Do you know an exact way to reproduce it? Never happened to me so far.
'); document.write(''); var yuipath = 'clientscript/yui'; var yuicombopath = ''; var remoteyui = false; } else // Load Rest of YUI remotely (where possible) { var yuipath = 'https://ajax.googleapis.com/ajax/libs/yui/2.9.0/build'; var yuicombopath = ''; var remoteyui = true; if (!yuicombopath) { document.write(''); } } var SESSIONURL = "s=189a4d6783d4ac7690fe4347cb5565c8&"; var SECURITYTOKEN = "guest"; var IMGDIR_MISC = "warmane/misc"; var IMGDIR_BUTTON = "warmane/buttons"; var vb_disable_ajax = parseInt("0", 10); var SIMPLEVERSION = "422"; var BBURL = "https://forum.warmane.com"; var LOGGEDIN = 0 > 0 ? true : false; var THIS_SCRIPT = "search"; var RELPATH = "search.php?searchid=13604311"; var PATHS = { forum : "", cms : "", blog : "" }; var AJAXBASEURL = "https://forum.warmane.com/"; var CoTTooltips = { rename: true, icons: false, iconsize: 15, qualitycolor: true, overridecolor: { spells: '#839309', items: '', npcs: '#fff', objects: '#fff', quests: '#ffb100', achievements: '#fff' } }; // -->
Type: Posts; User: Bensten
Do you know an exact way to reproduce it? Never happened to me so far.
You can also just update the text on "trigger update".
The thing I did with the SetText-Function inside the trigger is actually really bad practice. It's a quick way, but kinda dirty on the other...
Is there a difference in using UNIT_SPELLCAST_START/STOP/... and using a trigger that is just set to Status->Cast?
The easiest way would be to check for the string length of the target name. This can be achieved by prefixing the variable with a Hashtag (#), e.g. if #abc > 0 then <has a target> else <no target >...
What's the struggle?
What you can do is strip the WeakAuras... line, remove the local from the casttarget variable and use it in a custom text function, e.g.: function() return casttarget end
The variables offered by...
Nope. But it's not so difficult to make.
On your progress bar: Set "Left Text" (Display) to %c
Then add a Trigger.
Type: Custom
Event Type: Event
Event(s): UNIT_SPELLCAST_SENT
And add the...
Well, in case you need some help, here is what I quickly made to test it:
...
http://wowprogramming.com/docs/events/UNIT_SPELLCAST_SENT
I just did a quick test and it's working like a charm.