Greetings fellow Warmane community, My name is Darkwhisper and today i will be giving you some advice for the Rogue class in the PvE scene how you can improve yourself and help out your fellow raid members and take your game to the next level. This guide is ment for any kind of rogue player, so doesn't matter if you're new or a veteran player since it's mostly filled with tips and tricks that can help in your icc advanture. I hope that you will find this guide useful and enjoyable.
Note that this guide is not meant to be a DPS boost guide rather to learn a new thing or two you didn't know about the encounters and what you can do with your sneaky class. Also i will be more focused on the Icecrown Citadel raid and a few tips in general that you can use anywhere else.
Important update (2022): Some thing's have changed since i wrote this guide, and thus some thing's don't work anymore on the Lordaeron realm like CC-ing Skeleton adds on Valithria Dreamwalker encounter for example as i mentioned in the guide itself. But you're free to read this guide for any purpose you may find useful. And (for now) i am keeping the guide as is without any changes now or in the future changes in plan because some of the tips are still useful on other servers. Thanks for reading
About me: I have been playing for almost 2 years on the Lordaeron|Warmane server as a rogue main, and i have learned and tested alot of tricks that can be used in icc as a rogue and thats what i am here to share with you today.
This guide is seperated into sections:
1. Ideology What is my role in a raid as a rogue and what are the possibilities?
-Brief explanation on how with this guide you will get a better understanding of the rogue class itself and how it can help you.
2. The first step: Setting up the oven
- Getting to know the utility abilities
3. Turning on the oven: Trash clear 101
- How to use the mentioned spells and a brief explanation with some trash mobs examples on how do they work and in what situations
4.Turning up the heat: Bosses and mechanics tips and tricks
Tips and tricks for ICC bosses and how the mentioned spells can benefit your playstyle and make the whole experience for you easier.
5. Just to add a bit more spice to it
- Some extra stuff
6. T.H.E E.N.D
You can find my armory here:
http://armory.warmane.com/character/...daeron/summary
Please note that although i will be giving tips and tricks there a few things to consider before reading the guide:
- Most of the tips and tricks regarding bosses and their mechanics are working at this very moment on the Lordaeron realm, so if something works on my realm that doesn't mean it will work on the Icecrown realm since i don't own any characters there thus can't test it for myself. So always test it for yourself and see if it works.
- This guide is made so you can create your own playstyle just like i did. I want to encourage thinking rather than do this do that kind of a way. Every class can be played differently and every player has his own unique style to their character, this doesn't serve as a "you have to do this" but rather to show new players a "how to" understand their rogue class a bit more what their class kit is all about and how they can use it to their advantage. Playing differently doesn't mean youre doing it wrong.
- This is a helpful guide and i will be giving tips and tricks based on my knowledge and my experience, there is a chance that i missed something, that i don't know something and so on. If i did miss something or anything of the same nature you can always type it below and i will add update the guide itself but test it beforehand.
- I play mostly Combat spec and a few advices will be spec specific but only a few and this guide is 90% universal to the rogue class since most of the spells mentioned are not talent specifics.
- It is prefered that you are somewhat familiar with the Icecrown citadel raid for a better understanding
- English is not my main language so i will do my best to write in a understandable grammar.
So let's get into it.
1.Ideology: What is my role in a raid as a rogue and what are the possibilities ?
Everyone knows that rogue is one of the best melee dps classes out there and is welcomed in any core raid setup because of what he brings to the table and you just can't get enough of them.
If i would to describe rogue as a class it would be something like this:
A rogue is a melee dps class that deals huge amount of damage and is one of the key classes that goes well with any raid setup, brings alot of useful utility and is a big cheater.
But why is rogue a cheater and why is that important for me as a player?
Well rogues don't like to play fair and my advice is to play along. Every boss has mutiple unique mechanics that they constantly use to try and kill you and your raid members or just make it difficult for you and your raid to kill them. But why is rogue so special? Because rogue can dodge or straight up ignore alot of mechanics without even trying. You can dispell/dodge alot of debuff's/mechanics that the boss throws at you with a push of a button. You're in a bad spot and need to get away quickly? Press sprint and you're out of there in no time. Aggro issues? Just use vanish. A mob needs to be CC'ed? Let me introduce you to kidney shot/cheap shot and what not.
