[Guide]"Blood Empowerment" Blood PvE DPS Guide
This is a comprehensive yet simple guide for dealing damage in blood tree for WOTLK 3.3.5a death knights.
Blood is meant to be the highest single target dps for death knights, and that's the way on retail WOTLK, but on molten, we have some minor bugs on the tree that gives everyone the false idea that the whole tree is not viable or messed up, I would like to clarify that this is WRONG, I'm 2 weeks into Blood dps and I must admit I'm liking the results . Honestly like the most of you thought blood isn't even worth picking up or trying or swapping all those gems, but now I realize all that is simply false .
So why blood ? while frost dks rip apart any boss with cold hasty strikes ? while unholy control the crowd like no other class in wotlk can ? :O
The answer is simply a matter of taste, playstyle, and personal preference :) You'll not be the Top DPS on DBS anymore, instead you'll be the top on festergut ;) . You will not have much AOE abilities anymore, but instead you get more self healing and much more single target oriented damage. Instead of playing like a plate rogue (frost dk) you get to play closer to a fury warrior (albeit with only 1 2-hander) , and the answer itself why to go blood, is right there in your mind, you won't read this thread if you're not interested in the blood spec for any reason it was .
While this thread is dedicated to level 80 players, It is worth to mention blood is the best leveling tree for death knights, You'll solo most of those wanted quests mobs and survive most equal-leveled players of the other faction you find.
The last reason why to go blood requires a link, Hysteria is the undebatable best burst of damage in all of death knight trees (if not all classes, but I won't say something I'm not sure of, outside of DKs and Priests...my level 80 experience is limited), you'll go red and crazy chopping down that boss like there's no tomorrow.
While almost every blood death knight on molten wotlk is either a PVPer or a Tank, I hope now at least you (dear reader) have some reasons to consider blood DPS for PvE .
One or both of these links should work : My armory talents or talent tree on External website
Going sub-unholy gives us more time on the diseases, enough to release 6 heart strikes on each rotation with diseases applied. Blood caked-blade does less damage than it should, but will be like 5% of your total dps on a specific boss, that's why it's more dps than spending the points on improved icy touch or outbreak . I spent like 1700g on talent tree respecs lol, 700g in the last week xD So this talent build should bring your highest DPS, tested most other options. I leave criticism open though, and happy to give explanations.
One talent point I've put in scent of blood since sometimes it can proc on aoe-dmg boss fights or adds who hit you, gives you extra runic power for next hit and that's more death coils for you.
***Credit goes for Offbeat+Abracadavra for edited talents, thanks :)***
Now that we've set up our talents, lets talk rotation.
Death Rune Mastery plays a huuuuuuuuuuuuuuge (yes, that huge) role in dpssing as blood, I'll illustrate how, I leave use of hysteria and horn of winter out of these steps because they are a MUST use before fight starts and always check for HOW buff should keep it up, and spam hysteria whenever it's cooldown ends .
If B = blood rune, F = frost rune, U = unholy rune, D=death rune, x=rune on cooldown ... then you have BBFFUU at start of the fight ;
1-open up with icy touch then plague strike , runes become BBxFxU
2-throw 2 heart strikes, runes become xxxFxU
3-apply first Death Strike, runes become xxDxDx (after cooldown)
4-spam death coils, or dancing rune weapon if you have hysteria on .
4-apply another Death strike, runes become xxDDDD (after cooldown)
5-the fun part ... spam 4 heart strikes, runes become xxxxxx .
6-spam death coils .
so in short start the fight with :
Horn of winter>Hysteria>IT>PS>HS>HS>DS>dancing rune weapon>DS>HS>HS>HS>HS
in mid fight where hysteria and DRW on cooldown ...
IT>PS>HS>HS>DS>death coil>DS>HS>HS>HS>HS>death coil
This method is called the (dark death) build, The other build contains a different talent tree and the glyph of disease and the use of pestilence, I tried it but found it a little complicated and I won't discuss it here, It spends more blood runes on keeping the diseases, and negates the use of icy touch and plague strike to once per fight, I suggest not doing it because it yielded less dps, but I leave that up to you, if you want look it up .
The Empower Rune Weapon spell is sometimes forgotten in fights but whenever you feel like messed up a rotation or you are in urgent need of runic power, it's a great tool ... Don't you ever forget about it .
I advice binding rune strike to heart strike and death strike, in case you dodged/parried an attack on a given fight. It adds some pretty good damage as it doesn't share the global cooldown .
Macro : (here for heart strike, change that to death strike and copy them as 2 macros)
#showtooltip Heart Strike
/cast Heart Strike;
/cast !Rune Strike;
The use of anti magic shell on some boss fights gives you extra death coils to machine gun, BQL and BPC fights come to mind .
