A Weekly event for world PVP! In a scale never before seen in any realm!!
okay this is definitely a nonblizlike suggestion. but hear me out^^
I always loved world pvp much better than any other kind of pvp in game. it's spontaneous, it's limitless and extremely fun, but no reward whatsoever.
the event system i will propose will change world pvp forever, at least for once a week^^
Ladies and gentlemen, i give you:
THE CURSE OF THE FORGOTTEN ONE!
It's a regular day in Azeroth...
Horde is chilling in Orgrimmar and the Alliance are just drooling over female gnomes, pedo perverts!
But suddenly, the sky darkens and they all hear an ominous voice, booming, full with malice. Someone, older than the time itself, is chanting a curse long forgotten... And they all hear the very bones of Azeroth respond. It is a dark song, only once before heard in Azeroth, eons ago. None alive remembers, for it was the time of the forgotten ones and they alone survived, consuming all else.
All the inhabitants feel the weakening power, and sense the impending doom that is falling upon them! Even the Lich King, shivers in his throne! (although, to be fair, that might be because it's really cold out there.)
What are they to do? They only have an inkling on where the source of this evil spawn! They have to band together to save Azeroth!
The horde... The alliance... The scourge?(nah kidding, the scourge sits this one, r*****ed npcs!)
But as they grow closer, a madness fills their spirit! For they know the one who vanquishes the great beast unknown, shall be bequeathed, a reward equal to the task!
Will the greed consume them, or will they work together? WE SHALL SEE!
LET THE HUNGER GAMES BEGIN!
Now that the intro rp is out of the way, here's the event:
Once a week either Kalimdor or Eastern kingdoms(i.e no fly zones) will be infiltrated by a dark figure, a mysterious forgotten one from the wow lore.
you will get a global warning about the continent in which the enemy spawns, but not the zone. it will be there for 12 hours,(can be tweaked to optimum) at peak hours of course.
the enemy should be hard to find with little to no clues as to it's existence. I imagine it to be a hooded figure just regular human size, doing some sort of an enchantment in a random spot.
Now the kicker, once the players find and engage the enemy boss, it transforms into a giant thing, Cthulhu style, and another global message is sent informing everyone to it's location.(only zone, and not the coordinates.) but should be relatively easy to find since there will be lots of players in location and the boss will be visible due to its size.
-The fight should be just a tank and spank thing, but the boss should have enough of a health pool for other factions to arrive and should hit hard enough to make things relatively difficult.(maybe an AOE once in a while to spike things up, screwing the people if they dont focus on boss and fight amongst themselves:))
-Once the boss is killed, it drops a chest. and the area surrounding the chest becomes a freaking Arena zone, like in STV arena! (preferably the whole zone)
-The chest has a 40 seconds opening timer, and interrupted by any damage. if you leave group in the middle of opening, it also interrupts, preventing ninja loots.(again can be tweaked to optimize)
-There is also a universal spirit spot, just to be equally close for both factions, but not a resurrection spirit like bg's or wg. So if you get 2min revive, you are screwed.
-People fight till one group is able to dominate the area and open the chest. once the chest is opened, loot is set to that raid and only they can loot it. this is just in case the raid decided to go with master loot or something. Items should have the shareable timer id for raid members just like in dungeons and raids.
-The chest drops 6-8 items, and they are all bis pvp gear, and pve offsets like bis pvp trinkets and weapons. (this should be tweaked by warmane staff, to increase or decrease the reward. But i think it's not too much of an item dump, since it's a worldwide event with only one winner per week, so they can be pretty extravagant with the rewards i reckon. maybe barring shadowmourne, everything goes...
Oh but wait, there is more!
if you are able to kill the boss, you get a week long buff: +5% all stats. (everyone in certain radius should get that buff i think) the buff's removed when the next week's event starts.
If the players are unable to find and kill the boss, all the realm gets a -2% all stats debuff. and this should be an incremental debuff. Like, for every week you fail you get 2% more, up to a 10 percent total. (i dont think this scenario is very likely. But still, it'd be really fun to see alliance and horde screwing each other for a week just because they were unable to stop for a while to kill the boss together. ^^
This is my idea of fun, and bringing new a new sort of experience to this old but great game. I hope you'd give it a try,(or at least bother to read, since it's a fairly long post:D) and we can all enjoy the results of a weekly world pvp.
because imagine the activity while people are searching for the boss, every zone will be full of wpvp. and the rush when finally the boss is discovered. and people backstabbing each other, pug raids with 40 people just turning on one another in the arena zone. horde killing hode, alliance killing alliance! full on carnage, just to get that sweet chest!:D (so bigger the reward greater the fun i guess, so dont be cheap, warmane!^^) Make this a reality! please!:D