@Abra
Hi I tried to count drw aa damage here are my calculations.If you would have time just take a look.
6287 AP and 100% ARP weapon SE (90% arp + 10% blood gorged)
Armor that can be reduced by ARP: (10643+16635)/3 = 9092.66666667
Remaining boss armor :10643-9092=1550.33
% damage reduction from remaining armor : (1550.33/(1550.33+15232.5))*100%=9.23%
100%-9,23%=90,77
modifiers 1.04 (two handed weapon spec),(blood gorged) 1.1 dmg,(blood pressence) 1.15 --
could be also bloody vengeance but I'll test without this - bcs this need to be stacked before rune weapon summon
min drw melee attack 872+(3.7*6287/14)=2533.56*0.9077=2299.712412*1.04*1.1*1.15=3025. 5016/2=1512.7508
max drw melee attack 1309+(3.7*6287/14)=2970.56*0.9077=2696.38*1.04*1.1*1.15=3547.3572 8/2=1773.678764
in game https://imgur.com/a/n19M1
1.First of all we can see drw aa is always the same but it should be rolled for every autoattack right?
2.only 3 attacks because drw is bugging in ebon hold so if you stop attack the weapon will stop attack too.
3.I was carefull with procs-trinkets/bloody vengeance noone of them was procced in the test
4.Drw aa is closer to minimum damage than to max damage it should be just random.
Sorry, been a bit busy lately, I'll take a look at Plague Strike and possibly Rune Strike as well soon.
As to DRW, it is such a ****ing mess that honestly I don't even know how to approach it. There are multiple reports on it already (none of them confirmed though, which baffles me tbh). I don't even know what I could even add by trying to figure that nonsense out.
- Blood Presence, Talents: Two-Handed Weapon Specialization, Improved Death Strike, Blood Gorged, Glyph of Death Strike
Calculations:
83 Boss armor: 10643;
Armor that can be reduced by ARP: (10643+16635)/3 = 9092.66666667
Armor that is negated by the player's ARP: 9092.66666667*(139.96)/1399.6=909.266666667
*139.96 is the Blood Gorged's 10% ARP
Remaining boss armor: 10643-909.266666667=9733.73333333
% damage reduction from remaining armor: (9733.73333333/(9733.73333333+15232.5))*100=38.987592575%
Minimum DS damage: [(5+580/14*3.3)*0.75+222.75]*(100-38.987592575)/100*1.15*1.1*1.04*1.3*1.25 = 429.178968515
Maximum DS damage: [(8+580/14*3.3)*0.75+222.75]*(100-38.987592575)/100*1.15*1.1*1.04*1.3*1.25 = 432.113764457
I'd say it is probably fixed, the few points it's off by is probably due to the boss armor being slightly off.
And now for plague strike:
Plague Strike (Rank 6) 50% Weapon Damage + 189
Outbreak - *1.3%
- Blood Presence, Talents: Two-Handed Weapon Specialization, Blood Gorged, Outbreak
Calculations:
83 Boss armor: 10643;
Armor that can be reduced by ARP: (10643+16635)/3 = 9092.66666667
Armor that is negated by the player's ARP: 9092.66666667*(139.96)/1399.6=909.266666667
*139.96 is the Blood Gorged's 10% ARP
Remaining boss armor: 10643-909.266666667=9733.73333333
% damage reduction from remaining armor: (9733.73333333/(9733.73333333+15232.5))*100=38.987592575%
Minimum PS damage: [(5+580/14*3.3)*0.50+189]*(100-38.987592575)/100*1.15*1.04*1.1*1.3 = 271.156511444
Maximum PS damage: [(8+580/14*3.3)*0.50+189]*(100-38.987592575)/100*1.15*1.04*1.1*1.3 = 272.721735946
Seems to be close enough, I'd say there are no issues, except a visual one: the tooltip is affected by Outbreak the same way in which Death Strike is affected by Improved Death Strike, the bonus damage is displayed as 319 rather than 246 if you put 2 points into the talent.
Ill try to look at Rune Strike at some point, but it is a bit more annoying to test however.