1. April 18, 2012

    [Guide] Resto Druid Pve

    Hey there guys, my name is Wildey and I'm goin' to tell you all you need to know about a resto druid in Cataclysm!

    Some people pick the best race for the class whilst others pick the race they like. From a max performance point of view Worgen and Troll are the winners. Worgen have a passive crit racial whereas Trolls have a short haste racial. But that doesn't mean they are the best races. Similar to professions, racials have been more or less balanced over time and I suggest that you roll which race you like and don't make your choice based on racials alone.

    Which faction do you like more? That's a big decision when making a new character and take your time, no rush.
    Do you care for aestethics? After all, you will stare at that toon from now on.
    Do you do PVE or PVP? Some races have racials that suit PVE more whilst others have racials that suit PVP more.

    > Night Elf
    Comes with Shadowmeld that allows you to stationary stealth until cancelled, a 2% reduced chance that melee and ranged attacks will hit you, Wisp Spirit upon death that increases movement speed from 50% to 75%, reduced chance to be detected while stealthed and an increase to speed while stealthed by 5% and a passive nature resistance that scales with level.
    > Worgen
    Comes with Darkflight that increases your movement speed by 40% for 10 sec (does share a CD with our Dash), a passive 1% to crit, a passive shadow and nature resistance that scales with level, increased Skinning by 15 (and speed of skinning) and Running Wild that serves as the Worgen "mount".
    > Tauren
    Comes with War Stomp that stuns up to 5 enemies in a 8 yd radius for 2 sec, base health increased by 5%, increased Herbalism skill by 15 (and speed of Herb Gathering) and a passive nature resistance that scales with level.
    > Troll
    Comes with Berserking that increases attack and casting speed by 20% for 10 sec, health regeneration bonus increased by 10% and allows 10% of normal health to regen during combat, an increase to 5% damage when fighting beasts, increased critical chance with Throwing Weapons and Bows by 1% and a reduction to all movement slowing effects by 15%. Trolls be flippin' out mon!

    The so called Basic Spec (in my opinion):

    > Optimal for both tank and raid healing
    > 1 leftover point for you to put wherever you see it more fitting:
    - Perseverance (reduces spell damage taken by 2%)
    - Nature's Swiftness (next nature spell is instant)
    - Furor (max mana increased by 5%)
    - Genesis (HoT healing and swiftmend healing increased by 2%

    > The 3 points in Moonglow can be put into Genesis to boost your HoTs and Swiftmend even further but mana management will get a bit harder.
    > Feel free to move points around as you them fit for your playstyle and personal liking.

    The glyph system was changed and improved in Cataclysm. There are 3 types of glyphs now - Prime Glyphs, Major Glyphs and Minor Glyphs. You now learn the glyphs and can change them if you acquire Vanishing Powder, this is a rather great change because you will end up spending less gold on Glyphs than before.

    > Prime Glyphs: Glyph of Lifebloom, Glyph of Rejuvenation and Glyph of Swiftmend.
    > Major Glyphs: Glyph of Rebirth, Glyph of Wild Growth (recommended only if you focus heavily on healing 25 mans), the third one is up to you as there is no best glyph to fill this spot.
    > Minor Glyphs: Glyph of Unburdened Rebirth/Glyph of Mark of the Wild/Glyph of the Treant/Glyph of Thorns/Glyph of Dash.

    We have 5 types of spells:

    > Instant Hot: Lifebloom, Rejuvenation, Wild Growth
    > Instant Direct Heal: Swiftmend
    > Direct Heal with Hot: Regrowth
    > Direct Heal: Nourish, Healing Touch
    > Channeled: Tranquility
    > Ground area of effect: Efflorescence (Talent triggered by Swiftmend)

