1. May 2, 2016  
    @erbwba21 Thanks a lot mate! Gonna follow your backstab guide!
    As I asked previously, is Honor Among Thieves working or still bugged?

  2. May 2, 2016  
    @erbwba21 Thanks a lot mate! Gonna follow your backstab guide!
    As I asked previously, is Honor Among Thieves working or still bugged?
    Not sure why you want to purposely cripple your rogue, but to each their own I guess. And no, hat isn't bugged anymore.

  3. May 2, 2016  
    Yea no problem! I forgot to mention, that you will be opening with Ambush-Kidney against anyone that is not plate (Warrior, DK, Paladin) Your rotation should be - Garrote (if not possible Cheap-Shot) Backstab-Rupture/Kidney Depending on where and how the fight started. (Hunters you will want to cheapshot to lock their *** down to prevent deterence)

  4. May 2, 2016  
    There's some serious trolling attempts in this thread atleast, finally some life in the rogue section.

  5. Mini necro:

    Do you ever use slice and dice in duels, double dps 2v2s, healer rogue 2v2s and 3v3s respectively? What about expose armor? At least from what ive noticed so far is that for duels and 2v2s you cant really affford to spend 5 CP on it as you usually try to burst or control, not sustain and bar the initial 2 point snd i never ever use it. Same with expose armor.

    But while a usual dance burst is something alike to snd for 2, cheap, dance, ambush, kindey, ambush (if 4 or 5 cp evis), ambush, evis (vs stuff you dont need to silence) can you do snd, cheap expose armor (for 3), dance, dr cheap, ( ambush if you didnt get lucky), kidney, ambush + evis till the end? You lose a bit of energy/damage (basicely 1 ambush for another cheap) but you are keeping the 20% reduced armor on the target for the rest of your burst sequence?

  6. Mini necro:

    Do you ever use slice and dice in duels, double dps 2v2s, healer rogue 2v2s and 3v3s respectively? What about expose armor? At least from what ive noticed so far is that for duels and 2v2s you cant really affford to spend 5 CP on it as you usually try to burst or control, not sustain and bar the initial 2 point snd i never ever use it. Same with expose armor.

    But while a usual dance burst is something alike to snd for 2, cheap, dance, ambush, kindey, ambush (if 4 or 5 cp evis), ambush, evis (vs stuff you dont need to silence) can you do snd, cheap expose armor (for 3), dance, dr cheap, ( ambush if you didnt get lucky), kidney, ambush + evis till the end? You lose a bit of energy/damage (basicely 1 ambush for another cheap) but you are keeping the 20% reduced armor on the target for the rest of your burst sequence?
    Slice N Dice is great to use up CP which you otherwise cant utilize. Some trinkets, you blind him and he got 3 CP for example on him. Reopening would provide you with 5 CP either way, so using those up while you restealth is perfect and worth it. Assassination would be an entirely different topic, but for sub it isnt worth using as a main part of your damage output.

    And expose armor is pretty much garbage, you can throw that off your bar entirely. Unless you wanna do some uhhh so fancy expose openers without breaking sap, but outside of being fancy its a pretty much dead combo point utilization.

  7. Stopped reading after "stack arp".Why would you ever do that?


  8. why ppl seem to prefer sindragosas cruel claw over rimetooth pedant? i mean crit is more important than haste as a sub.
    Perhaps its just a GS thing :D

  9. Sry I'm just starting out, but why not use some points for dual wield specialization? It seems like powerful talent.

  10. Can someone help me i can't make up my mind xD Im really not sure to put 2 talents in Heightned Senses, or 2 in Master of SUB. Because im Undead and im having sometimes trouble catching up Human rogues in arena , but that 8% bonus dmg is nice imo idk ....

  11. I would put htme into Sub, how often do you really face rogue anyways.

  12. Should I use eviscerate during shadowdance or try to get more ambush/other spells lik ekidney etc?

  13. Can someone help me i can't make up my mind xD Im really not sure to put 2 talents in Heightned Senses, or 2 in Master of SUB. Because im Undead and im having sometimes trouble catching up Human rogues in arena , but that 8% bonus dmg is nice imo idk ....
    I see most rogues using master of deception adn h. sences.

    p.s. Im human
    Edited: February 13, 2017

  14. Your introduction, I believe is somewhat debatable.


    There are various ways that anyone can play a Subtlety rogue, but based on your overall spec you really have me confused as to what your going for.

    Firstly, There are two ways to play Sub,
    A( you play a burst focused
    B( you play a control mage (but not a mage, just a term I suppose)

    You seem to be mixing the two of them, thus confusing me. You can take points from both play styles, however you either need to spec specifically for 1 or the other, changing you specs depending on where and what you want to achieve at that moment.
    Are you going to be focusing on 1v1? 2v2? 3v3? world pvp? all of that depends on your spec, its hard to be efficient when you are trying to combine all of them into 1, you just cant really do that efficiently.

