Yeah having 5x exp rates will be "how it was back then", but QoL changes is crossing the line lol.
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Type: Posts; User: zerfbanka
Yeah having 5x exp rates will be "how it was back then", but QoL changes is crossing the line lol.
Vast majority of people here hate the idea of having RDF, why are you bringing it up all the time?
Can you even read and formulate coherent thoughts? You claimed Nost was popular only because it didn't have custom features you mentioned, which is completely false.
People hardly test anything...
Why are you mixing together completely different things and claiming things without anything to back them up? There's clear line between things that are QoL and stuff that changes the "game...
The reason blizzard applied auto-nerf raidbuff was to let casuals gear up before next expansion hits. Lordaeron is not gonna have another expansion after ICC, so there's simply no reason to implement...
carbonite quest
It's very simple:
1) boss hits for 26k
2) how many hits can a tank with 50k hp take?
3) how many hits can a tank with 54k hp take?
Pala proc is not what makes it more sturdy, it's the passive...
Gearscore means absolutely nothing for tanks, all you care about is Effective Health (EHP) - in other words, how much damage you can take without dying.
Do you know how much EHP onyxia trinket...
Warriors simply don't have tools to handle big, heavy hits from bosses (which hit exceptionally hard on this server).
* Druids have extra HP and armor
* Paladins have Ardent Defender, which gives...
The point is that current market ratio is nowhere close, it's like 1-17 if you use his example
Cow level on lord feels extremely demotivating, since you can not kill the boss and reset instance trash infinite amount of times (so you can farm it 24/7).
So if you put in effort raiding...
So many people act like it's a bad thing, lol.
First of all, both realms have completely different target audiences. People that like the essence of Lordaeron will never play Icecrown and vice...
Awesome, thanks! While most of this whining is just bad players venting their frustration, 10man naxx was indeed unbalanced - too much effort/gear needed for little to no reward.
By this logic,...