As stated in the guide:
Weapons:
For combat you should go highly preferable(From the best to worst)
Sword + Sword/Sword + Axe/Axe + Sword/Axe + Axe
Fist + Fist/Fist + Dagger
Mace + Mace
How do we come to this? Is this only true because Havoc happen to be an axe?
Now in a hypothetical world with equal weapons of all types:
5% for an extra white hit:
It can crit, it can procc poison. A white hit isn't exactly a big number, and this does nothing for your ability damage.
5% extra crit:
Works for your white hits, sinister strike, fok, rupture, ks and even instant poison? (not sure about the poison). Also gets more value out of the SS glyph.
This just looks way stronger to me than the extra white hit - especially early on when your crit in general is low and 5% is a big portion to it.
15% extra arp:
Not sure how this works, does this mean we can go to 115% arp with 1400 arp on gear? Or just that we need less ARP on gear to reach the 100% cap?
This also potentially looks stronger than sword/axe mastery.
Any input from expert rogues would be appreciated.