You should also summon your Ghoul and Army of the Dead to add some damage, Ghoul is like 15k hp so on AOE damage bosses he dies fast, those 2 spells could come in handy on some fights .
Blood DPS gearing is pretty simple :
We wear plate gear for a reason, it's this talent, Don't ever wear leather because it has more armor penetration ... agility sucks for death knights as the conversion rate to crit is one of the lowest in all classes .
You should look to cap both HIT (263 or 8% is the cap)+ EXPERTISE (~22-24% on molten is cap), misses and dodged/parried hits hurt our dps so bad, that's why look to cap those 2 modifiers.
Now that you rarely miss and rarely get parried or dodged, priority for stats on gear :
Armor Penetration > critical strike rating > haste rating .
My haste rating is 0 at the moment unbuffed, all the bonuses from gear are either hit/expertise/arpen/crit ... and it should be this way for a blood dps .
now let's talk about gemming : one word, ARMOR PENETRATTION
this stat gives best dps, yes higher than crit or str ... gem +20 red arp everywhere(provided ur hit capped) except 2 blues for the chaotic skyflare meta ... the 2 blues should be puissant dreadstone (10 arp + 15 stam) ... there is no orange version of arp ... so ignore yellow gems and put red instead .
4pt10 bonus works properly on blood...that is whenever your runes on cooldown you'll get +3% increased damage . Not like frost you need to spam rime after blood runes are down . So that tier 10 gear is worth having 4 pieces of .
As for trinkets, BIS for blood are sure DBW+sharpened twilight scale ... but whispering fanged skull is still a good alternative for any of both since crit rating is good for blood .
Best Sigil for blood is Sigil Of Virulence ... yes that's right ... the emblems of triumph one .
Get Rune of the fallen crusader Runeforge for your 2handed weapon ... It is the best one available for us and better than berserking or that 110 AP .
[Glyph of Dancing Rune Weapon]
[Glyph of Death Strike]
[Glyph of Dark Death]
[Glyph of Horn of Winter]
[Glyph of Pestilence]
[Glyph of Blood Tap]
This is the part I guess every other guide lacked, Tomorrow is my guild ICC10HC raid, I'll post some of it's screenshots, and keep this thread updated . For now, this is my dps on the dummy in Acherus ... I have 86% armor penetration without consumables, so I consumed elixir of arpen and rhino meat before the fight ... I DPSsed with 91% arp (1 over cap) for around 3 minutes ... here are the results .
This is only a dummy test, I'll post my results in raid and keep this updated .
UPDATE !!! today's ICC10 HC results are there for you to see :
1-Death Bringer Saurfang fight, I predicted this DPS loss against my frost, as you see I did little DPS(comparing to howling blasts of frost tree)on the blood beasts, didn't use pestilence or blood boil, Heart Strikes are more worthy of blood runes :D
2-Festergut Fight, Here I took the center stage and outdpssed everyone in guild, something I wasn't capable of when frost on this boss. This boss is perfect for blood dps.
Dancing Rune Weapon is obviously one of the blood tree iconic talents, while it's not working exactly like on retail, it does decent burst with it's glyph ... the problem is that the dancing weapon doesn't make it's own diseases, and thus it's heart strikes don't get the increased damage from diseases, here is the bug tracker link
As for the blood-caked blade bug I mentioned earlier, I hear it's bugged a lot, but while looking at recount I see even if it makes less DPS than it should, I don't think it makes a LOT less . 3.5-5% of total dps is a totally acceptable advantage .
I put in a lot of work for this guide and I didn't copy anything from other guides out there, however if you accuse me of doing so I don't care of getting on the sticky or not. I did this for a sole reason : clarify that the blood DPS tree on molten is actually playable with totally viable and decent DPS too, and I welcome any questions you may have :)
Thanks for reading !
Other bugs you should be aware of are Rune system (2 second rule) and Death Runes.
While the Death Rune bug doesn't affect Blood as much, the 2-second rule is a major dps loss, since Blood is essentially gcd capped (you basically end up with an extra 2sec cd on your runes, and with blood spending runes as soon as they come in, that accounts for a lot over the course of a fight).
That said, it's good to see someone having a go at Blood. I would be interesting to see what sort of numbers you can pull even with the bugs.
One minor thing:
Strength is supposed to be a better stat than Arp until you can either cap it with a trinket proc, or can reach around 70% passive Arp (Talent included). So while gearing up you should be better off with Str, until you can reach sufficient Arp to make it worthwhile.
Also: You can try swapping the 3 points in Ravenous dead with Mobidity, from memory those two were very close on retail, with Mobidity pulling ahead by a hair's breadth. Or you could move the 2 points in Outbreak to Morbidity - Plague strike really isn't that bug a damage source for Blood.
