This is simply a suggestion I have for the WoTLK realms. Has anyone considered implementing a challenge mode dungeon, similar to what retail did with keystone dungeons?
Now hear me out because I am all about authenticity, but we have already implemented changes to the realms that weren't there when they were retail (transmog, solo queue, cross-realm BG, EOF events, and so on). I believe a lot of these features are good for Warmane since it will not go past WoTLK. That in mind I think having a form of persistent dungeon content would be amazing.
There are plenty of times when I don't want to do BGs or have time to raid, but dungeons aren't really challenging anymore. I have done things to make them more challenging for myself (like only wear ilvl 200 gear). If we implemented a challenge dungeon system similar to how retail did we can have another form of end-game content for exact times like I've described. I do not feel like these dungeons should be identical to those retail dungeons (i.e. where they become another form of getting high-end gear) it should be there for the challenge. Some form of reward would likely be needed to help incentivize some people, but that could be open for discussion.
For the execution of these dungeons, I think it should be progressive like the retail keystones or Diablo 3 rifts. For instance, you can't progress to FoS level 4 until you complete FoS 3 or something similar. Adding new mechanics like additional adds, stacking debuffs, etc.
What are some other peoples opinion on this? Do you think it's a bad idea or do you think this would add some good alternatives to do at endgame, especially for those who have progressed through the endgame?