Gold Drain. Static (i.e. 50%) gold drain from the realm in future with an announcement at least 6 months beforehand.
Don't see how reducing all characters gold will "help" the in-game economy. There will always be players that strive to collect gold, reducing gold amounts will more than likely not deter this, players will find ways to circumvent a gold drain and players that don't and or collect gold to enhance/upgrade their characters (mostly without the AH?) will be harmed.
Gold drain mechanics:
-Paying tax to remain neutral and avoid World PVP.(Something along the lines of making yourself PVE only char for certain amount of time for cost of gold.
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GREAT IDEA. I for one would spend gold on this. Since private servers pretty much solely have PvP realms something like this can draw in PvE players. The manner in achieving it isn't "Blizz-like" (paying gold), but the effect of being able to un-flag PvP is. I'm willing to bet PvE players will enjoy this and will draw more players to the server. Just to clarify, PvE isn't just dungeons and raids, the open world is PvE itself (mobs, elites, etc.).
If you want to keep the Eco from being ruined, I'd advise you to either ban multi-boxing or limit it in a way. The biggest downside of multi-boxing is how easily they can farm gold and seeing how you can solo dungeons such as Strat, they can make an absurd amount of it.
And finally, please just ban multiboxers and botters. They make so much money, they ruin the economy. They are just a few players who do not make up for the ruined server economy imo.
Really?
Multi-boxers are the reason (for the most part?) that the in-game economy gets bad? Enlighten me on exactly what a multi-boxer can do that a group of the same size can't (if not better). So a group of single players can't farm gold and or instances for items to sell on the AH? This logic is flawed and quite biased. Limiting/banning multi-boxing will effect the economy little if at all, the single-players that farm gold and instances (for some reason when a multi-boxer does it it's a problem) won't be effected and can still continue to do so therefore the "problem" isn't solved but a number of players will be inconvenienced and have their play-style highly impacted. Multi-boxing comes with obvious inherent "costs", each character has spells/skills, riding training, gear, etc. all which cost time and gold so. Multi-boxing does NOT circumvent gold spending, however many characters there are you multiply it by the "required" gold for progression. It's not like a player can buy for one character and it's free for the others. Pretty much the only thing circumvented by multi-boxing is rolling on items, even with that, only one item is dropped and a group of single-players can easily agree to run dungeons and pass everything to another player(s) (i.e. Guilds running members through lower level dungeons). Even if a multi-boxer(s) farm gold/instances (something single players can group and do), the "spoils" still have to be shared amongst all the characters. Are people upset that a multi-boxer puts forth all the effort and receives all the glory? Please don't mention PvP because there are a number of multi-boxers that put self sufficiency at the forefront of their efforts.
Example: Can't use 2 accounts at one time and can only log into Lordaeron with 1 account period. However, this would only affect Lordaeron. Or merge all accounts that 1 person uses under 1 system. (Something like Battlenet with multiple wow under same name) Then put a cap on there only affecting Lordaeron. I mean let's be real, there is no real reason to have more than 50k Gold.
Only being able to log into 1 account on Lordaeron, why (rhetorical)? To "try" and prevent players from easily transferring gold to other characters, to prevent multi-boxing but coat it in the guise of maintaining the in-game economy? Something else? I find it amusing when players try and make suggestions on what is "best" for the majority based on incomprehensible logic and or suggest things that will effect them very little (if at all) but will highly inconvenience or pretty much ruin the game for others. You don't know what a player is funding (alternate characters, a guild, riding skills, spells/skills, gear, etc.) so stating there's no reason to have more than 50k is ridiculous.
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The in-game economy is it's own beast and trying to tame it by such drastic means (gold drain) will probably do more harm than good. Players often complain about prices but often do little about putting in effort to obtain mats, items, etc. by other means ("free", costing only time). Not to mention there are a number of ways to earn gold without the AH so periodically reducing gold will more than likely just bring about a flux of stockpiling circumvention and players who don't play the AH will suffer greatly. Undercutting of AH prices pretty much does the balancing of the in-game economy but when players get "greedy", blindly follow "market prices" and or don't want to gather their own mats, etc. is when the "inflation" starts. Players pin themselves down with dependency on the AH when they can easily gather their own mats and or run dungeons with Guild members or others. The price for gathered items and or crafted items that DO NOT require dungeon drops (for the most part) get out of hand when players allow it to. High priced items can easily be contested by undercutting, which leads to more undercutting, etc., etc. Price your items high and wait for them to sell or price them competitively to make them much more appealing and sell faster. The undercut for items that take me short periods of time to get is greater than items that take longer, the end result is the same though, fast selling items. I like "inflation", when the "market value" for items goes up I keep my prices around what they were when they started, I like posting items and they sell within minutes, I like receiving whispers and mail from players stating "your prices are too low", getting in where you fit in is part of the in-game economy. The "undercut kings" will rise against the "static market value tyranny".