1. should o get the haste enchant from engineering? 340 for 12 seconds?
    Yes, get it. Its equal to something like 68 passive haste/0.20%. Totally worth it, if you combine it with Bloodlust/Heroism (and troll/orc racial) it becomes a great cd for ap gemmed or those that are still getting geared.

  2. The guide is overall decent, although there are certain things that could be changed, these would only make small and barely noticeable increases. The most important of these things however, and by far the most game-changing is your priority system.

    Feral Spirit --> Shamanistic Focus [2 Piece T10 Bonus] --> Stormstrike --> Fire Shock [if no DoT] --> Earth Shock [if Fire Shock DoT up & Stormstrike buff up] --> Lightning Bolt/Chain Lighting [if 5 Maelstrom Weapon] --> Fire Nova --> Lightning Shield [if using Static Shock talent & Lightning Shield is low on charges] --> Lava Lash --> Shamanistic Focus [Low on mana] --> Refresh Totems [if free GCD & mana allows]
    The list is just way off from reality.

    First of all you didnt even mention Magma Totem's importancy. It's of the highest importancy over everything else. Its a 20 second long DoT that after Melees, Windfury procs and Lightning Bolts does the most % of your total damage done. It is a priority to keep it up at all times, and only refresh it when it's effect is completely done (ASAP after it disappears).

    Stormstrike's damage is so poor, its only use is the utility it provides in increasing the damage from nature spells, it is not in any way a priority over LB or F/E-Shocks, unless the debuff is not up. If this is what you initially meant by putting it basically at the very top of the priority list, you should point it out, as unlike a warrior's Bloodthirst, its not an ability you want to keep off of CD all the time.

    Chain Lightning is a bad ability, its base damage is high but its scaling from stats is horrible. It would result in higher damage compared to LB at gears of around 200 ilvl, but since it cost three times the mana its not affordable at that stage. Its simply out of question, LB is superior in every single target as well as double target enactment. The only possible situation where CL would be better is in multi-target fight with >3 targets (Lady Deathwhisperer's adds, Sindragosa's Tombs, Valithria's Supressers).

    Fire Nova is NOT of a higher priority than Lightning Shield. The reasons are simple: LS is an ability that costs no mana and uses only a GCD to have 9 charges that expend on its own whenever you auto-attack, its something you use once every minute or so. In the end of every recount, you'll see LS does about ~5% of your damage, while FN does (if spammed), only 3-4% of your damage.

    FN's priority over LL COULD be debatable on the contrary, as the DPS increase is only slightly better (~0.4-0.8%) in exchange of the possibility of mana starving (unless in high endgame gears past the avg ilvl of 271 or ~6.3k Gs).

    Feral Spirit is debatable as well, as pets dont scale properly on Molten and the wolves provide a ~200 DPS increase only for the first minute of the fight.


    Also, the ability that gives you mana back on auto-attacks and is a damage booster when in t10 gears is called Shamanistic Rage, not Shamanistic Focus (you might be mixing it with Shamanistic Focus, a passive talent on the third enhancement tier that reduces the mana cost of your shocks by almost half).

  3. Theres a 3rd option to polish a enh build, that get the crit cap.
    you can get more haste full gemming on haste, btw you can get the extra hit you need to get crit cap, and get more Flurry uptime. That means on the same way as haste youll get more dps doing more crit, less misses & more speed since you can get 90-100% flurry uptime.

    about procs
    watch all the time your procs is not the same using cds asap than using it to mix it w (x2 berserk + scale proc + ashen ring + BL), good luck.

  4. Theres a 3rd option to polish a enh build, that get the crit cap.
    you can get more haste full gemming on haste, btw you can get the extra hit you need to get crit cap, and get more Flurry uptime. That means on the same way as haste youll get more dps doing more crit, less misses & more speed since you can get 90-100% flurry uptime.
    Its impossible to get crit capped as enhancement unless geared/gemmed/chanted for it, its not worth the loss of haste.

    Getting more hit doesnt increase your crit cap, it decreases your misses.

    Flurry lasts for 3 auto attacks, taking in consideration your Crit% in a raid goes anywhere from 60% to 70% its already on a 100% uptime, what you're suggesting is a way to have flurry permanently on 3 stacks. Go auto-attack a dummy, you'll rarely run out of stacks, and that is without using any of your abilities and without a raid group.

    More crit doesnt mean less misses, it only means less normal hits.

  5. My recount doesnt say the same...

    Crit cap works pairing crit rating w hit rating.
    It how you cap your crit w hit, not stack crit like stupid, its how you optimize a gear build.

  6. That's because you're interpreting your recount wrong. There's a lot of factors when you do a melee attack. This is what happens when you attack:

    Miss ->Dodge -> Parry -> Glancing Blow -> Critical Hit -> Hit [always fills the rest of the table]

    Lets assume you're auto-attacking the dummy, that you have 20% hit, that you have 26 expertise (dodge disappears) and that you are attacking it from behind (cant be parried, cant be blocked). You also have 60% Crit from external buffs, talents and whatnot. That leaves us with only the following:

    Miss -> Glancing Blow -> Critical Hit -> Hit

    You have 20% hit, the hit cap is 27%, that means you'll miss 7% of your auto attacks. Lets include your Crit now as well.