    > Lifebloom: Instant cast HoT that ticks every sec for 10 sec. Always stacked to 3 to stabilise tanks or any other other party/raid member taking heavy sustained damage. Lifebloom can bloom-heal for quite a substantial amount.
    > Rejuvenation: Instant cast HoT that ticks every 3 sec for 12 sec. Used to stabilise tanks, top people off and provide a buffer for slow raid damage.
    > Nourish: Slow and cheap direct single target heal increased by your HoT present on the target. Used for tank healing or quickly topping people up.
    > Regrowth: Fast and expensive direct single target heal that provides an almost non-existant HoT. Used in dire emergency situations but try to avoid spamming Regrowth or you'll find yourself with a low mana pool.
    > Healing Touch: Slow, expensive and big direct single target heal. Used to heal the tank for example when he's taking huge amounts of damage. (not recommended)
    > Swiftmend: Instant direct heal that requires Rejuvenation or Regrowth present on the target, if not glyphed consumes the HoT in the process. Can be used in conjunction with other druids HoTs and is used to instantly heal someone for a quite impressive amount and trigger Efflorescence.
    > Wild Growth: Instant cast multi-target that ticks every sec for 7 sec. Heals most at the beginning and then for less with each tick as the HoT fades. Used to top up a group of players.
    > Tranquility: Very strong and channeled, party/raid-wide heal that ticks every 2 seconds for 8 seconds. Used in highly emergency situations to top people very fast up and providing a HoT that stacks up to 3 times, the druid must channel this spell.
    > Efflorescence: If talented, under the feet of the swiftmended player a flora sprouts/a green circle zone that heals the most injured people standing in it each sec for 7 sec. Used to provide an additional buffer to tanks or a group of players.

    > Mark of the Wild: increases main stats and resistances, does not stack with Blessing of Kings.
    > Thorns: very useful to help your tank keep aoe aggro, best cast after he engages the enemy.
    > Innervate: I suggest you keep this for yourself since every healer has 1 or more mana gaining tools and provides you with a higher mana return when used on yourself rather than on other players.

    - How to Heal -
    > Tank Healing: is quite simple actually. Try and keep Lifebloom on your tank stacked to 3 as much as you can because it's a fairly cheap spell and will also grant you Clearcasting (if specced into Malfurion's Gift - which you should be!), same goes for Rejuvenation, keep it on the tank at all times. It's ok to let the Lifebloom bloom sometimes bif you must heal someone else who's in a bad situation aka about to die. Fill in with Nourish which also refreshes Lifebloom if specced into Empowered Touch and Regrowth for emergency moments when a quick big heal is needed, Regrowth having a talented high crit rating will also trigger your Nature's Grace - avoid spamming it or your mana will be gone in no time. In addition, Swiftmend is meant to be used on CD to trigger Efflorescence.

    > Raid Healing: is a bite more intense compared to tank healing. In addition to having to keep Lifebloom up to 3 stacks and Rejuvenation on your tank you must heal the rest of your raid aswell. You don't have to rush toppping people back up to 100% right away, doing so would hurt your mana pool badly causing you to lose mana faster than your mana regen can handle to regen rendering you soon obsolete due to low mana. If the damage your raid members receive is heavy and sole Rejuvenation and Nourish can't keep them up pop Tranquility or ToL and Tranquility for even more burst healing. If the damage isn't as heavy and you want to keep Tranquility for later then keep on using Wild Growth on CD followed by Rejuvenation if needed. You can also use ToL and Lifebloom to blanket the raid for fairly quick burst healing to get the job done - Clearcasting procs will assure you free emergency Regrowths or Healing Touches. Swiftmend is meant to be used on CD to trigger Efflorescence.

    > Spellpower - Will now be only found on weapons and all other Spellpower sources have been changed to Intellect.
    > Intellect - Gives you 1 Spellpower per point and 0.0006% crit. Provides 1.169 pellpower and 0.007% crit per point with Mark of the Wild, Heart of the Wild and Leather Specialization.
    > Haste - 128.057 haste equals 1% spell haste. Haste reduces the cast time and GCD of our spells but also makes you burn much faster through your mana pool.
    > Spirit - Only increases our mana regen. 1 point of Spirit equals 0.00836 Int in terms of regen, clearly proving that for regen Spirit is superior.
    > Mastery - 143.42 mastery rating adds 1% to our Harmony bonus. This is essentially a flat bonus to all healing. Aside from haste breakpoints, mastery is the secondary stat giving the best throughput increase.
    > Critical Strike Rating - 1% crit equals 179.28 crit rating. HoTs benefit from crit now, which makes us dish more healing out, making crit a bit more valuable than it was 'til now for a resto druid - but it's still not good enough to be among the first on our stat priority list.

