This guide is so bad I can't even imagine how much time it would take to correct it... but I'll try, for the sake of all those who want to be actually good at Arms Warriors.
Unless you're fighting a Paladin, Frost Mage, Priest, anything with high resilience... So basically you'll end up being low on rage after a Charge 95% of the time. That's why you put Improved Charge. A common tactic of rendering a Warrior useless in arenas is just keeping him slowed, kiting him & not damaging him at all, so he doesn't generate any rage at all.
No, they're built around the SMART USE of Overpower in conjunction with Mortal Strike, Hamstring & Bladestorm in order to kill pretty much anything in around 5 seconds.Arms Warriors are built around the use of Overpower.
Glyph of Overpower is only really useful against Hunters and maaaayybeeeee Combat Rogues. All other classes' parry chance is set at 5%.
Most Rogues play with Priests who can just shield them before a Vanish so that they don't get out of Stealth. A lot of Rogues use Corroded Skeleton Key for the same purpose. Most Rogues have next to no trouble with Vanishing and instantly reopening with 1, 2 or even 3 DoTs on them.
All the non-physical arena partners that you will have some MAY answer.And why use Battle Shout some MAY ask. Well who doesn't love extra attack power?
Are you implying that Agility gives Warriors Attack Power?Agility is meant more for Rogues/Hunters/Feral Druid mainly because it doesn't give more ATTACK POWER then Strength. Some people think that Agility is the way to go because of the crit, ATTACK POWER, and armor increase.
Gems
The difference is that the one who stacked Strength would handle low-armored enemies easier & the one who stacked ArP would handle high-armored enemies easier. Since we're talking about PvP, arena compositions & resilience, ArPen is the way to go, period. Even Priests & Rogues have 30% physical damage reduction from armor. Armor is a Warrior's N1 enemy.The only difference was that one was Armor Penetration and the other was Strength stacked.
Pummel doesn't Silence, it Interrupts spellcasting. The difference is immense.if they try to cast another spell, use your Pummel RIGHT AWAY to silence them.
By that time your Mortal Strike would have 2 seconds left before its effect fades, aiming for Unrelenting Assault, Hamstring & MS being on the target before you use Bladestorm and what you said is what makes the difference between a good Warrior & a keyboardsmasher.use your Hamstring again, and Bladestorm.
What does jumping have to do with anything PvP-related, except people jumping on their mounts to exploit the way Charge works and gain an edge over the Warrior himself?No matter what you should ALWAYS be jumping
DebuffCharge, hamstring, rend, mortal strike, bladestorm (also do NOT FORGET TO USE YOUR OVERPOWER WHEN IT APPEARS. WHENEVERRRR it appears, USE IT)
Unrelenting Assault
Healing and magical damage done reduced by 50%.
6 seconds remaining
Applied on the target when successfully landing an Overpower on them while they're casting.
/equip #your_one_hander#there is a macro that lets you switch your 2h Weapon to 1h weapon and a shield to reflect spells WHILE IN COMBAT (I will not post the Macro until a GM or a staff member says it is okay to use).
/equip #your_shield#
/cast Spell Reflection
Macros are essential for every player who intends to go above 1.5k rating (...on retail and 2.2k rating on Molten). Switching weapons during combat is totally normal ever since this game exists.
ORLY?!Arms Warrior versus Rogue - The rogues plan is to stun you as much as possible.
How about PvP trinket, Second Wind, Diminishing Returns?
Mindblown...use your Berserker Rage, to make yourself immune to sap, fear, and stuns
Berserker Rage has never had anything to do with stuns.
Who cares they can use Avenging Wrath at start, then use Repentance (that sap-like move, remember?) & heal up unless you use Berserker Rage, then stun you and heal up again unless you use your PvP trinket, then bubble & heal up yet again unless you use Shattering Throw, which requires 25 Rage and has a 1.5sec casting time... who cares, right? And ArPen has nothing to do with Hand of Protection or Divine Protection, both of which can be dispelled by a single Shield Slam... or a Priest... or a Shaman... or spellstolen by a Mage.Arms Warrior versus Paladin - Paladins are not that bad also. Sure they have their infinite amount of bubbles but who cares right ? Because Warriors have Shattering Throw...If you do NOT know what that power is, please a take a minute to read it =)...If you have ENOUGH Armor Penetration you can break their weak bubbles.
LMAOIf they bubble, use your Shattering Throw. But make sure its that Full Immune bubble.
A pro Ele Shaman will always beat an Arms Warrior, no matter the skill of the Warrior. As you continue your "testing", you will sooner or later come to this conclusion, I assure you.If you have a good counter for a professional Elemental Shaman, I would like to hear it, and I will post it up here, and I will give credit to you.
Take 1v1 fights in WoW like dancing: one always leads and acts and the other follows and reacts. With the exception where the Shaman will insta-Ghost Wolf out of your Bladestorm or just heal through it, the part where the Warrior leads ends with...
...Charge.
Normally, a pro Destruction Warlock can turn a Warrior to ashes with little effort, but I have yet to meet one such on Molten.Normally the Warlocks are Destruction, so they are not to difficult to kill.
Since patch 3.0.x Vampiric Embrace is a self-aura, rather than a castable debuff. When was the last time you actually played with or against a Shadow Priest? More than 2 years ago I presume. A Shadow Priest will always save his/her Dispersion ability for Bladestorm. If (s)he doesn't, then (s)he's either very stupid or very undergeared not being able to withstand the damage you're dealing without Bladestorm.When you fight a shadow priest, try your best not to let them get Vampiric Embrace on you [...] then unleash your damage.
Uhm, so Boomkins or Ferals? The heal ferals get through critting is negligible. What you mean however is Predatory Strikes, which has nothing to do with critting, but executing finishing moves instead.Arms Warrior versus Boomkin Druid - A feral druid is similar to a rogue, pretty much the same counter. The only difference is that you have to DPS them hard and quick. If a feral druid gets a critical hit, they got a free heal. They can use any heal they want instantly on themselves. So dps them hard.
Or just use Piercing Howl and wait for an Overpower proc from Taste for Blood, since it cannot be dodged, blocked or parried... You mentioned using Glyph of Overpower at the start, why running back instead of just spamming Overpower then? It's the only effective application of this glyph anyway.when you see the hunter use parry move, run back
Apology accepted. A good Mage, UH/Frost DK or Boomkin will always beat an Arms Warrior. I trust your "testing" will lead you to these conclusions as well.I apologize for not having Mage, Death Knight, and Boomkin counters.
It took me one hour and a half, by the way.Also if you see a mistake, please post it so I can fix it.
Please, lock and/or delete this thread! Thank you!