Sub Rogue PVE 3.3.5 (Project)
Good afternoon folks.
Today I've come to propose a fun (and in simulations) some-what viable Sub PVE Rogue build.
The goal in stats is to achieve:
- Dual Wield Hit Cap
- Expertise Cap
- Lots of Haste, to the point your melee swings on MH are under 1.00 on your character sheet.
- Critical Strike Rating (About 40% from stats, the rest will come from the talents.)
- Armor Pen for anything beyond that.
Weapons:
MH 1.8 dagger OH 1.4 dagger
Poisons
- Since we do not have improved poisons, MH Wounding OH Deadly
(Why? Wounding has more than double the proc rate of instant. With our 'speedy sub boy' build here, we're going for # of procs.)
Note: When fighting multiple mobs at once where you can't stack up deadly, swap deadly to wounding, then blade-flurry it down.
Glyphs:
- Hemorrhage, it makes the ability alot more viable to use by granting 40% additional damage to its bonus damage. Sadly, this doesn't reflect on your personal DPS as anyone can take advantage of the Hemorrhage stacks. It's quite visible on Target Dummies though.
- Expose Armor - I use this because sometimes there's no Warrior or other class to provide a similar debuff. I take advantage of this Glyph so I don't have to waste too many combo points on expose armor. Lasts alot longer with fewer points spent.
If you're not worried about this REPLACE IT with Glyph of Eviscerate! (10% crit chance to eviscerates)
- Blade Flurry - Energy is slightly tough for this build at times. (Getting unlucky with Relentless Strikes procs) So, anything to reduce energy costs is a blessing. Less energy used on other things, is more energy left over for backstabs!
Rotation:
(Here is a full optimal rotation, assuming no interruptions.)
Stealth > Shadowstep > Ambush > Backstab > Slice & Dice > Hemo OR if you got +25 energy back from talent, Backstab instead > Eviscerate > Vanish + Premeditation (repeat previous cycle) > Preparation > Vanish > Repeat Previous cycle > While waiting for vanish to come back again, use Blade Flurry to keep the momentum going.
Rotation Notes:
- Throw an Expose Armor in there if no other class available to provide armor reduction debuff.
- If you have an overwhelming amount of combo points (easy to happen with this build thanks to Honor Among Thieves) feel free to throw in a Rupture. Serrated Blades makes Rupture 30% stronger!
(This last statement here, I keep wondering if it's better to do another Eviscerate rather than Rupture. I'm open to feedback on that.)
- When in doubt, press Slice & Dice, Backstab or Eviscerate. Don't freeze up! This spec will run away from you if you let it!
Talents:
https://i.ibb.co/hCMNwnH/sub-rogue.png
Pros / Cons (Simple versions.):
Pros:
1) Nearly infinite combo points provided by Honor Among Thieves and Initiative. Don't forget premeditation! LOTS of eviscerates, slice and dice, and even some leftover for expose armor if needed.
2) Hemo is an amazing replacement for sinister strike. Alot cheaper and can hit for more damage.
3) FAST - this spec can really catch you off guard with how quickly you must act to keep it going. The more momentum you keep, the better the damage! I find it very engaging.
4) Daggers for my sneaky boys! This spec takes full advantage of wielding two daggers. Not much is more satisfying than seeing a constant stream of numbers flying up from them.
5) Mobility - Let's face it, it sucks when the tank suddenly moves a boss out of your reach, or does a sudden turn. Shadowstep not only helps with that, but it also provides a temporary but powerful damage boost to your next attack.
6) Backstab is CHEAP now. Energy cost reduced by 20. Big d**k, little dagger. It's also powerful with Opportunity's 20% damage boost. + 10% more from Sinister Calling.
7) Execution Phase Damage Boost! Other rogues don't get any kind of bonus towards downing a boss to 35%, but you do! Dirty Deeds allows you to enjoy an extra 20% more damage when the boss is low! Hope you got your cooldowns ready! B)
8) Energy Efficient!... kinda.... can you EVER have enough energy? Relentless Strikes!
9) Fighting on your own? Stole aggro for a sec? Ghostly strike! Gives 15% dodge for 7 seconds, gives a combo point, and deals 180% damage with a dagger!
Cons:
1) The build doesn't improve poisons, but with Deadly + Wounding, we'll keep up with our high speed daggers and combo points.
2) This build focuses on LOTS of small attacks at lightning speeds. However, we aren't able to capitalize on talents which provide high crit chances. Can't have everything, I suppose.
3) I NEED MOAR ENERGY! It's kinda hard to get energy sometimes. But I have trouble with this no matter what rogue spec I play. We DO however have enough to get our rotation done, so there's that.
4) No gorgeous Mutilate 'nor Killing Spree. But honestly, who needs one fun move, when you can enjoy the entire complex rotation of Sub? Instead, we get Vanish + Ambush multiple times in a fight. It's quite satisfying.
5) Not many of our talents help with our stats except for the 3/5 precision and 5/5 Sinister Calling. The majority of our talents that aren't extra abilities are just combo point generators, or something to help with energy costs, or raw damage increases. This means we have to work a little harder on our gems / enchants / gear.
6) Because of the #5 con just above, this spec is not very "New" friendly. Meaning it needs alot of gear and stats to work well, not to mention the difficulty of mastering the rotation itself.
7) Difficult to test your DPS on dummies, to get a realistic number you need friends next to you getting crits to trigger your Honor Among Thieves.
FAQ:
Q: Why No Shadow Dance?
A: The energy cost for Ambush is much too high for PVE situations. It's a great opening move for erupting from stealth - but is not great for repeated use. You will find it clogs up the rotation - leaving you completely spent when it ends.
Q: You realize Mutilate spec does this but is even better with poisons + envenom right?
A: The goal is not to be "better / best" it is to be viable. Many people stray away from a class because the specs that "work" do not particularly play into their play-style. As for me, I enjoy weaving in and out of vision - making those burst entries into combat, having the mobility that subtlety does with shadowstep and the extra vanishes. And above all, I enjoy being FAST. This spec certainly is enjoyable, complicated, and challenging.
Besides, having cheap backstabs and nearly infinite combo points is really fun. Just needs the right efforts to cash in on them.
Q: How much DPS does this usually do at BIS?
A: Not sure yet, I'm still working on getting that far. However, there is a program called "Rawr" you could emulate this in if you download the WOTLK version of it. Though I do not have this data still, the simulations showed it being within 8% of the same range as a "Cookie-cutter Combat Rogue" (both with BIS gear / talents applied vs a Rotface scenario. No raid buffs applied.) It's not a huge loss, but it's not "Min/Mox'er friendly."
A Final Statement:
Hey there, I hope you enjoyed reading this. Whether you laughed at it or thought it could be a cool project to try out yourself, please appreciate the time and effort taken towards this venture. I am not here to claim Sub's the best, and I am not here for pointless negativity.
What I am here for, is to share a project I've been working on with my rogue. If you'd like to suggest anything that could improve this Sub spec, whether it be a glyph or some point changes or even some tweaks to the rotation, I'd be glad to hear your thoughts on that.
So friend, if you enjoy engaging combat with lots of buttons to press, if you want that spec you can really get sucked into and requires alot of concentration, if you enjoy being so lightning fast that a ENH Shaman's jaw would drop at the sight of your melee speeds, this is the spec for you to try.
Currently, my rogue is usually top or second in daily heroics with this build at 5.1k GS. For bosses, atleast. I am excited to get him into raiding soon with my guild to see how he compares and to get him more items to help him out.
Thank you for your time! Play on!