    Your priorities when talking stats are to get as much Intellect as possible, enough haste to squeeze in additional ticks into your HoTs, mastery to buff your HoTs even more and enough regen to get job done.

    > For dungeons: Intellect > Spirit > Haste > Mastery > Crit
    > For raiding: Intellect > Spirit > Haste (to ~920) > Mastery > Haste (to ~2010+) > Mastery > Crit

    Why do I love haste? Easy. Haste reduces our GCD, allows our HoTs to tick faster and can squeeze in additional ticks into our HoTs. (but remember haste will also make you burn through your mana pool faster)

    Haste Breakpoints are as following:
    > Lifebloom - 5%, 15%, 25%, 35%, 45%, 55%, 65%, 75%, 85%, 95%
    > Rejuvenation - 12.5%, 37.5%, 62.5%, 87.5%
    > Regrowth (HoT) - 16.666%, 50%, 83.333%
    > Wild Growth - 7.15%, 21.43%, 35.715%, 50%, 64.285%, 78.57%, 92.855%

    -> The major Haste Breakpoints lie at ~920 and ~2010, as seen above in Stat Priority! (920 and 2010 provided you have classes that provide haste auras/buffs in your party/raid)

    916: 5th tick of Rejuvenation. You should have this in any raid gearset.
    1573: 9th tick of Wild Growth and Effloresence with Dark Intent. If you have DI, you only have to make it to here instead of 2005 to get this nice bonus.
    1602: 5th tick of Rejuvenation without 5% haste. If you're missing the haste buff, you really want to be at this point or higher.
    1779: 6th tick of Rejuvenation with Nature's Grace.
    2005: 9th tick of Wild Growth and Efflorescence. This point is very valuable, as these two spells make up a large portion of our healing.
    2032: 6th tick of Rejuvenation with Shard of Woe proc active. If you have a Shard, this is only a small leap from 2005 and makes your trinket use much more effective.
    2490: 7th tick of Rejuvenation with Nature's Grace and Shard of Woe active.
    3106: 11th tick of Wild Growth/Efflorescence with Nature's Grace.
    3478: 6th tick of Rejuvenation with Dark Intent.
    3754: 10th tick of Wild Growth/Efflorescence.
    3967: 6th tick of Rejuvenation.

    You can reforge crit, mastery, spirit and haste off items in order to reach your needs.
    At the beginning you will want as much spirit as possible. As your gear improves you will prefer haste in order to add additional ticks to your HoTs and after reaching the haste soft cap you will prioritise mastery above all.
    Try to avoid reforging a lot of spirit even though you can because "an OOM healer is a useless healer". - Keeva

    T11: The 2T11 is mediocre, but the 4T11 bonus is quite good. Use it as soon as you can get it.
    T12: The 2T12 and 4T12 are both useful, so you should upgrade smoothly into T12 items as they become available to you.
    T13: The 2T13 and 4T13 are ok but not that impressive, so you're not in a hurry to upgrade from T12.

    Gemming your gear is probably the easiest thing!
    Only match the gem socket colour to activate your Meta gem and if the socket bonus is of 20 Intellect or more. If not, gem for pure Intellect.

    > Meta: Ember Shadowspirit Diamond/Burning Shadowspirit Diamond
    > Red: Brilliant Inferno Ruby
    > Yellow/Orange: Reckless Ember Topaz, Artful Ember Topaz, Quick Amberjewel
    > Blue: Purified Demonseye

    > When the epic gems become available, replace each with their epic counterpart.

