Shouldnt gear with ilvl <271 be repriced on the coinshop as well ? Also will fraction, name and race changes be available for points again ?
'); document.write(''); var yuipath = 'clientscript/yui'; var yuicombopath = ''; var remoteyui = false; } else // Load Rest of YUI remotely (where possible) { var yuipath = 'https://ajax.googleapis.com/ajax/libs/yui/2.9.0/build'; var yuicombopath = ''; var remoteyui = true; if (!yuicombopath) { document.write(''); } } var SESSIONURL = ""; var SECURITYTOKEN = "guest"; var IMGDIR_MISC = "warmane/misc"; var IMGDIR_BUTTON = "warmane/buttons"; var vb_disable_ajax = parseInt("0", 10); var SIMPLEVERSION = "422"; var BBURL = "https://forum.warmane.com"; var LOGGEDIN = 0 > 0 ? true : false; var THIS_SCRIPT = "showthread"; var RELPATH = "showthread.php?page=18&t=307283"; var PATHS = { forum : "", cms : "", blog : "" }; var AJAXBASEURL = "https://forum.warmane.com/"; var CoTTooltips = { rename: true, icons: false, iconsize: 15, qualitycolor: true, overridecolor: { spells: '#839309', items: '', npcs: '#fff', objects: '#fff', quests: '#ffb100', achievements: '#fff' } }; // -->
Shouldnt gear with ilvl <271 be repriced on the coinshop as well ? Also will fraction, name and race changes be available for points again ?
If anyone`d but tell me why people`d stop raiding? What`d you do otherwise, free gear or not? Isn`t the point of this game, even if you`re geared already, to raid after all?
Good job warmane staff. People are just jelous cuz they got their gear already the hard way lol.
Some ppl said good items will break the pve, but no, if someone wants instant gear he can always donate, and many ppl did, still pve lives with full gear.
Oh I dont play LK. Im just basing my honest question off logic. I mean LK was released November 13th, 2008 - October 2010, roughly 2 years. During that time it gained 2 mil player. Now if it took 1.5-2 years to fully geared 1 toon from farming then I would assume that only those who played from the start and lasted till the end would have 1 fully geared toon along with a half geared alt at most, right? (Assuming ppl focus on 1 toon at a time, and if you were to focus on 2 or more, the resources, time included, you have would be divided among all your toons and would probably not end you with a fully geared toon by the end of LK). So you know, it doesnt make sense if it really took 46 days to farm a single piece of gear xD
Also, that's both subjective and very contradictory with what you're asking. You're saying ppl wanna slow farm gear, yet ask for lower time to gain each gear with points so you can gain gear through there faster. You're also not understanding what I posted, I was just saying ppl werent forced to choose between the methods of gaining gear. Heck playing and farming your gear would benefit your points collecting, assuming activity rank works like how I think it will (through play time).
Idle activity wont get you achievements such as Plagueworks or Frostwing Halls so it WILL reduce the effect of multiple accounts.
I said "reduce" ninja-ing, not eliminate it completely.
And these are just ideas which Warmane community can help improve and the staff can consider. They can put a min cap on the items' cost. For eg., if an item costs 25 vp normally, then it cant cost less than 20 vp even after many boss kills. And come on, don't you think if someone cant get his ICC drop after 100 boss kills, then something else is wrong there? I mean, think about it :P
100 was a mere example :P I mean me personally I have crap luck so nothing really drops for me :C
That being aside it isn't right to reduce the amount of people preventing them from obtaining gear via Vote Shop. Simple reason is, what if a person who plays on Cata or MoP wanted to move to Wrath? Say they have 100 VP (which is what cap would be) why prevent them from being able to obtain the gear so they could get into those raids easier?
Also it still wouldn't slow down ninja-ing in the slightest. They will still do it regardless. Adding an achievement requirement won't fix that.
But let's say it could reduce from 25 to 20. In 5 weeks you could have at least 50 points (say obtaining 10 points per week) and you would just essentially be like oooh 5 point discount! I can buy 2 items now! ...oh wait you would still only buy 2 items even if the price wasn't reduced. In fact it would actually make it quicker to obtain even more gear. Hell I highly doubt that the Devs would even implement such a thing especially since the gear is more of a point dump. And since cap would be 100, I am guessing that these 271 gears would be around 70-75 Vote Points. Which is....quite a bit.
I just feel that there could be a better system for it than what you presented. But of course we would need a better idea on how much that gear is going to cost to really make a better system.
I have roughly expressed a similar perspective with what I think are the negative and the positive aspects from OP's feature list. However, your suggestions and their very eloquent arguments do not only represent this perspective, but they also enhance it considerably. I decided to quote your message in this post to provide a sort of tl;dr version for other members. I hope that Warmane's staff takes your suggestions into consideration. I believe without a doubt that having a marketplace under these conditions would improve the overall game-play experience in this server.
dont ask how long, if you dont know by now molten/warmane do as they please when they please, just sit and wait imo, you cant get anything yet anyways as new points have not been reset to singles yet, you will only be on 6 points max at the mo, everything is 10 points anyways so you have another 4 days before you can use the store
If he DID DO a TL;DR he would probably write it as below:
Adding boss kill / achievement requirement will make sure people get a little bit of experience in raiding before getting gear from vote shop. So there wont be a 6k gs ret pala who doesn't move out of the fire in Lord Marrowgar's fight. Everyone would have already faced this from coin donors, but adding an achievement or boss kill requirement before awarding gear like that might reduce this, don't you think ?
Keep in mind I have never donated. (I would if I could) But I highly doubt you need an achievements to equip something you bought from the coin shop. Also everyone by now who plays on wrath have already killed those bosses so it wouldn't matter as again you're adding a requirement that would do 1 of 2 things. Prevent a player from another expansion from coming in and playing and wanting to gear up more or less to help them get into raids faster or you stop new players to warmane on wrath from doing the same. This is why that requirement is pointless.
Also I highly doubt that there is that many people who don't know the fights of say ICC bosses. But what about the players who came from retail and want to play here? Even if they did kill the LK and have the achievements. You also prevent them from gearing up to jump straight into the raiding scene even if they know how bosses work. Cause of these few things adding an achievement requirement for Point Gear does more harm than good. I mean sure some people who are new to wow won't know how ICC works or any Raid Boss of Wrath can be a problem, but if it is their first time EVER they should state such which it doesn't hurt to explain each boss which is where players who have done it can easily take 5 minutes out of their time to explain. So really that kind of thing seems to be a playerbase problem.
Also considering (when I have popped on wrath) People were wanting 5.7k GS + Achieve this shows me even if you have the GS you still can't get in by asking for the achievement. Which at the same time you can if you want start only accepting people who have the achievement. This would eliminate your problem. Again a playerbase problem that warmane should not fix. Well that is how I see it.