Hi ho my nick is Festival, many ppl know me from Frostwolf realm. Have a lot of heros, my main is- happy arms Warrior.Spoiler:Show
1. Start
q: Arms vs Fury?
a: Arms
q: but my friend says fury is beter where have 390+ ilvl
a: he's lying
q: but im still do more in fury
a: you do somting wrong
q: okey but stance dance vs battle stance
a: SD for sure
q: but if i have +200 ms?
a: now you are right, battle stance is better.
2. Stat Prioritization
retail: 8% Hit Rating -> Strength -> 26 Expertise Rating -> Critical Strike Rating -> Mastery -> Haste
molten: 5% Hit Rating > Strength > 35% Critical Strike Rating > 15 % Mastery > 17/19 Expertise Rating > more Mastery > Haste
3. Talent Specializations & Glyphs
you can use too:
Glyph of Cleaving
Glyph of Resonating Power
Glyph of Long Charge
about skills you can read here http://www.mmo-champion.com/threads/...e-Arms-Warrior
4. Enchantments & GemsWar Academy: Mortal Strike, Slam, and Victory Rush are 15% stronger.
Tactical Mastery: As an Arms Warrior, it is required to use the stance-dance mechanic. This talent is necessary to perform such rotation.
Deep Wounds: Critical strikes cause the opponent to bleed for 48% of your melee’s average damage over 6 seconds.
Taste for Blood: Overpower has a 60% critical strike chance, and your Rend now procs Overpower once every 5 seconds.
Sweeping Strikes: When used, your melee attacks strike an additional nearby opponent.
Impale: Increases the critical strike damage of Mortal Strike, Slam, and Overpower by 20%.
Improved Slam: Decreases the swing time of Slam by 1 second and increases its damage by 20%.
Deadly Calm: Once used, none of your abilities cost rage for the next 10 seconds, but you still continue to generate rage. However, it can’t be used during Inner Rage or Recklessness.
Blood Frenzy: Your bleed effects cause the target to take an extra 4% damage and increases bleed damage taken by the target by 30% for one minute. You also have a 10% chance to generate 20 additional rage with your autoattacks.
Lambs to the Slaughter: Your Mortal Strike refreshes the duration of Rend on the target and increases the damage of Execute, Overpower, Slam, and Mortal Strike by 10% for each stack, stacking up to 3 times. Lasts 15 seconds.
Juggernaut: Charge is now usable in combat and in all stances, and the cooldown reduced by 2 seconds. Following a Charge, your next Slam or Mortal Strike has an additional 25% chance to critically hit.
Sudden Death: Your melee hits have a 6% chance of resetting the cooldown of Colossus Smash and your Execute leaves you with 10 rage.
Wrecking Crew: Your Mortal Strike critical hits Enrage you, increasing your physical damage caused by 10% for 12 seconds.
Bladestorm: A powerful 6 second AoE attack.
Battle Trance: Mortal Strike has a 15% chance to make your next special attack consume no rage.
Cruelty: Mortal Strike has a 10% increase critical strike chance.
Executioner: Execute increases your melee attack speed by 5% for 9 seconds. Stacks up to 5 times.
Incite: Increases the critical strike chance of Heroic Strike by 15% and gives your Heroic Strike criticals a 100% chance to cause the next one to also be a critical strike. Single-target spec only.
Blood and Thunder: Thunder Clapping a target afflicted by Rend causes all other targets hit by Thunder Clap to be afflicted with Rend as well. Multi-target spec only.
Head: Arcanum of the Wildhammer (Alliance) / Arcanum of the Dragonmaw (Horde) (+60 Strength, + 35 Mastery Rating)
Shoulder: Greater Inscription of Jagged Stone (+50 Strength, +25 Critical Strike Rating)
Cloak: Enchant Cloak - Greater Critical Strike (+65 Critical Strike Rating)
Chest: Enchant Chest - Peerless Stats (+20 All Stats)
Bracer: Enchant Bracer - Major Strength (+50 Strength)
Gloves: Enchant Gloves - Mighty Strength (+50 Strength)
Legs: Dragonscale Leg Armor (+190 Attack Power, +55 Critical Strike Rating)
Boots: Enchant Boots - Mastery (+50 Mastery Rating) or Enchant Boots - Lavawalker (+35 mastery, +8% movement increase)
Two-handed Weapon: Enchant Weapon - Landslide (chance for +1000 Attack Power for 12 seconds when striking in melee)
one true gem is:Meta Socket: Reverberating Shadowspirit Diamond (+54 Strength, +3% Increased Critical Damage)
and sometimes (if you have bonus like +20 str)Bold Inferno Ruby (+40 Strength)
Inscribed Ember Topaz (+20 Strength, +20 Critical Strike Rating)
5. Macro's
sd zone:
the others#showtooltip Overpower
/cast Battle Stance
/cast Overpower
#showtooltip Rend
/cast Battle Stance
/cast Rend
#showtooltip Mortal Strike
/cast Berserker Stance
/cast Mortal Strike
#showtooltip Execute
/cast Berserker Stance
/cast Execute
#showtooltip Shattering Throw
/cast Battle Stance
/cast Shattering Throw
#showtooltip Slam
/cast Berserker Stance
/cast Slam
6. Rotation Prioritization#showtooltip Bladestorm
/cast Berserker Stance
/cast sweeping strikes
/cast Bladestorm
#showtooltip Colossus Smash
/cast Berserker Stance
/cast Colossus Smash
#showtooltip trinket + blood fury
/use 14
/cast blood fury
#showtooltip charge
/cast battle stance
/cast battle shout
/cast charge
#showtooltip Disarm
/cast [stance:2] Disarm; [stance:1/3] defensive stance; /p %t disarm
#showtooltip Shield Wall
/cast [stance:2,equipped:shields] Shield Wall; [stance:1/3] Defensive Stance
/stopmacro [equipped:shields]
/equip 1h weapon
/equip Shield
/stopcast
/equip 2hand
#showtooltip Spell Reflection
/cast [stance:1/2,equipped:shields] Spell Reflection; [stance:3] Defensive Stance
/stopmacro [equipped:shields]
/equip 1hand
/equip shield
/stopcast
/equip 2hand
1.Mortal Strike - 20 rage, instant, 4.5 sec cd - click always on CD
2.Overpower - 5 rage, instant - click always on TICK
3.Slam - 15 rage, 0.485 sec cast - this is more complicated, for beginners use if you have MS on CD dont have OP proc and free Colossus Smash (slam dmg ~~ op dmg but on slam you need more rage)
4.Heroic Strike - 30 rage, instant, 3 sec cd - **** dmg, 30 rage needed, I only use this where have 60> rage.