    > Head: Arcanum of Hyjal
    > Shoulders: Greater Inscription of Charged Lodestone
    > Back: Enchant Cloak - Greater Intellect
    > Chest: Enchant Chest - Peerless Stats
    > Wrists: Enchant Bracer - Mighty Intellect
    > Hands: Enchant Gloves - Haste
    > Legs: Powerful Ghostly Spellthread
    > Feet: Enchant Boots - Lavawalker
    > 2H Weapon: Enchant Weapon - Power Torrent/Enchant Weapon - Heartsong
    > 1H Weapon: Enchant Weapon - Power Torrent/Enchant Weapon - Heartsong
    > OH Weapon: Enchant Off-Hand - Superior Intellect

    Consumables can further boost your Intellect, regen or haste (and of course other stats). Choose whichever you need or like the most.

    > Food:
    #Intellect/Spellpower: Broiled Dragon Feast, Pickled Guppy, Goblin Barbecue, Seafood Magnifique, Severed Sagefish Head, Fortune Cookie
    #Regen: Whitecrest Gumbo, Delicious Sagefish Tail
    #Haste: Broiled Mountain Trout, Basilisk Liverdog
    #Mastery: Salted Eye, Lavascale Minestrone
    #Crit: Lightly Fried Lurker, Baked Rockfish
    > Flasks/Elixirs:
    #Intellect/Spellpower: Flask of the Draconic Mind
    #Regen: Flask of Flowing Water, Ghost Elixir
    #Haste: Elixir of Mighty Speed
    #Mastery: Elixir of the Master
    #Crit: Elixir of the Cobra
    > Potions: Volcanic Potion, Firelord‘«÷s Draught

    > Tailoring: ~90 Int average - Lightweave Embroidery (130 Int at the cost of 50 Int enchant).
    > Jewelcrafting: 81 Int (down to 51 when epic gems become available) - Brilliant Chimera‘«÷s Eye x 3 (instead of Brilliant Inferno Ruby x 3)
    > Engineering: 80 Int average - Synapse Springs, boosted Innervates, survivability tinkers
    > Leatherworking: 80 Int - Draconic Embossment - Intellect (130 Int at the cost of 50 Int enchant, OR 50 Haste, 50 Spirit, 65 Mastery)
    > Alchemy: 80 Int - Mixology
    > Blacksmithing: 80 Int - Socket Bracer + Socket Gloves (Brilliant Inferno Ruby x 2)
    > Enchanting: 80 Int - Enchant Ring - Intellect x 2
    > Inscription: 80 Int - Felfire Inscription (130 Int at the cost of 50 Int from Greater Inscription of Charged Lodestone)
    > Herbalism/Mining/Skinning - not so recommended but someone must have them.

    Having addons is not mandatory but they can help and in some cases make your job easier.

    > Raid Frames: X-Perl, Grid, VuhDo, Healbot, Pitbull
    > HoT Timers: HotCandy, DoTimer, Lifebloomer, Rewatch
    > Other: AddonControlPanel, Bartender4, Deadly Boss Mods, ButtonFacade/Masque, Cooldowns, Quartz, Decursive, Atlasloot Enhanced, Macaroon!, Dominos, Sexymap, Postal

    I disliked the concept of clique healing therefore I mouseover macroed all of my healing abilities, if or not this is the best it highly depends on player and playstyle. All I can say is, I like it. :)

    > Mouseover Heal Macro
    /cast [target=mouseover,help] Spell; [help] Spell; Spell

    > Selfcast Innervate
    #showtooltip Innervate
    /cast [target=player] Innervate

    > Nature's Swiftness+Healing Touch
    /cast Nature's Swiftness
    /cast Healing Touch

    > Nature's Swiftness+Rebirth
    /cast Nature's Swiftness
    /cast Rebirth

    - Pre Raid BiS List -

    ilvl 346: Cluster of Stars
    ilvl 346: Cowl of Rebellion
    ilvl 346: Willowy Crown (If you don‘«÷t need spirit)

    ilvl 346: Mantle of Soft Shadows
    ilvl 346: Mantle of Bestilled Winds
    ilvl 346: Somber Shawl

    ilvl 346: Solar Wind Cloak
    ilvl 346: Periwinkle Cloak
    ilvl 333: Cloak of the Dryads

    ilvl 346: Vest of the Curious Visitor
    ilvl 346: Cursed Skardyn Vest
    ilvl 346: Robes of Forgetfulness

