Meta/Char Stats/Tier Breaks/S7-BG-S8 Progression(Leveling)
119 Matches = Full Offset(7 Pieces)
17 Matches = Offpart
No Rating: S8 Belt, Boots, Bracer
1550 Arena Rating - S8 Hands
1630 Arena Rating - S8 Legs
1660 Arena Rating - ICCHC: Neck > Cloak
1700 Arena Rating - S8 Chest
1750 Arena Rating - ICCHC: Trinket(s) > Rings
1950 Arena Rating - S8 Head
2000 Arena Rating - S8 Shoulders
2050 Arena Rating - PVEHC Weapon, Shield, Offhand
Best Order:
Tier 1: Trinket >
Tier 2: Rings, Belt, Boots >
Tier 3: Neck, Cloak >
Tier 4: Chest, Legs, Hands
Tier 5: Weapon, Shield, Offhands >
Tier 6: Head, Shoulders
If fast arena rating can be grinded - Save pts for Weapons
The fastest method is to find a partner from Warsong Gulch(bg)
Any Rank 1 Damage or Healing on scoreboard at endgame -
should be able to push 1750 for the following
Trinket
Chest
Ring
Ring
Necklace
Cloak
Legs
Hands
Belt
Boots
Bracer
Begin again, grinding for the 1850 Rating Mount
Once you have all those items. Aim to push 2050 for
PVEHC/S8T2 Weapons
Shoulders
Head
2050 Rating Mount
The last things to get require breaking 2200 for
2200 Rating Tabard
2200 Rating Mount
2200/2300/2450 Transmogs
Rating Ladder Tier Chart
1500-1650 / Very Easy; any decent 3.3.5a player should be able to handle the climb
1651-1699 / Easy
1700-1750 / Hard; expect a 8% chance of 'out of bracket' stress on record
(from 1700-1751 expect more stress due to Trinket pushing/climing)
1751-1829 / Medium
1830-1899 / Medium
1900-1974 / Medium-Hard; expect a 10% chance of 'out of bracket' stress on record
(Very Hard* - 1951-2049 expect the most tier 1 Competition -
ie: all aiming for weapons)
1975-2029 / expect a 12% chance of 'out of bracket' stress on record
2030-2104 /
(2050-2250 Medium-Hard
2105-2205 / Medium-Hard; expect new tier 2 bracket to shape itself; less stress
2206-2250 / Medium-Hard
2251-2299 / Hard; expect a lot of solid competition from near-brackets of all types;
What Teams Mattered
2300-2385 / Very-Hard; 70%~ Win Ratio - expect a lot of synergizing teams and pressure-pushing teams.
2386-2449 / Very-Hard; 75%~ Win Ratio. expect a lot of bulky healer/dps coming through the climb
2450-2549 Extreme; 80% Win Ratio. expect flawless utility/positioning coming through the climb from both elements
2550-2599 Extreme; 85% Win Ratio. expect flawless utility/positioning coming through the climb from both elements
frequent; risk and recovery moments
2600-2699 Rival; 87.5%+ Win Ratio - expect perfect gameplay from here beyond
2700-2799 Gladiator - 90% Win Ratio
2800-2899 Gladiator - 93% Win Ratio
2900-2999 Gladiator - 96% Win Ratio
3000+ World Renowned - 97.5%+ Win Ratio
Personal Note: 1900-2050 is probably the hardest gap of climbing -
and a lot of people post-disband the arena team due to under 70% win ratio