All in all a rogue is a one compact damage dealer and has alot of utillity that other classes have maybe 1 if not max 2 spells that do the same-ish thing but a rogue has alot of them plus unique class spells that make other classes run for their money.
2.The first step: Setting up the oven
Now that you got an a idea of what a rogue is, before we get into how we can use abillities offered by our class lets talk about what they are.
In my opinion every rogue player must have the following abilities ready on ther actions bars and binded at all times so you could use them in need at any given time. I will also write what is their function in a small sentince but i will go into detail a bit later.
Utility abilities[Quick Overview]:
- Kick (interrupt)
- Dismantle ( Disarms the enemy target for 10s)
- Evasion (+50% dodge chance and 25% reduced hit chance from ranged attacks, lasts 15s)
- Feint (Threat reduction by a large amount and 50% reduced Area of damage delt to the rogue for 6s)
- Gouge (A bit of damage + Incapacitating the target for 4s and can't be used behind the target)
- Sprint (Increase 70% movment speed for 15s)
- Blind (Disorients the target for 10s)
- Cloak of shadows (Debuff removal)
- Stealth (Makes you less visable to enemy targets)
- Tricks of the trade (Gives a friendly player 15% damage increase and transfers all the threat you deal to the target to them for 6s)
- Vanish (Reduces threat by huge amount and removes any movement impairing effects)
- Garrote (Bleed effect that silences the enemy for 3s [Requires stealth])
- Kidney shot (Stuns the enemy target for x amount of seconds depending on the number of combo points used)
- Cheap shot (Stuns the target for 2s and gives 2 combo points [Requires stealth]) *does not share diminishing returns with other stuns* (Thank you Sprotess for pointing this out)
These are the fundamental abilities that make your class so good, each of this abilities can be used in almost any situation (Bosses/Trash clear) and give you a advantage unlike any other class. They are so overpowered and you should have them at all times ready to be used and always use them when you get the chance.
Abilities[Insight]:
Now although these abilities are good most of them have a energy/combo point cost/cooldowns etc which prevent you from using them all at the same time so you will have to think when do you need to use them and why. But fear not i will go take some of them for minor examples such as trash clearing so you can understand the use of them and hopefully understand how powerfull they are. Also this is universal but i will talk about ICC trash clear as a example for the abilities but feel free to use these abilities on any other kind of mobs who are vulnerable to CC.
3.Turning on the oven: Trash clear 101
Trash clearing is a boring process that almost every raid has (except ToC). Most players don't like trash mobs beccause players can overaggro them and most of the time you will fight them in packs and a single tank can't focus on all of them at the same time, they are in your way of killing the bosses which is also boring and some times they have alot of annoying spells/abilities that try to kill your raid and so on. (General class tip: if you're not using AoE on the trash its always a good idea to attack the same target as the tank to avoid aggro issues).
A rogue is a perfect class to make trash clear a pieace of cake not just by doing damage but also helping the raid with the annoying trash abilities and make it a lot easier, trust me when i say your raid will be thankfull in a long run for your big assistance.
Now i will give a few specific trash examples and basic rogue 101 trash tips along with Ability usage.
Abilities and their role:
Tricks of the trade (aka ToT)[Crucial] – (Gives a friendly player 15% damage increase and transfers all the threat you deal to the target to them for 6s)
You start of with this Ability every single time. The only thing you need to understand before doing anything with this Ability, is that you can always give ToT before/in combat BUT the thing to watch out for is that you need to activate it and so by using a Auto attack on the first mob you come by, when its activated you're free to go guns blazing at the mobs. This ability gives you a free tickets to not get punched in the face and youre helping both your Tanks and your fellow raid members ensuring that the trash mobs will go directly to the tank you choose to go for. But remember that it doesn't last for long so you need to make most of it.
The common thing that i do is, use ToT on a tank, get close to the mobs use one Auto attack and then just start to pop Fan of knives and letting them go to the tank directly. Its simple, easy and you get first dibs on the DPS meter and nobody can stop you from doing so.
It's also a good idea to let your tank start first then you just instantly follow him up so you can give your teammates a almost instant opportunity to spam AoE's without worry about overaggro.
