[Alliance] [RP/PVP/PVE] [US] Templars of Ironforge
☼Templars of Ironforge☼
We are to be the first role-player friendly guild on the server of Lordaeron that also functions as a player versus environment guild, as well as one that can engage in player versus player as well. The concept of the guild - or the order as it will be known hence forth - is a unique one as well that will focus more so on the role playing aspect of the game rather than functionality and diversity.
How new is this guild?
The guild was created on 2/2/2016, hope that helps.
What is our purpose?
Our purpose spreads through out various aspects of the game all at once in order to bring a new and interesting flavour to the server overall.
•Role Play: This will be a heavy focus of the guild being that it's made up of specific races and classes only. Everything that you do normally from questing to a dungeon raid to even mundane tasks such as fishing or mining, we're open to pushing people to role play more during these events, using their own race-specific language even to do so. Even if no one is around try stirring some up by shouting while you work, or spouting off quotes based on what you're doing (as an example you could shout something like "Die vile fiend!" while facing off with a monster etc). Never know what you might get if you drop a little role play into the mix. We'll also be pushing the use of languages, mailboxes, letters, care packages for people, random gifts like a flower or something, who knows!
One aspect of the role playing here that will be unique is our focus on the defense of Dun Morogh, Dwarven/Gnome encampments and cities, and more importantly Ironforge. Ironforge is where all of our guild meet-ups and a lot of major off-time role playing will happen; mostly in one of the many taverns within Ironforge itself, but there are interesting little outposts like Brewnall village that many can go out to and mess with (be it skinning, hunting for meat, or fishing). Here players can share stories with one another, and maybe even drum up recruits for future adventures or new members to the guild!
The Stonefire Tavern usually has players role playing in it later in the day, just saying.
•Bringing Players Together: Another facet of our guild will be to bring players together in unique environments where role play is combined with - as stated above - average every day tasks within the game, and here are some examples.
One example of this is say you're riding a horse or a ram through Goldshire and you come across a group of players that are all low level. You can announce your presence in the zone based chat (usually /1) and say that if anyone needs help in any way that they should send you a letter or show up at the local tavern. In the tavern just sit around, try to drum up role playing situations, and then try to spur the conversation into if they need help. Sometimes someone might need help with a quest, or help finding items, or hell even just advice on how to play, but regardless of this try to be friendly, cooperative, and generally helpful while also staying in some form of character role playing wise.
Another good example is say you're traveling the roads or just hunting down materials and you see someone in trouble; Horde or Alliance of course, go over and see if you can help out whenever they need it if you have time to spare. Now it's more dangerous to help out a Horde of course, but at the same time it's not like they're our main enemy even on a player versus player server lore wise.
Finally this example is something that will appeal to most standard gamers. A lot of people between the levels of one to sixty tend to miss out on a lot of fun in dungeons because of a lack of either tanks or healers. In this guild we'll exclusively have Paladins, Priests, and as a subset Warriors and Death Knights (the latter being very rare), and because we would try to gather a lot of these characters and classes naturally there would end up being more healers and tanks. We'd also enforce the concept of our members respecing and even helping them fund it so they can play something different than the big scary guy who holds a huge sword.
•Player Versus ?????: As with any game we will be focusing on player versus player and player versus environment as a whole, but that doesn't mean we can't have higher standards or better behaviour while doing it.
In terms of player versus player we'll be focusing on the concept of Protection and Divine Judgment, not so much random attacks, vengeance, revenge, or anything petty or ignorant. Paladins, Priests, and the concept of what a noble knight is or a knight in general, generally have a higher standard of attitude, they're not some kind of rough housing brigand who will just jump some poor bastard on the side of the road. So if you see a random Horde, leave him or her be unless you're defending yourself or someone else from them (this can also mean you can defend a random quarry of random NPCs too). In fact if the Horde is in trouble, treat them like you would an Alliance and help them out if possible. However should a specific guild within the Horde start targeting people, or various guilds invade any towns, or if they attack a capital city, then we may protect and serve as a local defense - most important being Dun Morogh and Ironforge. Divine Judgment would be more of a retaliation in the form of joining battlegrounds together or 2vs2/3vs3, or if for example the Horde at Tarren Mill decide to attack Southshore, we're free to go and level Tarren Mill entirely for their crimes against innocent people.