Balanced Stat Reference
Spellpower: 3326
AP: 5650(r), 4775(w), 5250(pp), 5150(h), 4775(dk)
ARP: 56%
Haste: 788
Crit: 48.5%
Spell Pen: 119
Resilience: 1291
BG Tier 1 Stats
Spellpower: 2950
AP: 5425(r), 4607(w), 4950(pp), 4900(h), 4663(dk)
ARP: 37%
Haste: 840
Mp5wc: 300
Resi: 1226
BG Tier 2 Stats
Spellpower: 3150
AP: 5875(r), 4925(w), 5500(pp), 5350(h), 4925(dk)
ARP: 72%
Haste: 1045
Mp5wc: 400
Resi: 1320
Carry Attack Power Class
Arms: 4987
ProtPal: 5485
Subt: 5988
MM: 5275
Unholy: 5213
Spellpower Class
Light: 2800
Utility: 2938
Balanced: 3075
Carry: 3263
Heavy: 3450
Haste Class
Slow: 320 (1.29 10%)
Med: 385 (1.26)
Utility: 409
Balanced: 498
Fast: 525 (1.23 15%)
Very Fast: 585 (1.2)
Carry: 587
Turbo: 675 (1.17 20%)
Offensive: 760, 827, 894
Deep Haste: 938, 1069, 1200(33%)
Mp5 Class
Offensive: 300
Carry: 400
Balanced: 450
Utility: 500
Max Pool: 600
Resi Class
Glass: 1038
Lightweight: 1176
Carry: 1226
Balanced: 1250
Utility: 1273
Defensive: 1320
Heavy: 1367
Tank: 1414
Hard Carry Stats
AP: 4987(w),5500(pp),5988(r),5275(h),5213(dk)
SP: 3263
Haste: 587, 760/1069(bg)
Arp: 64%
Crit: 60.6%, 66.6%(bg)
Mp5: 500
Resi: 1320, 1367(bg)
[Additional Info]
Resilience Tier Chart
850-999
1000-1069
1070-1099
1100-1164
1165-1199
1200-1259
1260-1285
1286-1325
1326-1379
1380-1414
Best Tier Break - 1176/1236/1266/1295
1050,1217,1357|1134/1176/1287/1322
Attack Power Tier Chart
Subt - 5200/5500/5800/6100
Arms - 4500/4700/5150
ProtP - 4500/5000/5400/5800
Hunt - 4750/5000/5200/5450
DK - 4500/4975/5450
Spellpower Tier Chart
Balanced: 3150
2800-2899
2900-2999
3000-3069
3070-3125
3126-3199
3200-3250
3251-3350
3351-3450
Best Tier Break - 3162/3275/3426/3550
3219/3351/3488
Haste Tier Chart
Balanced: 788
Best Tier Break - 325/500/840/1025/1250
675/938/1113
Crit Tier Chart
Best Tier Break: 47%/51%/70%/86%
60.6%/66.6%
SpellPen Tier Chart
75/108/130/140
ARP: 37%/56%/72%
Ideal Premade WSG Teams
10v10
_
Mass Melt
_
1 Prot Warrior
1 Druid Tank
2 Unholy Death Knights
2 Affliction Locks
2 Restoration Druids
1 Disc Priest
1 Resto Sham
_
Zerg Cleave
_
1 Arms Warrior
1 Unholy DK
1 Retri Paladin
1 MM Hunter
1 Destro Lock
1 Sub Rogue
2 Hpalas
1 Resto Druid
1 Disc Priest
_
Necromancer Cleave
_
2 Ele Shamans
2 Arcane Mages
2 Sub Rogues
1 Disc Priest
1 Holy Pala
2 Resto Druid
_
Nightrage Cleave
_
3 BM Hunters
2 Enhance Shaman
2 Boomkin
1 Demo Lock
1 Resto Druid
1 Disc Priest
_
Offensive
_
2 Fury Warrior
2 Blood DK's
2 Combat Rogues
2 Holy Palas
1 Disc Priest
1 Resto Sham
_
Defensive
_
1 Frost DK
1 Prot Pala
2 Feral
1 Shadow Priest
2 Holy Pala
2 Resto Sham
1 Resto Druid
_
RNG Cleave
_
3 Fire Mages
2 MM Hunters
2 Holy Palas
3 Resto Druids
_
Balanced
_
1 Prot Warrior
1 Unholy DK
1 Fire Mage
1 MM Hunter
1 Afflic Lock
1 Ele Sham
1 Holy Pala
1 Resto Druid
1 Disc Priest
1 Resto Sham