Note: Any damaging Ability can activate ToT once you used the ability on a friendly target, but i choose auto attacks because its the fastest way to active and you save energy for 2x fan of knives straight away.
- Kick [Crucial] (Is not affected by Global cooldown)(interrupt)
You should use this 100% of the time whenever its needed and can be used. It doesn't have a long cooldown(10s), it doesn't cost much (25 energy).
Tip: You will need to understand that this spell is a crucial thing to use in any raid, it can be good on so many levels and so bad if you don't use it. Sacrifice your dps even if you have to but interrupt as much as you can, less casts means lass hassle and its a minor dps loss for such a great cause.
Tip: Plague scientiets will often make your team members all goo-e and you don't want that, they are a perfect example why you should interrupt mobs. And if you need to save your Kick for something specific, remember that you need to save 25 energy for it too otherwise you will have no energy and the thing you planned to do just went to waste. Just save a bit (always have 65+ energy before using any Ability and you will always have those spare 25 for the kick) and you will always have kick ready no matter what.
- Evasion [Good to know] (Does not give Global Cooldown)(+50% dodge chance and 25% reduced hit chance from ranged attacks, lasts 15s) (Doesnt cost anything to use it)
This Ability can provide you with alot of things, but mainly its super usefull againts melee trash mobs, for example Valithria trash mobs tend to use a Bladestorm-like Warrior Ability and cleave sometimes, Evasion lets you be in a safe zone to not get killed and avoiding damage in that case.
It is also is super usefull if a mob turns on you, rogues already have a high base dodge chance and when you use Evasion the mobs chances of hitting you with a melee are almost none. So this spell can buy you some time so you don't get instantly killed by the mob and let the tank get the aggro off of you.
- Cloak of shadows [Good to know] (Debuff removal) (Doesnt cost anything to use it)
Like Evasion this is also usefull in a same way but a bit diffrent then evasion.
Unlike evasion this Ability protects you from caster mobs, some mobs like the Lady cultists trash cast shadow bolts and what not and this spells helps you in 2 ways. First is that if you get a debuff you can remove it almost 100% of the time on trash (CC's don't count like stuns, saps and so on, Dots etc can be removed), also you get a 90% chance to ignore the next spells in those few seconds after you've used it to basicly make you un-hitable with spells. So in this case if a Caster add turns on you this is your Ability to go.
- Dismantle [Crucial] ( Disarms the enemy target for 10s)
This Ability is usefull for melee mobs, for example a must do for the Tactician mob at the Blood quarter before Blood Prince Council and before Blood Queen-Lanathel. You can also use this on other mobs, but it's not needed in most cases, none mobs are that lethal even with their weapon on.
Tip: A good thing you can do is co oporate with your team since other classes have a disarm Ability too to chain disarm the enemy mob.
- Kidney shot (Stuns the enemy target for x amount of seconds depending on the number of combo points used)
A stun Ability that doesn't require stealth and stuns the target from 2-6s depending on how many combo points you have on target before you use. Super usefull if you already used your kick to interrupt and lets say kick is on CD you can use this to stun the mob and interrupt its cast or any action it was going to do (starting to attack a healer because tanks haven't picked him up yet).
Tips:
Protecting your healers is your number one priority in trash clear, they got your back let them know you got theirs too.
You don't always have to use max 5 point combo Kidney, sometimes 1 or 2 is enough to do the desired job.
Tip: Stunning the target resets their aggro count too, so if someone over aggros you can use any kind of stun (you have plenty) and reset their aggro.
- Cheap shot (Stuns the target for 2s and gives 2 combo points [Requires stealth])
It is like Kidney shots baby brother but Requires stealth to be used and has a 2s stun duration. I only use cheap shot when i don't have kidney off CD and when i need to stun the target because of any reason (fatal Ability, interrupt a cast). Note that to use Cheap shot mid fight you need stealth and because of it you can use Vanish to be in stealth so you can use it.
- Blind (Disorients the target for 10s)
Small CC if you want to seperate a specific mob while you take on the others or interrupt a mobs action but it only has a 10s duration so its not that big but you can use it as you desire. And it has a solid 10yrd range so you don't have to be in melee in order to use it. (but it does cost 30 energy)
- Gouge (A bit of damage + Incapacitating the target for 4s and can't be used behind the target)
Now this is something i don't use too often and the least use Ability that i do, but it is there if its needed. Basicly a small cc to the enemy mob if its causing you too much trouble. But better to do other stun abilities because the first damaging hit will break the effect of this Ability and it does cost a bit of energy.
