Starter gear :
hc Solace has been removed.
Both Death Verdict (258 - 245) are still available.
Plainly, casters are nerfed whereas melees are untouched by this trinket change.
This inconsistency is nonsense.
Balance wise, removing hc solace is harmful for the state of the server.
Checking the 2s ladder makes it clear and obvious.
What's more is that we can't even purchase hc solace with arena points.
I don't really understand the direction of that particular change.
Isn't WarPal for instance, "OP" since forever? Why would you buff it even more in an indirect way (nerfing Mage Priest that is)?
hc solace didnt get removed because he didnt want non heroic and heroic versions of a trinket to be stackable, hc solace got removed to change the mana game.
idea was to make people care about their mana more
and by taking a look at the ladder you are gonna see 7 times the same guy in top 15 with the same comp in 2s.. so this doesnt say much about this comp being op really. which doesnt mean im saying war pal isnt strong or anything
hc solace didnt get removed because he didnt want non heroic and heroic versions of a trinket to be stackable, hc solace got removed to change the mana game.
idea was to make people care about their mana more
Yes, they care about their mana more. How? Priests for instance will ofc equip the standard mp5 cloak and necklage like they used to, but they will also need to equip the other spirit offparts to match up their opponements on the managame, and gem / enchant differently (Spell mp5 on shoulders/head..)
So they sacrifice their haste mostly. By extension, it's a sacrifice of their gameplay. Haste is needed for their versatile gameplay. Lack of haste = less possibility of going offensiv..... you do realize that "caring about their mana" isn't truely interesting. Gemming differently is just not "interesting".
The removal was the worst for priest, leaving them weaker facing against stronger melees. This is most seen in solo q where a game vs a TSG is nearly instaloose
well dbl solace wouldnt change this even a bit.. wtf?
TSG for example is stomping you this hard because melees are running around with T2 rele weapons right away instead of T1..
you should cry about this instead of double solace
Running double solace gives you more spell => greater heals, and also allows for you to equip haste offsets rather then spirit, and around 200 haste can make a pretty big difference in these scenarios.
Although T2 weapons are dumb too, that and double death verdict lololol
lol'd. removing death's verdict hc nerfs dk's to the ground and doesn't affect any other class. shadow's edge, dbw and whispering fanged skull stay in the game, ggwp another warpal season here we go
edit: if you decide to tweak the meta, please do it properly (ilvl 226 season, ilvl 284 season) so everyone is treated equally, pce out
hc solace didnt get removed because he didnt want non heroic and heroic versions of a trinket to be stackable, hc solace got removed to change the mana game.
idea was to make people care about their mana more
the right answer
why complaining about "high" mmr WP when you don't meet them on your 1600 league ?
Hey, removing heroic solace doens't mean anything, healers will play with bauble + normal solace which differs only with 20mp5.
Removing heroic Death verdict is only nerfing dks even more
Why not limit trinkets for all classes so it's all fair as said in the upcoming changes "discussion"?