Originally Posted by
ElunarStorm
I want to add that it so happen that the direction the server dev moved was about making it harder in several ways.
For some reason the collective behaviour was counter-met with a stick every time.
1. People started running Sunwell trash en masse -- let's reduce drop rates.
2. Resources, potential bots -- lets reduce taps to one per vine (which doesn't affect bot, it just keeps running but affects person who cant gather).
3. Gold -- lets squish economy every year.
4. Bosses -- lets overtune, Warmane even fixed Quagmirran summon which ended to be a feature rather than a bug.
Steps like those led to people frustrated, the server was tuned up to a degree people stopped logging in. An active server would have pugs on MH/Sunwell trash, abundance of recipes, abundance of gold and resources (which is how it is working on Icecrown).