1. [Guide] Enhancement Shaman DPS

    Reasons to play an Enhancement Shaman

    - You provide additional totems for your raid, and therefore, additional utility.
    - 10% Additional AP for the raid
    - Maelstrom weapon procs can be utilized to provide an emergency heal on a raid member, possibly preventing a wipe. I've seen it happen!
    - Capable of providing emergency off-tanking in most 5-mans while a healer combat resses the tank [if possible], or while the group burns down the last few percents of the boss
    - A very involved class. Lots to watch, lots to do, lots of fun!

    Talent Build


    http://wow335.gamestool.net/shamant....00000000000000 - This is a good introductory build with a bit of leg room if you want to move talent points around, mostly depending on your mana regeneration. Let's go over some "maybe" talents, and explain why others are 100% required.

    Improved Shields & Static Shock - Improved Shields is both a DPS and a mana regen mechanics, but only one at any given time. If your mana generation is good, you can use Static Shock and Lightning Shield to provide extra DPS. The reason for this is because most of the time you'd be using Water Shield for the bonus mana regeneration. If you're really having mana trouble, Improved Shields can increase the mana generated by your Water Shield as well. If you have mana trouble, you are free to move the points in Static Shock elsewhere, but i would leave the points in Improved Shields for the extra mana.

    Improved Storm Strike - This is a great mana regeneration mechanic. If you find yourself with absolutely zero mana troubles, you may take a point or two out of this and put it in Improved Fire Nova in the elemental tree for some additional DPS.

    Dual Wield Specialization - You may take a point out of this and put it in Elemental Focus if you feel you have some serious mana trouble. I would highly advise against it, but if you have absolutely no mana in a fight, it's better to miss 2% of the time while constantly attacking than to not attack at all.

    Elemental Fury - Pretty important because half of your damage is from spells of this nature. I wouldn't move points from this.

    Improved Fire Nova - Once your gear starts to shape up and mana is less of an issue, you should move one point from Improved Stormstrike and Shamanistic Focus into this for the extra damage.

    Class Analysis


    Windfury Weapon is the flagship weapon enchant for Enhancement Shamans. On Molten, you don't have an internal cooldown. As a result, you should use Windfury on both weapons.There's almost no reason to not use Windfury on both weapons.

    Flametongue Weapon - Don't use it. Windfury is bugged in a good way on Molten, so there's no point in using Flametongue.

    Lava Lash - A simple instant offhand attack that deals a good amount of fire damage. This is fancy because it completely ignores armor. Yep. 100% Armor Penetration. Does bonus damage with Flametongue Weapon on your offhand, but extra Flametongue damage is outweighed by extra Windfury damage.

    Stormstrike - A fantastic ability that damages with both of you weapons at once. It's not normalized like most attacks, so if your weapon has higher top-end damage [e.g, is a slower weapon] Stormstrike will do more damage. It procs Windfury and Flurry. It increases the damage of your next four nature spells. Use it. A lot.

    Flame Shock - A true min-max ability, this will give you a marginal DPS increase, but an increase is an increase. Using this without clipping the DoT it puts on your target will be a DPS increase.

    Earth Shock - When Flame Shock is ticking on your target, you'll want to use Earth Shock as your shock of choice when it comes time to use one. It does great damage and is extremely efficient if you have Shamanistic Focus.

    Maelstrom Weapon - A great talent that you picked up at the end of the tree that you absolutely need. Each stack reduces the cast time of your next spell by 20%, up to 100% at 5 stacks. It can be used to get off an emergency heal to save the raid, or can be used to increase your DPS. Usually it will be the latter. Chain Lightning will provide more damage than Lightning Bolt in the earlier stages, but Lightning Bolt scales better than Chain Lightning. IN a single target environment, the ideal spell would be Lightning Bolt at higher gear levels, Chain Lightning at lower gear levels, if mana allows.

    Feral Spirit - Summons two wolves that scale with your stats to provide additional DPS. Not much to say here other than to use this every time it's available.

    Fire Nova - Does good damage, boosted by a lot of your talents, no reason not to use it.