- Garrote (Bleed effect that silences the enemy for 3s [Requires stealth])
Good for assasination rogues if you want to have hunger for blood instantly since it gives a bleed effect and its a ok silence Ability, but you need to be behind the target and in stealth!
- Sprint (Increase 70% movment speed for 15s)
Quick escape tool if you need to change your position or just run faster, because why not?
I get fester then all of you and i don't even have Engineering.
Tip: Before gunship there is a dragon that you need to body pull, the thing i like to do is when we have the pack of mobs before the dragon below 50% i go to the spot to body pull the dragon down and just sprint back so you can take him down with the Buff provided by your allied mobs and you save some time.
- Feint [Good to know](Threat reduction by a large amount and 50% reduced Area of damage delt to the rogue for 6s)
As the description says its a threat reduction Ability and good to avoid AoE damage, most mobs don't use AoE damage but you can always use this if needed.
- Stealth [Good to know](Does not give Global Cooldown)(Makes you less visable to enemy targets)
To be stealthed is to get away from trouble, basicly you can just stealth and pass alot of mobs in general without getting detected (but watch for elite mobs since they can see you in some fair range, so don't just go like you own the place).
Tip: While stealthed you can see traps which are used in ICC, you have about 4+ set of traps before Lord Marrowgar, 2 traps before PP entrance and when you kill Deathbringer saurfang, as soon as you enter the into the next room on the left side there is a Handle that you can click when stealthed to disable the Blue Gas in the whole room and free to pass. Your raid team will thank you.
Hey guys! Traps are disabled.
- Vanish (Reduces threat by huge amount and removes any movement impairing effects)
This Ability can remove your aggro almost completly if a group of mobs is coming at you which makes it a perfect escape tool and you can use it to enter stealth which means you can use abillites like Cheap shot if needed.
Pro tip: great for getting yourself out of the combat bug.
No blue screen of death for me!
Pro tip: Valkyr on the upper spire targeted you and wants to kill you and your team doesn't want to kill them yet for what ever reason? Just use vanish, its that simple. Not only do you escape but you also save money so becuase you don't need to use repair.
General thing to watch out for is your energy/combo point usage, i can't precisely tell you how and when to save your energy/combo points because it differs from player to player, but keep your main focus on interrupts and stuns in the right moments at the right targets. But most of the time is just ToT and do dps is needed.
Some minor tips and reminders:
- Don't forget to clear traps (But don't use them if the Raid leader asked you not to because of extra BoE's. More trash = more chance at Epic BoE)
-The spiderlike mob before Lady Deathwhisper youll need to watch on which tank you put ToT on becuase you don't want to give aggro to the opposite tank who has the debuff to heal the mob
- Huntresses before Valithria will kill your raid team if not CC'ed, so many other people can CC them but i personaly like to sit on them, dps them and just wait with 1 combo point + to use kidney shot to stun them while they are using rapid fire. If i don't have energy/combo points for kidney i will use vanish and cheap shot.
- Precious dog in the plague quarter can give your raid team a hard time with zombies that he spawns, you can ToT swap with a fellow rogue or hunter missdirection to give to the tank, lets say you do first wave he/she does second and you do third he does fourth and so on, to make it easier on the raid so someone doesnt get aggro and gets killed when they have 5% health on decimate.
- Stunning Advisor Lich before BPC/BQL is also a good idea but watch out if he has the Hand of Protection spell on himself then he or some other mobs that he gives it too is immune. (Don't forget to disarm the tactician!)
- As a melee on Valkyrs you need to wait for them to cast the Mirror effect spell before you can go melee on them
Now that we examend all of the named abillities, for future reffrence i won't be repeating myself what does each Ability do rather just name them and what/when/how you need to use them on the boss fights since that is our next topic.
