Hello dear mate from Medivh,
Lets start this topic by saying i really enjoy my journey on this server so far, this bring me back a lot of fun and memories from my official wow times (i started when it was 2.3 i think).
The mob respawn timer is back to a blizzlike timer (or not so far, can't say) and it's a great thing. To me, there is 2 another things that looks strange and not-blizzlike rates actually.
The first thing is the loot rate, especially in dungeon. I did Shadowfang keep 3 times since the start of the server, and i looted 12 blue items on trash mob. According to atlas loot, those items should be 0,01 or 0,02% loot.
I don't know what to think about this rate, on a hand, it's help leveling, but on the other hand, this break immersion and x1 feeling. First time you get a blue "omg we're so lucky" "oh again" "oh again !" "hmm looks strange no ?" "..." "ok, we've understand". Are you looting blue BoE like hell guys ? or i'm ****ing lucky ?
The other things i wanted to discuss is the actual ressources spawns. I never played on big retail server (french Marécage de Zangar, which was a server created at the start of the burning crusade, it wasn't very populated). I don't remember seeing so much ressources spot active at the very same time.
I don't really care for low lvl ressources, it actually help community to farm, upping professions, but i'm afraid for the high level ressources like adamantite or khorium. Are they going to be low price because there's an army of spawns ?
What you guys think about that ? Am i the only one who hope this to be blizzlike ? Is it possible to revert this to some normal or blizzlike rate ? I post this because me and another guildies are afraid for how things are going to be at level 70.
Again, i really love my experience here, and i don't post this to complain or to blame anybody, i'm just curious and hoping the best for Medivh's future.
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EDIT : i opened a report so people can upvote this : https://www.warmane.com/bugtracker/report/48963.
I'm afraid not a lot people will upvote since : reducing rate will make upping profession normal, instead of the very very easy mode. This is the same for the loot. Plus, newcomers won't upvote this since higher level benefited from this, so they can feel some injustice.
Someone did the same report for blue in dungeons : https://www.warmane.com/bugtracker/report/48832 .
I'm afraid for the same reason, but let's see.
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Edit2 : Concerning Herb and Ore, the bug is now in "pending" and the staff is looking for more feedback : https://www.warmane.com/bugtracker/report/48963
Concerning Blue, green droprate, etc, is still "unconfirmed" so, your upvote & feedback are still wellcome ! https://www.warmane.com/bugtracker/report/48832 & https://www.warmane.com/bugtracker/report/49091