1. May 20, 2015  

    Cataclysm update (May 20th)

    Our latest changelog is now active on both Cataclysm realms, It is available for viewing here. Please leave your feedback here and make sure it's only related to the changelog (incorrect fixes etc).

    To make it more accurate please use the following format:

    Line from the changelog:
    Issue:

  2. May 21, 2015  
    "Pet scaling has been reworked"

    This kinda decreased even more the broken DPS warlock demons are doing.

    Ebon Imp spawned from Curse of Doom was doing 150 Damage (quite low) and now it's doing 42 damage.
    My Felhunter was doing 22k damage (non crit) with all the DOTs on target, now It's doing 15-k17k (non crit)
    My Voidwalker had 144k HP, now it has 122k HP.
    Imp is the least affected by this change.

    I'm not trying to whine or anything. Just giving this feedback as it greatly damages our Very low DPS we warlocks have on Cataclysm, At least on Neltharion.

  3. May 21, 2015  
    "All spawned Gurhtalak tentacles will now deal damage."
    If this weapon spawn multiple tentacles only 1 is doing damage from all. All SHOULD deal dmg not only 1.
    its not fixed
    Edited: May 21, 2015

  4. May 21, 2015  
    You cannot do the last boss in HoT if you wipe at it. Thrall is still stunned and Benedictus is friendly. The achievement is kinda buggi because we killed 10 Twilight Sparks and then wiped. After that we had to requeue (because the bug) and we killed Benedictus ignoring the Sparks. Then we've got the achievement. The problem is that we doesn't killed the Sparks and the boss in single fight.
    Otherwise nice work!

  5. May 21, 2015  
    Since this update alot of world mobs now Evade.

  6. May 21, 2015  
    End Time Echo of Tyrande - "To close moonbeam players now have to kill 10 creatures near the moonbeam"

    The last moonbeam doesn't close when you kill 10 creatures or more, therefore it is impossible to start the boss fight and complete Moon Guard achievement.

  7. May 21, 2015  
    Any info about Beast master (pet) Spirit mend spell fix?
    http://bugtracker.warmane.com/issues/13307
    Thanks

    p.s. PVP on use trinket has gcd.
    Edited: May 21, 2015 Reason: +

  8. May 22, 2015  
    p.s. PVP on use trinket has gcd.
    Which PVP trinket gives you a gcd?, my Cata Badge of Victory (on use STR) doesnt trigger a gcd

    Death Grip is bugged now (again), doesnt work at all on monsters, and is extremely slow on players
    Glyph of Resilient Grip not working at all
    Edited: May 22, 2015

  9. May 22, 2015  
    Censure dot overscaling is still not fixed

  10. May 22, 2015  

  11. May 22, 2015  
    Since this update alot of world mobs now Evade.
    Can you give me an example of a mob that frequently evades and any steps to reproduce?

  12. May 22, 2015  
    Can you give me an example of a mob that frequently evades and any steps to reproduce?
    Good example is a Tol barad Peninsula. Half mobs evading.

    http://www.wowhead.com/npc=47659/apprehensive-worker
    http://www.wowhead.com/npc=46507/darkwood-broodmother
    http://www.wowhead.com/npc=46641/ghastly-dockhand

    It's very hard. For quest Ghostbuster I can kill 10 mobs and 10 mobs evading. Or http://www.wowhead.com/npc=47642/rustberg-fisherman - today all bugged - Evade

    So half mobs from all type evading from Tol Barad Peninsula. I try AOE, Melee, range. Nothing. Running around - no aggro.

  13. May 22, 2015  
    Can you give me an example of a mob that frequently evades and any steps to reproduce?
    Any hostile mob or mob that you get in combat with, i can't reproduce it atm, but used to work so that you get in combat with it and then insta feign death.

  14. May 22, 2015  
    Anyway, how about before you fix it you just restart the server every few hours to clear those evading mobs? A lot of quests are simply impossible because of that.

  15. May 22, 2015  
    Yeah, this is literally everywhere. Even the boars outside of orgrimmar do this. But yes, tol barad is a PAIN to try to quest in. Uldum quest chain was impossible a few hours ago since for both parts, named NPCs were impossible to attack.

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