4.Turning up the heat: Bosses and mechanics tips and tricks
Now we come to the fun part, so far you have learned what some of the rogues utillity abillities are used for and how they are used. Now im gonna tell you how you can use those same abillities to avoid huge amounts of damage, cheat the boss mechanics and help out yourself by making your raiding experience easier and more enjoyable. Lets get started
Some things to remember:
- ALWAYS USE TRICKS OF THE TRADE ON START, even if you have the 2 set always use it so you don't forget it. This should be always on your mind before you engage a boss. And use it always on the fight, as soon as it is off cooldown you use it.
- Don't forget to re-poison your weapons after 45mins.(Don't do this and your dps will drop by a huge amount)
You can use Vanish (on most fights) to do a reset for your 3rd speed potion. So you have Prepot, pot after it expires you can do vanish to reset it for a 3rd one. (On some bosses you will have to save Vanish for a sepcific time so keep that in mind).
Tip for hunter: You can also use your feing death Ability to reset your potion CD.
Now the Boss encounters:
Lord Marrowgar
Evasion - While the boss uses his bonestorm, you can use Evasion to cut your healers some slack since you will dodge some of his attacks thus avoiding damage
Feint – Good for reducing the same Bonestorm damage.
Lady Deathwhisper
Phase 1:
- In phase one (while she has her mana bubble up) you can use ToT on one of your DPS teammates rather then the tank, you give your fellow raid member 15% damage increase and you can keep it like that until p2 starts. The reason is because she doesn't deal a huge amount of damage who ever shes attacking with her shadowbolt and extra dps is always welcome. I prefer to ToT a melee since you can't ToT a ranged from a big distance
- You can also help out with the adds that are coming out in p1 if you want to, just Tricks the tank do a Auto attack and go nuts with fan of knives or with what ever abillty you perfer. But don't forget that the adds can cleave so always try to be at ther backs or faced away from their front
- If mind control happens on a fellow melee raider, you can save yourself and other melees by using Dismantle(Disarm) on him, but you have to do it fast because if you keep hitting him he can die
- Use Feint if the boss has Death and decay Ability beneath herself and you're standing on it for reduced AoE damage while you dps her
Phase 2:
- Use Kick to interrupt her Frostbolt cast [Crucial thing]
- Before she goes into p2, you need to save your tricks for the first tank who is gonna take her, the aggro metter by now is busted and you need to help your tank out with it. (Same goes for hunters)
- Use vanish, so you can restart your aggro on the boss when she enters phase 2
- Keep ToT on the right tank, they will swap and they get a Threat reduction debuff so you need to help them out as much as you can
- You can use Feint now constantly because of the Death and decay, Frostbolt volley and such. Lots of AoE the boss casts and you can save yourself with it.
- Run from the ghosts always! Don't get hit by them
- Sprint is usefull for running from spirits
- And if you get slowed because of frostbolt dot you can always use Cloak of shadows to remove it
Gunship Battle:
- Its always better for rogues to stay on the ship rather then in cannon because of ToT. You are very usefull to keep the pack adds on the tank rather then shooting the enemy ship
- Do not use ToT on the tank that stays on your ship as soon as the portal opens up, wait for atleast 2 adds to spawn then use tricks on your tank and start to aoe them for extra aggro. If you do it on the first mob you will get him and the 2nd one, but if you use it when the 2nd one spawns you can give 4+ mobs aggro to the tank
- If you get aggro from adds you can use Vanish or Evasion to not get instantly killed.
Deathbringer Saurfang[DBS](oh boy do i have a deal for you)
This encounter is one of the easiest fights for melees (and one of my fav to dps as a rogue) because you contribute soo much and you can cheat this boss till death. But except for DPS-ing the boss, you have a higher role which puts you as a top class for that fight besides being on of the top dps on the fight. And you will see why i call rogues cheaters. (You will need to save your vanish here)
Friendly reminder: On Lordaeron melees do not hit beasts, if we did we would get aggro and its a 100% secure wipe so keep that in mind
- On DBS you can use Feint once more to reduce the AoE damage he deals.(its a good spell all rogues should use it when needed)
- You can ToT a Hunter or any other RDPS when the beasts come, to help them kill it faster
- You can stun the beasts but keep it as a last resort, if there is really a beasts who is causing big trouble don't hesitate to stun it
Now the best part:
You can dodge DBS Mark of the fallen champion by using Vanish. Now this can be a bit tricky since one thing needs to happen, he must pick you as a target for it. So with this i suggest you do the following:
- Enable target of target in the interface section
- Watch out when DBS gets around 90+ Blood power, because at 100 he casts Mark of the fallen champion
Now how do you dodge it?