    *ilvl 346: Oasis Bracers
    *ilvl 346: Armbands of Change
    ilvl 333: Bracers of Caustic Purification

    ilvl 346: Aessina-Blessed Gloves
    ilvl 346: Blessed Hands of Elune
    ilvl 346: Deep Delving Gloves
    ilvl 346: Gloves of the Uplifted Cup

    ilvl 359: Lightning Lash
    ilvl 346: Underworld Cord
    Ilvl 346: Thatch Eave Vines

    ilvl 346: Blazewing‘«÷s Furious Kilt
    ilvl 346: Leggings of Clutching Roots
    ilvl 346: Leggings of Late Blooms
    ilvl 346: Leggings of the Path

    ilvl 346: Awakening Footfalls
    ilvl 346: Decapod Slippers
    ilvl 346: Tarvus‘«÷s Poison-Scarred Boots

    ilvl 346: Acanthia‘«÷s Lost Pendant
    ilvl 346: Amulet of Tender Breath
    ilvl 346: Celadon Pendant
    ilvl 346: Eye of Many Deaths
    ilvl 346: Pendant of the Keep
    ilvl 346: Pipefish Cord
    ilvl 346: Quicksilver Amulet
    ilvl 346: Tauntka‘«÷s Necklace

    ilvl 346: Abandoned Dark Iron Ring
    ilvl 346: Band of Life Energy
    ilvl 346: Kibble
    ilvl 346: Ring of Frozen Rain
    ilvl 346: Ring of the Great Whale
    ilvl 346: Ring of Warring Elements
    ilvl 346: Rose Quartz Band
    ilvl 346: Spirit Creeper Ring
    ilvl 346: Veneficial Band
    ilvl 346: Immaculate Br‘«÷etc Signet

    You‘«÷ll have to pick and choose based off what you‘«÷re doing, how you play, and what kind of regen you have.

    ilvl 359: Darkmoon Card: Tsunami
    ilvl 346: Blood of Isiset
    ilvl 346: Corrupted Egg Shell
    ilvl 346: Gale of Shadows
    ilvl 346: Rainsong
    ilvl 346: Sea Star
    ilvl 346: Tear of Blood
    ilvl 346: Tendrils of Burrowing Dark
    ilvl 246: Witching Hourglass

    Biting Wind

    1h Mace:
    *Elementium Hammer
    *Scepter of Power
    *Shimmering Morningstar
    *Torturer‘«÷s Mercy

    *Emberstone Staff
    *Insidious Staff
    *Soul Releaser
    *Staff of Isolation
    *Staff of Siphoned Essences

    *Apple-Bent Bough
    *Bioluminescent Lamp
    *Divine Companion
    *Prophet‘«÷s Scepter
    *Bone-Inlaid Sarcophagus Key

    - Pre Firelands BiS List -

    Stormrider's Helm HC
    Helm of the Blind Seer HC
    Stormrider's Helm
    Camouflage Bio-Optic Killshades
    Helm of the Blind Seer

    Passive Resistor Spaulders HC
    Stormrider's Mantle HC
    Hide of Chromaggus HC
    Passive Resistor Spaulders
    Stormrider's Mantle
    Hide of Chromaggus

    Shroud of Endless Grief HC
    Drape of the Twins HC
    Drape of the Twins
    Ritssyn's Ruminous Drape
    Shadow of Dread HC
    Heavenly Breeze
    Haunt of Flies
    Shadow of Dread

    Scorched Wormling Vest HC
    Stormrider's Robes HC
    Scorched Wormling Vest
    Stormrider's Robes
    Chestguard of Nature's Fury

    Manacles of the Sleeping Beast HC
    Manacles of the Sleeping Beast
    Vicious Gladiator's Bindings of Meditation
    Vicious Gladiator's Bindings of Prowess

