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Type: Posts; User: Bensten

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  1. Replies
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    Do you know an exact way to reproduce it? Never...

    Do you know an exact way to reproduce it? Never happened to me so far.
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    You can also just update the text on "trigger...

    You can also just update the text on "trigger update".

    The thing I did with the SetText-Function inside the trigger is actually really bad practice. It's a quick way, but kinda dirty on the other...
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    Is there a difference in using...

    Is there a difference in using UNIT_SPELLCAST_START/STOP/... and using a trigger that is just set to Status->Cast?
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    The easiest way would be to check for the string...

    The easiest way would be to check for the string length of the target name. This can be achieved by prefixing the variable with a Hashtag (#), e.g. if #abc > 0 then <has a target> else <no target >...
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    What's the struggle?

    What's the struggle?
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    What you can do is strip the WeakAuras... line,...

    What you can do is strip the WeakAuras... line, remove the local from the casttarget variable and use it in a custom text function, e.g.: function() return casttarget end
    The variables offered by...
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    Nope. But it's not so difficult to make. On...

    Nope. But it's not so difficult to make.

    On your progress bar: Set "Left Text" (Display) to %c

    Then add a Trigger.
    Type: Custom
    Event Type: Event
    Event(s): UNIT_SPELLCAST_SENT
    And add the...
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    Well, in case you need some help, here is what I...

    Well, in case you need some help, here is what I quickly made to test it:
    ...
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    http://wowprogramming.com/docs/events/UNIT_SPELLCA...

    http://wowprogramming.com/docs/events/UNIT_SPELLCAST_SENT

    I just did a quick test and it's working like a charm.
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