So when he starts to channel: Mark of the fallen champion and if you're the target, you have about 1.5s to react WHILE he is casting to use Vanish and you will dodge it, he will cancel the cast and he can't use it again because he has no blood power left. Cough* i told you we are cheaters.
Still got the mark? No problem, Feint becomes your best friend, although the effect of the Mark is to constant on you and deals Physical damage, it does count as a AoE spell, thus your Feint reduces AoE damage by 50%, so even if you get it you can still lower the damage it deals and remember the less damage it deals, DBS gets less blood power. Go rogues!
Rotface
- Sprint is your best friend here, you can always reposition and go back after a explosion
- Cloak of shadows dispells you when you use it, so when you get the debuff you can just sprint to the ooze, dispell yourself and go back instantly
- Feint is also good for the spit if you get yourself infront of the spit cast
Festergut
- You can use sprint with spores if you need to run outside to go to the ranged and come back in
- When fester does Purgent blight (the AoE damage Ability) you can use you guess it... Feint to reduce the damage by 50%. Also counts the spore debuff tick damage it deals after it "blows up"
Proffesor Purtricide
- You should save Sprint so that if the Red ooze targets you, you can buy your raid team some more time to kill it
- Feint is also good for slime pools and great to mitigate Green ooze damage on collision
- If you get the choking gas debuff (The reduced hit one) you can use Cloak to remove it, but try to avoid it without this in mind, sometimes you get hit by it and its nice to have Cloak as a backup rather than purposely standing on it or run over it just to be like: Ha! Im smart!. But do as you please
- If the Red ooze targets you, you can use Cloak of shadows on the red ooze if it gets close to you to not get hit and make it re-pick a target, but be careful with this. Its best that you kill it rather then it re picks a target, then you can compromise your melee members to get hit if it repicks and hes close attacking it and dus wipe the whole raid
Combat tip: If the tank positions PP near the green ooze when it spawns, you can use Bladeflurry for extra damage (Talent specific Ability)
Blood prince council
- You can reduce the AoE hit by Shock vortex with feint, same goes for the fire debuff and damage from Taldaram
- Sprint is your friend here if you get misspositioned or need to re position and also run from others when Prince Valanar uses shock vortex
HC ONLY: You can use Cloak to remove Shadow Prison stacks
Blood Queen Lanathel[BQL]
- Feint can be used here on CD, you can use it all the time and not regret it, its a huge heal saver and your healers will be gratefull
- If perfectly timed, you can avoid Shadow swarm from BQL, the way you do it is you get the debuff and it has 2s before it starts to take affect, so in that time you can use Cloak to dispell yourself from it and just keep DPS-ing the boss.
Optional Combat tip: You can use Killing Spree when she starts to run to the center on her before she flys up to avoid the Fear, but this isn't so much of a good advice because you need to hold on KS for so long and have a bit of DPS loss, so its just best to use it on CD. But you have this option if you so desire.
Valithria Dreamwalker
Well here its situational, but you can treat this encounter as a wave of trash mobs. Which means they are vaunrable to CC(Stun, disorient, kick etc...).
The main thing i like to do is mostly wait for the Blazing skeletons to appear and start to dmg them so i can time my CC when he uses Lay Waste, he has a tick before doing actual damage so i get ready on him with my combo points to use Kidney shot when he starts to cast it.(Don't do it before he casts it because if you stun him before he does it after the stun wears off he can cast it, so make sure you are waiting for that moment on the cast). And you can't kick him out of lay waste, you need to stun him or use the blind ability
- If you find yourself 1v1 the Blazing skeleton, pop Evasion so he doesn't hit you
- interrupt the Risen archmage frostbolt when you can and stunning them is also good
- You can cloak the risen archmage frostbolt debuff
- Kill surpressors
Sindragosa
Now on Sindra you have the best thing possible. You can remove Chill to the bone debuff, which (if you don't know) is a debuff that can stack mutlitple times on you and you get it by damaging the boss with your melee attacks. Now the way i do this is i wait to get 5+ stacks of Chill to the bone and i do as follows, if i get more than 7+ stacks (on normal) i will use Cloak of shadows, but there is a chance that even if you have 5/6 stacks that it will wear off, but you need to think like this. If i have 5/6 stacks and the duration left is 4s i will just turn around and wait for them to wear off, so you can save Cloak when it re-appears then stack a bit up again as soon as it gets 5+ and just straight up remove it. Pretty neat a? If it goes over 6+ just use cloak instantly and youre fine, do it regulary till you get your cloak again.