    Stormrider's Handwraps HC
    Hydrolance Gloves HC
    Stormrider's Handwraps
    Hydrolance Gloves

    Belt of the Nightmare HC
    Lightning Lash
    Withered Dream Belt / Belt of the Untamed
    Belt of the Nightmare

    Leggings of Consuming Flames HC
    Stormrider's Legwraps HC
    Leggings of Consuming Flames
    Stormrider's Legwraps

    Nightmare Rider's Boots HC
    Treads of Hideous Transformation HC
    Fading Violet Sandals
    Treads of Hideous Transformation

    Valiona's Medallion HC
    Wyrmbreakers Amulet HC
    Valiona's Medallion
    Dorian's Lost Necklace
    Wyrmbreaker's Amulet
    Yellow Smoke Pendant / Lightning Flash Pendant

    Signet of the Fifth Circle HC
    Security Measure Alpha HC
    Signet of the Fifth Circle
    Twined Band of Flowers
    Ring of the Boy Emperor
    Security Measure Alpha
    Band of Secret Names

    Shard of Woe HC
    Fall of Mortality HC
    Jar of Ancient Remedies HC
    Darkmoon Card: Tsunami
    Fall of Mortality
    Tyrande's Favorite Doll
    Core of Ripeness
    Mandala of Stirring Patterns
    Soul Casket
    Jar of Ancient Remedies

    Relic of Eonar
    Relic of Norgannon

    Andoros, Fist of the Dragon King HC
    Incineratus HC
    Twilight's Hammer HC
    Blade of the Witching Hour HC
    Andoros, Fist of the Dragon King
    Twilight's Hammer
    Blade of the Witching Hour

    Chelley's Staff of Dark Mending HC
    Chelley's Staff of Dark Mending
    Staff of Sorcerer-Thane Thaurissan
    Staff of Ammunae

    Scepter of Ice HC
    Scepter of Ice
    Heartbound Tome

    - Firelands BiS List -

    Obsidian Arborweave Helm
    Cowl of the Clicking Menace

    Obsidian Arborweave Mantle
    Flickering Shoulderpads

    Wings of Flame
    Flowing Flamewrath Cape
    Mantle of Desire

    Obsidian Arborweave Robes
    Incendic Chestguard

    Glowing Wing Bracers
    Flickering Wristbands
    Smolderskull Bindings

    Obsidian Arborweave Handwraps
    Cindersilk Gloves
    Heavenly Gloves of the Moon

    Firescar Sash
    Fireplume Girdle

    Obsidian Arborweave Legwraps
    Firecat Leggings

    Phoenix-Down Treads
    Ethereal Footfalls

    Heartstone of Rhyolith
    Flowform Choker
    Firemind Pendant
    Nightweaver‘«÷s Amulet

    Quicksilver Signet of the Avengers
    Crystal Prison Band
    Soothing Brimstone Circle
    Spirit Fragment Band

    Eye of Blazing Power
    Jaws of Defeat
    Fiery Quintessence
    Moonwell Chalice

    Singed Plume of Aviana
    Soulflame Vial
    Relic of Elune‘«÷s Light

    Ko‘«÷gun, Hammer of the Firelord
    Chelley‘«÷s Sterilized Scalpel
    Lightforged Elementium Hammer

    Funeral Pyre
    Smoldering Censer of Purity

    Goblet of Anger
    Globe of Moonlight

    - Soon BiS List -

















    A short list of items you must get asap with Valor Points!

    Helmet of Perpetual Rebirth - a good choice until DS gets released.
    Woundlicker Cover - our new BiS cloak.
    Fungus-Born Gloves - a must have and debatable our new BiS gloves.
    Belt of Universal Curing - you can get up to 3 sockets on this baby, need I say more?
    Boots of Fungoid Growth - our new BiS boots.
    Band of Reconstruction - a good choice until DS gets released.
    Lightning Spirit in a Bottle - our new BiS relic.

