Osup, I came on the forums for the first time, and saw there was no Feral PVP guide, so here's mine. I've been playing druid since Vanilla, and I have extensive experience in 2's/3's with almost every class combination. :3 Lets get started, mkay? If you're looking for something more advanced and arena based, try my Feral/Disc guide here: http://forum.molten-wow.com/showthread.php?t=115552 And if you want something that cover's duels, try this: http://forum.molten-wow.com/showthread.php?t=115733
Gems: I really dont give enough ****s to match socket bonus', but if you do, hey, to each his own. But in the grand scheme of things, what little stats you gain by doing this, don't make much of a difference. Just remember, 5% hit, at least 75 Spell pen, and the rest is all Agility OR Arp. Not both Agi and Arp, one or the other, we'll discuss why later on. My suggestion, for lower teir Arena/BG's, just go Agility.
Spec: A basic Shred spec here: http://wow335.gamestool.net/druidt.p...00000000000000 This is the more offensive damage output orientated spec. It offers High burst if you can get your shreds off consistently, and is for players who are more experienced with having to get behind people.
http://wow335.gamestool.net/druidt.p...00000000000000 This is a basic Mangle Spec. For players who are new to Ferals and just want to get accustomed to the play style.
http://wow335.gamestool.net/druidt.p...00000000000000 Ferocious bite Spec, name says it all. Fun for bursts, not all THAT great, but it's Viable.
Rotation: There is no such thing as a Rotation in PVP, especially as a Feral. Here is a list of Abilities in order of their importance.
Shred: This is your main damage dealer in PVP (unless you're Mangle spec). A Shred crit with Full bleeds up and savage roar active can devastate anything. Always remember, its better to wait for a second for Energy and use Shred, as opposed to using Mangle instantly.
Savage Roar: This is your most important Combo point ability. This should be up 100% of the time. Refreshing SR takes higher priority over Refreshing Rips Duration. (Note: You dont always need to use 5Combo points on this ability, generally 3-4 will suffice)
Rip: Your main damaging Bleed and second biggest damage dealer. Trying to keep rip up is extremely important, especially on Plate as it ignores Armor.
Rake: This should be up 100% of the time. No exceptions. Small energy cost and no CP required. (Note: If SR(savage Roar) is about to fall off at the same time that Rake is about to fall off, and you DO NOT have five combo points, refresh Rake first. If you have 5 CP, refresh Savage Roar, then rake. There is almost never a time when you want to use an Ability that generates CP when you have 5 combo points.)
Ferocious Bite: For kills only. You never want to use this for Burst, (unless you're playing with a hunter, but thats too indepth for this Guide.) Ferocious bite drains all your Energy practically, and renders you completely useless for a short time until your energy regenerates. However, a properly executed Ferocious bite can hit anywhere from 6-8K in Furious, and 8-10K in Wrathful.
Maim: Simple single Target 4 second Stun. Good for burning trinkets so you can get in a full Cyclone and keeping targets in place for easy Shreds.
Mangle: This should only be used for the Bleed increasing debuff (unless Mangle spec). UNLESS the situation calls for it, and believe me, there are a lot of times you need to use shred, but that wont be covered in this Guide.
Cyclone do's and Donts
Cyclone is an decent CC, but it's very easy to put it on DR and then have a would be kill situation fail, because your Cyclone is only lasting for 2 seconds.
When should Cyclone be used? Warrior shield walls? Cyclone. BoP? Cyclone. Innervate? Cyclone. Divine plea? Cyclone. Have CD's off CD and Cyclone off DR? Cyclone. Want to blow a healers trinket? Cyclone. Stop incoming heals on a target while you wait for DR's on other CC from your partner/CD's? Cyclone.
Hard cast Cyclone? You should "Almost" never hard cast Cyclone unless its a 3's match. There are times that call for it, but generally in 2's/duels you can get off instants easy enough for decent CC. The only time you should hard cast it in 2's, is if you just Cycloned a DPS for whatever reason, and the healer is in open LoS.
Glyph of Rip
Glyph of Berserk
Glyph of Barkskin (Mangle spec can replace any of these with Glyph of Mangle)
This concludes my Basic Feral druid PVP guide. Remember, be gud bare durids for gud PVP.
If you have any further need, questions, or want a more indepth explanation of anything Feral PVP related, questions about setting up bursts, Pooling energy, positioning, and anything else, please feel free to PM me and I'll get back to you as soon as I can. :3