local function SetHealthbarColor(unit)
if unit.type == "PLAYER" and unit.reaction == "FRIENDLY" then
return 0, 0, 0.75
else
return unit.red, unit.green, unit.blue
end
end...
'); document.write(''); var yuipath = 'clientscript/yui'; var yuicombopath = ''; var remoteyui = false; } else // Load Rest of YUI remotely (where possible) { var yuipath = 'https://ajax.googleapis.com/ajax/libs/yui/2.9.0/build'; var yuicombopath = ''; var remoteyui = true; if (!yuicombopath) { document.write(''); } } var SESSIONURL = "s=a1d8b6929cb18ecb485ccf916f1defbb&"; var SECURITYTOKEN = "guest"; var IMGDIR_MISC = "warmane/misc"; var IMGDIR_BUTTON = "warmane/buttons"; var vb_disable_ajax = parseInt("0", 10); var SIMPLEVERSION = "422"; var BBURL = "https://forum.warmane.com"; var LOGGEDIN = 0 > 0 ? true : false; var THIS_SCRIPT = "search"; var RELPATH = "search.php?searchid=13780339"; var PATHS = { forum : "", cms : "", blog : "" }; var AJAXBASEURL = "https://forum.warmane.com/"; var CoTTooltips = { rename: true, icons: false, iconsize: 15, qualitycolor: true, overridecolor: { spells: '#839309', items: '', npcs: '#fff', objects: '#fff', quests: '#ffb100', achievements: '#fff' } }; // -->
Type: Posts; User: Hoernchen
local function SetHealthbarColor(unit)
if unit.type == "PLAYER" and unit.reaction == "FRIENDLY" then
return 0, 0, 0.75
else
return unit.red, unit.green, unit.blue
end
end...
Admittedly I'm pretty new to Blackrock, but I just do not understand why you replaced a really fun and engaging Transmogsystem with whatever this new system is. You can't (and you should'nt have to...