    While this guide was written, Icecream was eaten!
    Thanks for checking out my guide and leave your comments and critics below!
    I'm writing this guide by hand and keyboard thus it will take a while to finish, similarities with other guides are due to appear (duh).

    Guides written by my friends:
    [Guide] PvE Shadow Priest 4.3.4

  2. April 18, 2012
    I would be careful of the wording of "Here are the major changes we have suffered in Cataclysm:"

    You make it sound like everything you listed was a nerf, when half of them are buffs. Or at least try to separate the nerfs/buffs so it's more organized than a huge list of changes.

  3. April 18, 2012


    Nice guide shifteyhanny<3 now i can learn how to heal

  4. April 18, 2012
    Shifteeey wing bross, thank you :3

  5. April 18, 2012
    Ever heard of walls of texts? This is a fortress :3

    Nice guide ^^

  6. April 18, 2012
    I would be careful of the wording of "Here are the major changes we have suffered in Cataclysm:"

    You make it sound like everything you listed was a nerf, when half of them are buffs. Or at least try to separate the nerfs/buffs so it's more organized than a huge list of changes.
    Will do, like I said it's not finished yet...

    Nice guide shifteyhanny<3 now i can learn how to heal
    Not only that but how to hide foods from Arche even better!

    Shifteeey wing bross, thank you :3
    Thanks brah!

    Ever heard of walls of texts? This is a fortress :3

    Nice guide ^^
    Thanks but for a wall of text check my 3.3.5 Guide. ;)

    Does swiftmend's floral bed thing actually work?

    I've yet to see it work properly, healing party members. I've been using it as a tank healing tool.

    It's still bugged here, hence why I didn't include it in the specs.
    I don't get why they don't fix it since they fixed the equivalent of it for priests...

  7. April 18, 2012
    Ooft needs more subtitling ahaha. It literally is one giant grey wall of text and it's hard to find what you want to find (I have no idea what I was looking for, just reading for enjoyment I guess haha).

    Might make a list of obtainable pre-raid and raid gear later today.

    Oh and the 916, 2005 haste points should be the ones people should aim for. When I was a terribaddie I had a lot of trouble figuring out which haste breakpoint would be best for me with the millions of numbers and tables and such lol.
    Long story short; 916 for 10mans, 2005 for 25mans if you have good enough gear.

    edit; good guide and hope it ends up as good as the 3.3.5 one ^^

  8. April 19, 2012

    I'll add more pics, the colours, bold text and so on shortly! I won't disappoint ya! :D

  9. April 20, 2012

    I'll add more pics, the colours, bold text and so on shortly! I won't disappoint ya! :D
    im disepointed... u totaly ignored the pro nourish spamm :( :( :( :( :(

  10. April 24, 2012
    Hooray for icecream! And thanks for the guide :)

    PS: if someone does need a gathering skill on this toon, I'd suggest skinning & tailoring. They compliment one another and skinning increases crit :)

  11. April 24, 2012
    Heh thanks :D

    Regarding Skinning and Tailoring, I always liked the combination of Enchanting and Tailoring a lot more because you can get Enchanting mats when Disenchanting pieces made with Tailoring.
    As for Skinning, it works much better with Leatherworking imo. since leather is needed for crafting.

    But yeah, it's up to personal preference. Glad you liked it!

  12. May 1, 2012
    Bumping for more people to see this.

    And a question for other restos... Has anyone actually ever SEEN Living Seed proc? I was checking my recount and there were no heals from Living Seed and I couldn't really track it on my combat log (although that thing was going way too fast and I don't know how to target it lol).

    But yeah it doesn't seem to do any healing for me. Can anyone else confirm?

  13. May 1, 2012
    According to Recount, in 83 Living Seeds that healed, the minimum is 641 healing, the average is 10440 and the highest heal is 19553.
    It's working just great. :)

  14. May 1, 2012
    Oh really? Hmmm maybe my recount is screwed up or something. Thanks for that :)

  15. May 1, 2012
    Its not a proc, its gets placed every time on your target when you get critical heal by direct healing spell.

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