Some Ideas about improvement new player's expirience
There is a well known problem of every online game that exist - a diffence between new players and those, who started earlier.
This problem is compounded by content design. It can be compared to a ladder. You need to walk through every stair to reach high end reward. The problem is that those who have already walked the path don't need to go down. There would be no such problem if there would be constatnt inflow of a newbies, who want to climb the ladder. But there is none. Or its too small.
Dungeon fider was designed to make the start easier. But the cost was greater than benefit - people became lazy, stupid and cocky, because communication is no longer a factor of success. You press button and - ding - your group is served.
I personaly don't give a **** abiut raiding at PVE in general. But i like world PvP and to have fun ineed large population of enemies to feast upon. Thats why i'm typing this.
Now, lets talk about ideas i'd like to share.
First of all i want to say that RDF should not be reimplanted ever. But on the other side something should be done with people unable to find dungeon groups, because noone dooing them, and unable to find a place in raid, becuse nobody need them, lowgeared scrubs.
1. An NPC that gives a quests with similar reward as would RDF give at that lvl.
The quest is repeatable. You took it, you found a group, did dungeon, gave it back - became happy. Whant to do it again? No problem, go to NPC and take it.
One daily - with higher reward, rest - repeatable with lower reward.
In my taste NPCs should be somewhere in the world, in contested territiories, to encourage ganking.
2. make it intersting for high geared raiders to go starting dungeons. Not a good idea, frankly speaking, because nothing will stop raiding guild just farm this "intersting" something with guild members only, completly ignoring low geared colleagues. But in 'might' slightly inreace a chance that high geared players would do dungeons and consider to join or make a pug.