- Sprint can be used to hide behind tombs and such or just running form blistering cold
- Feint can be used here as well
The Lich King
For this fight there isn't alot of tips that i can give you. But i will share the few tips i do have.
P1
- As a rogue you can put anestetic poison and can remove enrage from shambleing horros, but i would'nt advise this since it is really a pain and having a hunter do it is 100% easier for the whole group
- With Cloak of Shadows u can dispell Necrotic Plague from yourself, but bear in mind that it dispels it totally and should only be used if you already phased and Shambling horrors are dead, otherwise pass the plague normally to Shamblings
P2
- You can use Sprint to run back/away from members with Defile or to just hurry back ot the boss
- Using stuns (kidney shot/cheap shot) on Valkyrs is crucial, you can set up a stun rotation with your fellow raiders, but know that you can help out too!
- Tricks the tank on transition for Raging spirits(optimal to have a rotation with some other raider memeber for each spirits, one you do he does second you do third again and so on)
- Using Tricks of the trade during Phase 2 while Val'kyrs already picked their target, on another DPS that is not picked up is a great way to kill Val'kyrs faster. (If Tank has enough aggro on the boss)
And that would be all about the boss encounters!
Combat tip: The talent Blade twisting has a 10% chance to daze the enemy target, this daze also works on slowing the valkyrs which is usefull to know.
5.Just to add a bit more spice to it:
Here are some usefull macros that you can use for your rogue:
1.TRICKS OF TRADE MACRO:
#showtooltip Tricks of the Trade
/cast [target=Playername] Tricks of the Trade
I use this x2 in my macro section so that i can put main tank and offtank, and i also have a third one if needed to boost someones dps which is a bit diffrent then this one.
2.SECOND TOT MACRO WITH AURA CANCEL
#showtooltip Tricks of the Trade
/cast [target=Playername] Tricks of the Trade
/cancelaura Tricks of the Trade
Now the "trick" with this one is that its the same as the one before but with the /cancelaura. I use this one to give tricks to someone, wait it gets proced and cancel it so i don't transfer my aggro to my raid memvber. This is usefull if you want to give a player the 15% dmg increase but not the threat. (And you cancel the aura by pressing the same macro the 2nd time AFTER you activated it), also Affliction Warlocks should be a high priority for Tricks of the Trade damage increase cause they can keep their Corruption up for the whole fight, and they will be thankful for it.
3.MOUSEOVER TOT
/cast [target=mouseover] Tricks of the Trade
You want just to mouse over and give someone ToT? Well there it is.
Auto attack on demand
#showtooltip Sinister Strike
/startattack
/cast Sinister Strike
Now i use this so my character starts instantly attacking, rather then wait for me to actually get in combat. And i gave here Sinister strike as a example, you can change it to Mutilate or whatever you desire for. (Its like a right click on a enemy target you just need to press it)
- I also keep a keybind on Stealth icon, so when i use vanish i can just pressit and exit stealth, much better then to wait to autoattack or use some ability.
6.T.H.E E.N.D
Keep in mind that all of this can be used elsewhere in other raids, World PvE and such. Even today on the newer expansions some of the abillities are still the same and do the same thing for us rogues. I hope that you learned something new about your rogue class and that this will serve you well as it did for me. I made this guide so that people can learn a thing or two, make your playstiyle easier and help their fellow raid team out. This isn't a free ticket on how to become a pro, but in my opinion these tips and tricks will get started right away from being a ordinary rogue to a very classy one. It also takes some practice, don't let yourself down if you can't do all of this immediately, but you can practice it and if you understand what i wrote, then in no time you will get the hang of it im certain of it. As i also mentioned i am open for something i don't know or didn't mention here, also open for suggestions and questions. Enjoy my first guide i will catch you all around. Peace