burst time
Execute and <20% - 10 rage, only usable on enemies that have less then 20% health, instant - on start <20% use MS, DC get execute stacks, with DC you can spam HS & EX, if not use Op if <30 rage, Execute 30> rage and dont forget about MS.
Deadly Calm - Instant, 2 min cd, For the next 10 sec, none of your abilities cost rage, but you continue to generate rage. Cannot be used during Inner Rage. I use it on start where have Rend, MS and colossus smash.
Recklessness - Instant, 5 min cd, Grants your special attacks an additional 50% chance to critically hit. Lasts 12 sec. If fight is long you can use it after Deadly Calm down, if not wait on <20% phase.
Inner Rage - Instant, 30 sec cd, Reduces the cooldown of heroic strike and cleave by 50% for 15 sec. Its good in <20% phase. use only where you have 80~rage.
7. Tips and the others guide & Screenshots
tips are from this guide: http://www.mmo-champion.com/threads/...e-Arms-Warrior
http://www.youtube.com/watch?v=99U7N1On8D4 the best retail guide I've ever seen.1. Never delay Mortal Strike, even if Colossus Smash is off cooldown.
2. Never override existing Colossus Smash debuffs.
3. Never spam Execute right when it’s available for the 5/5 Executioner stacks. Delaying Mortal Strike or Colossus Smash results in a dps loss.
4. Bear in mind that as long as Overpower is used in the 5 second timeframe of the Taste for Blood proc, it is not a dps loss.
5. Only use Heroic Strike or Cleave at about 65 or more rage.
6. Use Heroic Leap and Berserker Rage on cooldown, as they are off the global cooldown and will result in more damage and rage, respectively. However, only use Heroic Leap during Colossus Smash for the extra damage it'd gain.
Note: If the particular encounter requires you at some point to get from Point A to Point B as fast as possible, don't bother with using Heroic Leap for increased dps (unless you're able to land right into the target(s)). In terms of Berserker Rage, obviously don't use it during times where it will go to waste. For example, don't use it during Deadly Calm or above 75 rage (since your effective rage-cap is 75 due to stance-dancing).
7. It is preferred to reach three stacks of Lambs to the Slaughter before using Recklessness and any other on-use trinket that boosts your strength or critical strike rating. Deadly Calm can still be used at any period of the fight since it doesn't get any benefit from having three Lambs to the Slaughter stacks; the move only affects Heroic Strike usage.
8. If you are about to use any cooldowns you may have, always use them with a Colossus Smash for increased burst damage.
9. Use Recklessness near the beginning of the boss encounter so it will be available near the end for Execute phase. Unless the specific encounter is shorter than five minutes, save it for the Execute phase.
10. Only use cooldowns when you know you can take full advantage of them. For example, don't pop any cooldowns when the boss is being kited or if a transition phase is about to occur.
11. Stance-dancing will net you approximately 3-4% more dps if performed correctly. Do it.
12. Try to pool your rage as much as you can. As in, instead of being at the bare minimum for your attacks, try to hover around the 50+ rage mark. This will help with Slam usage since using it causes your swing timer to pause, delaying your rage generation.
13. Try to pop your cooldowns simultaneously/consecutively. For instance, use Deadly Calm and any on-use trinkets together and finish off with Recklessness and Inner Rage once your Deadly Calm is over, since they can't be paired together, unfortunately. If you delay your cooldowns for too long, you may end up losing out on an extra use of them during the fight.
14. If you've reached the pool of rage where Heroic Strike can be used, try to use it during a Colossus Smash for the extra damage it'd gain, as Heroic Strike on its own is a rather weak attack.
15. Always be sure to pre-pot with your Golemblood Potion a second before the encounter is engaged to ensure a high initial dps burst. When your potion comes off of it's cooldown, save it for when the boss is below 20% health, when Execute and Recklessness is ready for use. Don't pop it at any other moment unless there is something that needs to be burned down as quickly as possible and you feel that it's necessary to use it.
16. Study, study, and study the fights. There is no better way to increase your dps than by pointing out moments such as knowing when a certain cooldown is optimal at a specific time, when heroism is going to be used, where excessive rage income happens, and when low rage income happens, among many others. The more you study and realize what needs to be done, the better you will manage your rotation and cooldowns and the way you need to execute your character in specific events.
http://elitistjerks.com/f81/t37462-warrior_dps_calculation_spreadsheet/ retail calculator
http://simulationcraft.org/430/Raid_T13H.htmlhttp://simulationcraft.org/430/Raid_T13H.html retail dps simulator.
random screenshots on page 2: http://forum.molten-wow.com/showthre...=243803&page=2
ty and hf