    For example:


    Well, your somewhat correct, but your missing some points.
    http://wotlk.openwow.com/talent#fhe0oZhZebfbhMddVzAfRt

    That is what a 100% control mage rogue looks like, the focus is not to do damage but to prevent and completely lock down and make the target useless. Control rogues in 3.3.5 are basically only good in 5v5 comps, which you rarely ever get to see them anway.

    A control rogue does not bleed the target, they have no use for improved bleeds, and they use every trick and stun in the book to pin you down and keep you where you do not want to be in a fight which is going to 150% completely piss you off. It does not matter if you have 3 trinkets, you will not be able to escape without a peel. Your poisons of choice are Wound/Mind-Numbing applying your waylay whenever the debuff is not on the target.

    Your glyphs would be - Cheapshot, Garrote, + probably Prep for kick resets/dance resets.

    You do not need Initiative, your hemo/backstab/party criticals will generate more combo points then that buff will which is another reason that you confused the **** out of me putting 1 point into HaT and say its a combo point generating spec.



    Dude, no its not! You either want to cast bleeds or you do not, and the basic overall spec says, I do not want to bleed the target. The main problem with Sub-Ambush/Backstab rogues in TbC, was that it was not viable vs plate/mail and it could not be viable half *** specing into those skills. You either used backstab ambush or you did not.

    Things were changed in WotLK, they gave sub, specifically Backstab + Ambush the ability to ignore armor, making that **** powerful and very viable, thus making old sub terrible to play unless you were playing a control rogue, hemo was not a valid skill because backstab did twice as much damage + 3rd poison proc.

    I feel like you know what your talking about but at the same time I do not. You are trying to combine both of the spes but you just cant do that, you miss out on so many things that are important to either or. I could literally sit here for hours typing about both sides of the spec path but I really do not want to get that in depth.

    http://wotlk.openwow.com/talent#f0xfoxZZjbfbhMdbVzArot

    That is what Backstab rogues looks like. With those talents you can merc anyone, anytime, and where in 1v1, 2v2, 3v3,5v5.

    You have to ask yourself, what can I kill that with in a burst? The answer is anything that is not plate or mil. Since your improved bleeds are built into that spec, it is naturally good against plate.

    Then you have to ask yourself, why is plate mail so difficult? Because they are ****ing tanks and tanks are supposed to be unkillable. So you have to put your remaining points where they will be useful against your weakness. My weakness would have to be plate, mages are very simple to kill, you just have to play around and get them to use all their defensive skills and then once you do that you shadow dance.

    http://wotlk.openwow.com/talent#f0xfoxZZjbfbhMdbAzAfot

    So that is where I put my remaining talents, I really wish I had more to put into Filthy tricks. I see most rogues skip Master of Subtlety in favor of something elts and I just laugh, because 10% damage buff is like haha how can you not want that. Its also a shame you cant get Ghostly strike, but I suppose you could just take 1 point out of Relentless Strikes in favor of more defense.

    Your stat focus for the backstab build, would be Crit > AP > everything elts.
    Your burst relies on crit, I remember hitting 80% crit back on live and literally nothing like the feeling of 5-6 ambushes crit in a row. However your backstab crits are what are crucial making crit the most highly valuable stat a sub rogue could ask for.
    AP is next, due to increased Rupture + Garrote damage.

    When you fight plate you usually always want to open Garrote + Rupture. Applying both of those bleed effects will be #1 Priority when fighting. You do not want to open up with your Shadow Dance, as most plate/mail are tank and will just pop their defensive/parry cooldowns making you waste your cooldown. This is why you open dual bleed, getting them down to half health making them burst their cds and then you vanish/reset. Any other way will not work.

    I would like to note, that under your arena partners, a Death Knight would have to be one of the most underrated partners a rogue could ask for, specifically one who knows how to shut down a healer with +exceptional skills, as that will be your focus for fights.

    For those of you who look for a little more excitement in your arena groups, I would suggest the following -

    Rogue + DK
    Rogue + BM Hunter
    Rogue + Rogue

    Rogue + DK + BM Hunter
    Rogue + DK + Ret Paladin
    Rogue + DK + Warrior
    Rogue + Hunter + Ret Paladin
    Rogue + Hunter + Warrior
    Rogue + Rogue + DK
    Rogue (control rogue) + Rogue + BM Hunter
    Rogue (control rogue) + Rogue + Ret Paladin
    Rogue (control rogue) + Rogue + Warrior

    Anyone can go into arena in 2v2 or 3v3 with a Healer comp and get to 2k rating. The fights last for 5-10 minutes and the good ones are over in 30 seconds. It gives you time to fix your mess ups, oh well did not get the kill this round of cds, lets wait another 3 minutes and try again.

    Those who can go into fight with 3 dps and win requires much more skill and coordination as fights will be over within moments.
    Thanks. But I think Ill put 2 points in filthy tricks more than in H. senses

First ... 311121314 Last

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •