It shouldn't appear as a buff for other players. No, it only works on yourself. Kinda hard to give somebody else extra crit on their finishers when they don't even have finishers...
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It shouldn't appear as a buff for other players. No, it only works on yourself. Kinda hard to give somebody else extra crit on their finishers when they don't even have finishers...
Hi, I installed your add on's and been using it for a few days, really enjoyed it. Today i got banned for scripting, I've been playing for quite some time and never used any hacks or scripts, don't even know what they are. Before the add on's I've never had problems.
Hello, I'm a new wow player who started on frostmourne server. I'm currently doing pretty decent dps amongst my guild, but I'm always looking to improve and to know why stuff is the way it is,as such, my question is: I've been using the rotation in this guide which favors envenom uptime instead of prioritizing"4-5" combo points. I've googled quite a bit about it, but the guides always just say "don't use it on 3 cp or less", never stating why, and my question is just that: why do they say that?.
It doesn't particularly look like the spell has an exponential effect increase with combo points, nor does it look like any of our talents REALLY benefit from going to 4-5, it also seems like a waste (if you're at 3cp and crit mutilate you waste one, right?). I suppose I can understand it if you have leftover energy in further patches (we're currently on naxx)... but anyways, could anyone explain the reasoning behind 4+ envenom to me?
in all tutorials, the use of "tiny abomination" is recommended, but at least on my server the "Lordaeron" does not work, it represents only 1% of the total damage, it is literally the same as not using anything, I do not understand why .
You are right that on average the trinket itself only shows 1-2% of your total damage but it also triggers poison procs which you cannot "see" on recount. Not to mention all the hit rating it gives that only allows you to land more auto attacks, which is more chance for crits which is more energy regen which is also more poison procs on the hits you do land + more chances to stack more motes, then mor..... well you should get it by now.
The trinket is good.
Its not about the direct dmg it gives only but the indirect dmg through proccing poisons and focused attacks aswell
I tested my dps with her and without her, and with her my dps decreases 1k
Hi @fluffybully just want to ask your opinion which set of weapon (ulduar gear) is better,, i have :
1x - http://wotlk.cavernoftime.com/item=39714
1x - http://wotlk.cavernoftime.com/item=46011
2x - http://wotlk.cavernoftime.com/item=45246
should i use 1,8 dagger with lower dps as main or use 1.5 dagger with higher dps ?
Thank youu
http://wotlk.cavernoftime.com/item=46011 + http://wotlk.cavernoftime.com/item=45246
Slow MH dagger fast OH dagger. The rules still apply for the poison proc chances, hence why we want slow MH.
Lately on frostmourne I've been seeing a lot of assa rogues who just ignore getting exp and (I assume) try to maximise haste/AP, and while every guide I've read says that you have to get 26/26 cap, they don't seem to be missing out on damage, even dealing more damage than other rogues with capped exp. I mean sure 50% of assa damage comes from poisons and envenoms but it seems like ignoring exp (or at least not aggressively going for cap) and going straight for AP/haste deals more damage? Does anyone know anything about this?
Which trinket would you recommend for a BIS rogue on DBS fight only?
TAIAJ, WFS, DBW?