WotLK 3.3.5 Arpen capped bis unholy dk build
****THIS IS ENTIRELY EXPERIMENTAL AND IF YOU ARE WILLING TO IMPLEMENT AND TEST THIS BUILD PLEASE LET ME KNOW! Thank you.****
Guide below here
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Gear
Arpen = Item
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114 = Shadowmourne 284 ilvl
+114 crit
106 = t10 head 277 ivl
+114 crit
106 = t10 chest 277 ivl
+122 crit
0 = t10 gloves 277 ivl
+90 crit
+82 hit
82 = t10 shoulders 277 ivl
+90 crit
0 = t10 pants 277 ivl
+122 crit
+106 expertise
78 = vali 25hc belt 277 ivl
+85 crit
65 = eof cape 264 ivl
+45 expertise
(Note if you are orc you can replace with heroic winding sheets from festergut and gem for the 65 arpen extra)
0 = RS boots 284 ilvl
+81 hit
+97 crit
65 = RS neck 284 ivl
+73 crit
60 = Might of blight 277 ivl
+68 crit
0 = ICC rep ring 277 ilvl
+59 hit
+59 crit
56 = RS 10 heroic bracers 271 ilvl
+64 crit
167 = DBW 277 ilvl
184 = STS 284 ilvl
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1083 total arpen
Glyphs and Talents:
Without reaping
https://wotlkdb.com/?talent#jfVMVZZf...zx0uIqo:bpLmVM
With reaping
https://wotlkdb.com/?talent#jfVMMZZf...ux0uIqo:bpLmVM
Rotation
IT = Icy touch
PS = Plague strike
SS = Scourge strike
BS = bulls...i mean Blood strike
Pes= Pestilence
DC= Death coil
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Opener: IT + PS + SS + BS + Pestilence (or blood strike your choice, only put an opener for people who don't know the obv)
After a pestilence refresh
w/o reaping rotation
SS + SS + BS + BS
SS + SS + BS + Pes + death coil until runes come back
Repeat
12 Scourge strikes a minute
9 blood strikes a minute
3 Pestilence a minute
With reaping rotation
SS + SS + SS
SS + SS + BS + Pes + death coil until runes come back
Repeat
15 Scourge strikes a minute
3 blood strikes a minute
3 Pestilence a minute
Helpful tips:
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1). Note you can get 85 arpen from elixir and food buff
And 20 all stats from guardian elixir
2). If you are orc you MIGHT be able to reliably replace the cape with winding sheets heroic and gem for the remaining arpen
Enchants:
Boots +12 hit/crit
Hands +20 hit
(rest of the chants are proper/normal enchants)
Gem for:
242 arpen (if you can manage to use arpen food buff + arpen elixir and all stats elixir)
(0 if orc) 29 expertise if not orc
9 hit from gems
Gems:
8x +20 arpen reds,
1x +32 arpen red,
4x arpen/strength
1x arpen/hit gem
6 gems of your choice
Gear socket colors:
9 red
8 yellow
2 blue
1 free
20 total sockets
Gems left:
9x gems of your choice for socket bonus/etc
Gem sockets:21 (12 used, 9 free for your choice)
Total stats after all items (WITHOUT GEMMING):
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Arpen: 1083
Hit rating: 254
Expertise: 151
Stat Caps
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Orc expertise cap: 137
Expertise cap: 180
Hit cap: 263
Total stats after gems:
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Arpen: 1315 (+85 from food + elixir) =1400 cap
Hit rating: 264 (1 over)
Expertise: 151 (overcapped if orc, a bit under if not)
Benefits of arpen cap on unholy dk?
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Due to the arpen cap you should specialize your rotation and build around this arpen cap instead as diseases will be the cherry on top of your damage instead of half the damage.
Scourge strike = 100% arpen affected
If critted will do 230% base damage multiplied by 1.2 from viscous strikes then by 1.36 (the 36% shadow damage is based on the physical so that's indirectly affected by arpen) for a total of 375.36% of the base damage on the innitial ability.
Blood strike = 100% arpen affected, not a major part of regular unholy dk but will be 2nd highest priority with arpen cap. With crits from high crit chance this will do A LOT of damage.
Necrosis = 100% arpen affected, extra damage added on-top of your auto attacks (AA) and adds 20% more damage
Blood-caked Strikes (BCS) = 100% arpen affected, pure raw physical damage
Auto Attack = 100% arpen affected, simply swinging your weapon does 30% or so of your damage with original build, it will do even more with arpen cap
Gargoyle = unaffected by arpen, strength still affects this a lot and strength is on all gear, unfortunately haste only affects weapon swings, gargoyle, ghoul (i think unsure), and doesn't speed up your diseases. We will forego haste for arpen but gargoyle will still do a lot of damage.
Blood plague = unaffected by arpen, strength still affects this a lot and strength is on all gear, this is extra damage and in the original build does poor single target dps anyways
Frost Fever = unaffected by arpen, strength still affects this a lot and strength is on all gear, this is extra damage and in the original build does poor single target dps anyways
Death coil = unaffected by arpen, strength still affects this a lot and strength is on all gear, this is extra damage and in the original build does a good chunk of damage but only does 10-20% ish of your damage, averaged at about 15% AND requires extra talent points and even a glyph. Deathcoil doesn't do enough damage to warrant it as a main source of damage ALTHOUGH you should still spam it for extra damage and to use runic power. It also is a significant source of damage as it does well over 10% of your damage, and the glyph gives 15% more, morbidity gives 15% (10% in this build) more and unholy blight gives 10% more, so that's 40% more overall damage it can do. It's a very solid source of damage though.
Death and Decay = Don't use for single target, aoe is nice
Ghoul = unaffected by arpen, strength still affects this a lot and strength is on all gear, ghoul still does a ton of damage and you want to get a lot of strength for the ghoul. The less strength to get arpen cap takes a little bit of the damage away from ghoul to increase damage on SS(scourge strike) and BS(blood strike)
Stats that affect the ghoul but is worth it.
Strength = Yes
Expertise = Yes
Hit = Yes
Crit = No
Haste = no
Arpen = No
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Guide above here
So that's the whole build, guide, and everything.
All in all I believe this sort of arpen cap build would work because of everything described in full details, it just all makes sense.
Arpen would affect the majority of the damage.
******PLEASE NOTE THIS BUILD IS ENTIRELY EXPERIMENTAL, and this build was bis during patches when scourge strike shadow damage could crit (essentially double criting from the physical damage multiplier and shadow crit multiplier) and is now to be determined*******