Arms POV of some T5 Fight
I found that most of the people have low requirement and expectation of arms warrior dps.
Therefore I collect some of the normal fight and average for how much an arms should do.
Of course, Arms provide buffs to all melee damager, but it shouldn't be ~400 less than what a fury can.
While watching, just ignore my UI, it's still under construct as I don't like preset Addon.
The Lurker Below (Dps: 1350, optimal should be 1450, for fury this should be around 1650, as I cannot optimize slam during movement but fury don't have problem for it)
Hydross the Unstable (Dps: 1490, optimal should be 1550, for fury this should be around 1700-1800, as I get 50% damage debuff twice in fight)
Morogrim Tidewalker (Dps: 1910, optimal should be 2000, for fury this should be around 2400, as I mess up some of the rotation in fight, but Im lucky to get just one tomb)
Lady Vashj (Dps: 1350, optimal should be 1500, for fury this should be 1650, as I got target by static charge twice whenever I pop recklessness or other cooldown)
Astromancer Solarian (Dps: 1835, optimal should be 1950, for fury this should be around 2200, as I don't have the maximum usage of sweeping on priest)
Rage Winterchill (Dps: 1534)
I want to thanks for the melee setup for the raid that I can achieve higher dps.
Without it, I am not able to do decent damage from it.