Thanks for feedback, however I meant bugs that affect mainly blood spec. That 2sec CD bug affects each tree xD and no fix till now lol
I tried putting points in morbidity but overall better strength is better than +15% dmg on each coil ... also tried to move from outbreak to it, and DPS suffered a loss . The glyph of dark death is alone enough to boost coil damage .
Nice Blood DPS Guide :)
Before step 6 your Blood Runes come active again (you used them before any Death Strike) so you should use Heart Strike here. With step 6 this means 6 Heart Strikes in a row.
You can use pestilence in a strict rotation to make it less complicated and to avoid messing up the death rune rotation. With the IT & PS rotation you lose 2 Heart Strikes while with a pestilence rotation you will only lose 1 Heart Strike.
Pestilence Rotation after your step 5.
- BBxxxx = 1 Heart Strike, 1 Pestilence
- dump rp
- xxFFUU = 2 Death Strikes
- dump rp
- bbxxxx = 2 Heart Strikes
- dump rp
- xxDDDD = 4 Heart Strikes
- dump rp and repeat
I dont know, if one extra Heart Strike it worth to waste a glyph on it, so maybe you can answer it.
Talent Build - I would change that one point in Imp Blood to Scent of Blood, going the same why you mentioned Rune Strike.
Thanks for replying, However If you do x2 heart strikes those would be without diseases applied and thus losing damage. When rotation is complete you should wait like 2 sec for F+U to apply diseases starting another rotation .
The Glyph of disease build I have no interest in it since it lowered my dps tests :D
UPDATED WITH NEW SCREENSHOTS :D
*me gusta mucho* about results .
Please don't make useless replies like that one, if you don't have something useful to comment, leave the thread. Blood>Unholy on single target btw .
On the spec, I'd suggest 1 point in SoB, instead of Imp BP, you might get hit by adds sometimes and it can actually increase your dps.
I'm a bit hesitant on outbreak vs morbidity, seeing as even with outbreak, your plague strike is under 3% while DC is over 6%. And I think DC also double dips into dmg modifiers.
I thought of that, but I prefer 5% increased healing (making death strike an even greater self heal) over minor chance of proccing 10 runic power and on a few bosses .
Plague strike is indeed less than 3% (precisely 2.9% on that log) but even +15% on DC won't get it to 9% ... so that's a DPS loss, and remember we have the dark death glyph to boost DC .
On Molten, the glyph and the talent stack, additively I think.
Assuming that it was 2.9% with 20% from the talent, it would have been ~2.4% without
As Death Coil was 6.2% without, with extra 10% it would have been ~ 6.8 with the talent.
That makes it marginally better, but we are not taking into consideration double dipping from ICC aura, however I am simply judging from that single recount, if you usually get different values I may be wrong.
One from a stationary encounter in ICC would be best.
About morbidity vs outbreak:
Imo it's a simple matter of which ability is the largest part of your dps. Since Plague Strike (not the dot, the ability) doesn't even show up on the log you posted (which means it's less than half the damage from Death Coil), I'd say it's a rather simple choice. Remember the talent (and glyph, which it stacks with) not only affect the DC's you fire off as part of your rotation, they also affect the ones you get from Sudden Doom. I really suggest trying it out in a raid with at least 2 points in Morbidity.
Also: I'm not sure if the posters above me are talking about Glyph of Pestilence, but it really isn't worth it as Blood. Heart Strike is such a major part of your damage that an ability that essentially drops one HS in favour of an extra DS really isn't worth it.
Indeed, tried 2 on morbidity instead of outbreak and i got like 400 DPS increase on dummies, Thanks for information as I didn't know talent+glyph stacked , Updated thread with talent fix .
What you are saying is true, tested on dummies with ~400 DPS increase, thanks. Updated thread.
Nice of you to link the damage recounts where I don't top anything Misho, thanks for making my BM HASTE Hunter look bad, I shall tear you down with my frost HASTE dk (as soon as I get t10 and BvB which will take 10 years).
On topic: I have not tested this on Molten but on retail the talent Morbidity and the glyph of dark death are not supposed to stack.
errmmm let me make that up by telling everyone that OMOIKANE IS MM HUNTER AND IT'S ICC SO MEOWY'S BM HUNTER IS GOOD :P
on topic, they seem to stack on molten ... gotta love bugs
<3 you even colored it and risked being banned for me!
on topic: god dang bugs! I'm running out of repellents! Also the new LoS system sucks so bad I wanna stop playing till they fix it lol
Glyph of Pestilence grants you one extra HS in your rotation.
To hold up your diseases you can use IT & PS = one less DS, 2 Death runes less, 2 HS less per rotation. Or you use Pestilence = one HS less, but 1 DS more, 2 Death Runes more, 2 HS more.
The major question is, is Glyph of Pestilence and that extra HS per rotation is worth to replace a other Glyph?