    7% -> Glancing Blow -> 60% -> Hit

    Glancing Blows are always 24% of your melee DPS, its a set number and cant be reduced by any means.

    7% -> 24% -> 60% -> Hit

    Hit fills the rest of the attack table, its what makes it 100% when not all attacks are capable of being misses, parried, dodged, crits or when Glancing Blows have been covered already.

    7% -> 24% -> 60% -> 9%

    Crit cap works pairing crit rating w hit rating.
    It how you cap your crit w hit, not stack crit like stupid, its how you optimize a gear build.
    No. The so called "Crit Cap" is 76% Crit, that's the number where (if hit capped), all your white hits will either be Glancing Blows or Crits (24+76), your recount will only show "Glancing Blows" and "Criticals", no "Hits" whatsoever, so no, it doesnt work by pairing it with Hit but rather with Glancing Blows.

    Go auto-attack the dummy 1,000 times and test it out.

  7. Miss ->Dodge -> Parry -> Glancing Blow -> Critical Hit -> Hit [always fills the rest of the table]
    On Molten 3.3.5 it's:

    Miss-> Dodge -> (Parry is pretty much non-existant, it's less than 2%) -> Critical Hit -> Glancing Blow -> Hit.

    Go ahead and test it with a class like a feral druid or a really geared warrior, in a raid environment. Glancing blows will be under 24% with enough critical chance.

  8. dragonhero112's Avatar
    dragonhero112
    Guest
    uh if you dont mind me asking what totem should i have on as an enchantment shaman for aesomeness pls reply i need to know


  9. rules

    PVE REQ
    19 % HIT MIN
    STACK AP HASTE CRIT
    ARP 30 % you can have that with full ICC pve gear and use enchant BERSERK EXUCTIONER
    HASTE at least decrease weapon speed to 2.2 wf totem 20 % hero 30 % flurry 30 % so you reach max 0.99 speed
    Crit Enough for pve 30 % + and if you like crit to much add ele talent 9 % more crit chance to get
    And btw you go pve more on totem talents so u make bigger dmg with totems,but 4 parts of santiface will be enough for high dmg
    TOTEMS STRENG 155 AGY(or more with talents)
    MAGMA (in combo with fire nova and ele talents increased dmg of fire totems) Its nice dps
    MANA TOTEM(i prefer mana for that one,but other come in option same)
    WF totem (with talents ofc 20 % meele)

  10. PVE REQ
    19 % HIT MIN
    STACK AP HASTE CRIT
    ARP 30 % you can have that with full ICC pve gear and use enchant BERSERK EXUCTIONER
    HASTE at least decrease weapon speed to 2.2 wf totem 20 % hero 30 % flurry 30 % so you reach max 0.99 speed
    Crit Enough for pve 30 % + and if you like crit to much add ele talent 9 % more crit chance to get
    And btw you go pve more on totem talents so u make bigger dmg with totems,but 4 parts of santiface will be enough for high dmg
    TOTEMS STRENG 155 AGY(or more with talents)
    MAGMA (in combo with fire nova and ele talents increased dmg of fire totems) Its nice dps
    MANA TOTEM(i prefer mana for that one,but other come in option same)
    WF totem (with talents ofc 20 % meele)
    Dude what? 17% spell hit maximum, if you got a spriest/boomkin you can go with 14%. You dont need arp but its not a bad thing to have, never waste points on the WF totem talent, theres enough frost dk's on the server.
    As for weapon enchants double zerking if you have more than 700 haste, zerking + mongoose if you have something like 400 haste and zerking + black magic if you have lower than that.

  11. So if feral spirit glyph is garbage what should i use instead?

  12. dragonhero112's Avatar
    dragonhero112
    Guest
    uh so wat glyphs should i use for my enchantment? pls tell me

  13. PVE REQ
    19 % HIT MIN
    STACK AP HASTE CRIT
    ARP 30 % you can have that with full ICC pve gear and use enchant BERSERK EXUCTIONER
    HASTE at least decrease weapon speed to 2.2 wf totem 20 % hero 30 % flurry 30 % so you reach max 0.99 speed
    Crit Enough for pve 30 % + and if you like crit to much add ele talent 9 % more crit chance to get
    And btw you go pve more on totem talents so u make bigger dmg with totems,but 4 parts of santiface will be enough for high dmg
    TOTEMS STRENG 155 AGY(or more with talents)
    MAGMA (in combo with fire nova and ele talents increased dmg of fire totems) Its nice dps
    MANA TOTEM(i prefer mana for that one,but other come in option same)
    WF totem (with talents ofc 20 % meele)
    This is why most people thinks Enhancements are bad.

  14. dragonhero112's Avatar
    dragonhero112
    Guest
    This is why most people thinks Enhancements are bad.
    i dont care man i just want to put some glyphs in

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