Player versus the environment is an obvious thing; we'll be pushing players to go on dungeon runs, raids, and generally helping each other with quests overall. No one should be constantly partying alone, so help each other out!
•Final Thoughts: Overall we want to bring a new spice and flavour to the server by doing something new to it. There are a lot of multi-box based players who generally join a guild, never do anything for the little guys, and give everyone a giant middle finger because they can. We aim to change this by bringing back some good old fashioned fun, cooperation, and friendship overall.
Who can join?
We're taking in Dwarven Paladins and Priests mostly; it doesn't matter what type of role you play within those two classes, but the classes themselves as well as the race is paramount. As a subset we'll be recruiting Gnome and Dwarven Warriors and very rarely a Death Knight or two; though the concept of a Death Knight clashes entirely with the concept of a Paladin, exceptions can be made in the case of those whom have died and fallen from the light (in terms of role play value). Warriors of either kind will likely not ascend in rank beyond a certain low-point, and Death Knights will also remain a lower rank, but again due to role playing logic there may be exceptions down the road if people actually join. I've also allowed a few Humans to join, but they must be willing to understand that the life they choose here would be far different than living in Stormwind and that whole region.
If by chance you do want to join, send me a letter in game and make me a believer.
What are our rules and or code of conduct?
• Be polite and friendly to everyone you come across.
• Don't be a loud/foul mouthed spammer. Everyone curses, everyone gets immature, but don't take it too far.
• Don't be a ganker, a guild thief, or a loot ninja.
• Stick to your class/race and its lore a bit; if you're a Paladin then you're Lawful Good for example, but it doesn't mean you can't be a bit rowdy in a Dwarven tavern where that kind of thing is so common you find it daily.
• Help the guild grow both bank wise and member wise. Increasing its reputation by helping other players and spreading the word is also welcome too, and a part of the in character role playing aspect.
• Try to make everyone feel welcome not only in the guild but in the server as well. We've all been alone, we've all had poor experiences with guilds and not having groups, lets make things better okay?
• With wherever you go, whatever you do, try to incorporate role playing into it. There will always be trolls and the moderators simply don't care, so we have to not care too. Ignore the haters, with every group you get with every random player you see, role play. The more we do, the more you can bet your arse that a new role player might pop up!
Ranks
All ranks will share the responsibility of pushing the overall goal of the guild and will be rewarded for that both in a practical and role play sense, this will also help them ascend in the ranks as well.
Grand Master: The Grand Master has total control over the guild and all of its facets. The only way to become the Grand Master is for the former to step down due to age, illness, injury, or some other reason. The Divine Cleric and Lord-Commanders may also band together to vote for the Grand Master to step down, but only in extreme situations.
Lord-Commander: The Lord-Commanders are just below the Grand Master in rank, but not responsibility. They have to oversee the entire guild along side with the Grand Master and Divine Cleric; however they are only made up of elite Paladins whom have climbed the ranks from the bottom to the top. Being more combat and discipline oriented, the Lord-Commanders are in charge mostly of the combat and player versus environment portion of the guild (from running dungeons, to hosting raids, to sending out patrols in various zones to see if anyone needs help, to hosting player versus player events against Horde cities, to battlegrounds). They are also in charge of finding proper Noble Knights that are experienced enough to help teach those below him or her (teaching them about all aspects of PVP/PVE etc). The only way to become a Lord-Commander is to have a great many achievements and accomplishments under your belt and to have been extremely productive towards the goal of the Templars overall.
Divine Cleric: The Divine Cleric may be one rank below the Lord-Commanders, but the position carries similar weight in responsibilities overall. The only difference being that they do not focus on the combat and military portion of the guild; instead the Divine Cleric is more focused on teaching younger and less educated Priests how to properly go about playing their roles, and effectively pushing new Priests to join the order. They will also make it apparent that Holy and Discipline Priests are more wanted and needed than that of the Shadow-teachings; not only are Shadow Priests a bit more dangerous, but they dabble in darker natured magic and that could be against the teachings of the Light. They will assemble players and send them off to various regions where popular dungeon runs are being held or just to patrol zones to see if a healer is needed, which they sorely are. To become the Divine Cleric you must be a Holy Priest of the Templars, and akin to the Lord-Commanders you must have many achievements and accomplishments held to your name that focus around the goal of the Templars. [Note: This is the highest rank a Priest can achieve in the guild]
Noble Knight: Noble Knights are experienced Knights whom have reached a specific peak in their abilities both in combat and in character, showing that they are in a league of their own when compared to weaker or less well behaved members. Not everyone will become a Noble Knight as this group is a more elite and proper version of a normal Knight; having more experience than their former rank, and having the personality traits of a good natured person who can take orders while making their own minds up about what is good and bad. Their goals mainly are to be near perfect representatives of the guild in a public setting; always trying to help people out, always acting with a more noble or prestigious behaviour about them, and by being a good leader from-example. Another focus is that they will be trying their best to teach many stand out Squires along their way to Sergeant or Knighthood status by having them follow the Noble Knight around, role playing a lot with them, and generally questing with one another as per evaluation. The only way to become a Noble Knight is to be recognized by the higher ranks for your outstanding work in the guild, and to have first been a Knight. [Note: This is the highest rank a Warrior can achieve in the guild]
Knight: A Knight is a Paladin or Warrior who are to be considered trained combatants both on horseback and on their own two feet. Most players within the guild will remain a Knight for a very long time as a Knight shares many duties with the Sergeant as far as being a good example for Squires and Initiates, and along with the Sergeant can have a Squire or Initiate travel along with them exclusively for whatever quests or adventures are to be had. Knights may also lead small groups in defense of small Alliance encampments as well, and generally are responsible for keeping the guild in good standing with the public while also being the "front runner" in any combative situations. To become a Knight you must show that you are more disciplined than most lower ranks, and you must first have been a Sergeant.
Sergeant: Those who are chosen to be Sergeants are those who are well versed in many situations; they've proven themselves loyal to Ironforge and the Templars overall, and haven't displayed any negative traits in their trial periods. Sergeants are exclusively meant to exist to train up and help out the lower two ranks of members; from general tips on how to role play in the basic sense, to questing with them, to just trying to help players find materials and what not for their trade skills. To become a Sergeant you must first be a Squire whom has proven themselves to a higher rank by showing leadership and more importantly cooperative qualities.
Squire: Squires are more so errand boys and girls to the Sergeants, Knights, and sometimes a Noble Knight if they are deemed worthy by them. Squires must be on their best behaviour at all times as they are considered as a true member of the order, having proven themselves to be worthy of more than just an Initiate.
Initiate: The lowest rank of the guild, an Initiate is a trial rank given to those whom seek a position within the guild. They must be evaluated based on behaviour and skill both in combat and in personality, and have shown dedication to the order if they wish to ascend within the ranks.
Additional Notes
It would be wise to note that if you join this guild you will be entering a role playing environment. Using the whisper system as I've said before shouldn't happen, instead send letters and packages to one another and plan meet ups at various local taverns and inns. Invite new players to join various groups, spread the word of the Templar of Ironforge, and simply exist as a guardian angel to most.
As far as Addons go, we use the Total RP 2 Build 1.088, and will be incorporating it more and more so it's wise to download and mess with it! You will need to activate the whole "out of date plugins" thing, but that'll be fine.
If you have any questions feel free to ask, and I hope to see some interested faces soon!
- Moonback
F.A.Q.
Q: Do you accept humans?
A: Yes, only if they accept what they see here and want to be a part of this kind of thing both in and out of character.
Q: Do you accept druids/hunters/mages/warlocks/rogues?
A: No, the only way we would is under extremely in depth in detail in character exceptions.
Q: What about death knights? Do you accept them?
A: No, they - like Rogues and Warlocks - directly conflict with our ideals. The only way we would allow a death knight into our order is if they were following some kind of path to redemption based story line, a fallen member of the guild trying to return to glory, or simply a lost soul trying to return to the light.
Q: Got any bank tabs?
A: Three and counting.
Q: Do you guys PVP?
A: Yes, and we will more as we grow.
Q: Do you guys help with leveling up?
A: Yes, read what we're about and you'll know that too.
Q: Do you have to role play to be in the guild?
A: Yes.
Q: Do you have to be in the guild to role play with people in it?
A: Not at all! There is a large base of role players that are within and outside of the guild! We want to build a large base of players who will role play with one another and new players often, even if they aren't inside our guild!