    Priority list

    Feral Spirit --> Shamanistic Focus [2 Piece T10 Bonus] --> Stormstrike --> Fire Shock [if no DoT] --> Earth Shock [if Fire Shock DoT up & Stormstrike buff up] --> Lightning Bolt/Chain Lighting [if 5 Maelstrom Weapon] --> Fire Nova --> Lightning Shield [if using Static Shock talent & Lightning Shield is low on charges] --> Lava Lash --> Shamanistic Focus [Low on mana] --> Refresh Totems [if free GCD & mana allows]

    Stats



    Base Stats

    1. Agility : 1AP + melee crit
    2. Intellect: 1AP + Spell Crit + 15 Mana
    3. Strength : 1 AP

    Secondary Stats

    In the early stages of gear, such as before your hit is capped, you'll want to follow this priority list. The reason for this is because if you don't have a lot of haste, your Attack Power isn't going to contribute as much to your damage. The more haste you get, the more useful Attack Power will be. Haste will always outweigh Attack power, even if it's ever so slightly. Crit past cap will push glancing blows off of the table which increases the benefit of haste and your auto attacks.

    1. Hit Rating to 17%(16% if alliance)
    2. Haste
    3. Crit past "cap"
    4. Expertise to 11 (20 - 9 from talents, 20 is the cap on Molten)
    5. Crit to the "cap", using this formula from ElitistJerks: Maximum Critical Chance (MCC) = 76 – (Chance to be Dodged) - (Chance to be Parried) – (Chance to Miss) + 4.6. If you're behind your target like you should be, Chance to be Parried is 0.
    6. Attack Power
    7. Armor Penetration - Don't be afraid of it.

    Once you have your hit capped, but you still need expertise, follow this priority list. At this point, we assume an average amount of haste is on your gear. At least 10%. If you're under 10%, Expertise overtakes Attack Power. Crit past cap will push glancing blows off of the table which increases the benefit of haste and your auto attacks.

    1. Haste
    2. Crit past "cap"
    3. Attack Power
    4. Expertise to 11 (20 - 9 from talents, 20 is the cap on Molten)
    5. Crit to the "cap", using this formula from ElitistJerks: Maximum Critical Chance (MCC) = 76 – (Chance to be Dodged) - (Chance to be Parried) – (Chance to Miss) + 4.6. If you're behind your target like you should be, Chance to be Parried is 0.
    6. Armor Penetration - Don't be afraid of it.
    7. Hit Rating - until 25%

    Once hit and expertise are capped, you'll just have to follow this order. At this point, we assume your Haste is better than 10%. At this point using Berserking & Black Magic as your enchants will still be more beneficial than dual Berserking. Once you're in the best gear you can get, dual berserking becomes a more feasible option. Mongoose will hold the same weight for much of your career, so it will just be personal preference. Crit past cap will push glancing blows off of the table which increases the benefit of haste and your auto attacks.

    1. Haste
    2. Crit past "cap"
    3. Attack Power
    4. Crit to the cap, using this formula from ElitistJerks: Maximum Critical Chance (MCC) = 76 – (Chance to be Dodged) - (Chance to be Parried) – (Chance to Miss) + 4.6. If you're behind your target like you should be, Chance to be Parried is 0.
    5. Armor Penetration - Don't be afraid of it.

    Glyphs, Gems and Enchants


    Your choice of enchant should be either Mongoose, Berserking, or both. Black Magic is also a great enchant if you don't have an obscene amount of haste. There are a few ways you can use these:

    1- Berserking on both weapons
    2- Mongoose on both weapons
    3- Berserking on one, Mongoose on the other.
    4 - Berserking on main hand, Black Magic on off hand.

    I personally prefer Option 2. Depending on your stats, if you need haste use Black Magic, if you need more attack power use Berserking. If you're relatively neutral, use one of each. If you're at lower gear levels, you'll want Berserking and Black Magic. Black Magic's effectiveness slowly wanes as you get closer to the crit cap. If you're gemming with haste rather than crit, i would advise against using Black Magic. If your crit is over the cap from above, use Mongoose on both weapons. The crit from the agility bonus will reduce the frequency of glancing blows since there's no physical cap here. If mongoose pushes your crit over the cap, use mongoose on both weapons.

    Enchants on the rest of your gear should follow this list, taken from ElitistJerks:

    Helm: Arcanum of Torment
    Shoulders: Greater Inscription of the Axe
    Chest: Enchant Chest - Powerful Stats
    Cloak: Enchant Cloak - Major Agility or Enchant Cloak - Greater Speed
    Tailoring Only: Swordguard Embroidery (25% proc rate, assuming 75 second cd (like the Darkglow Embroidery), average of ~58 AP)
    Bracers: Enchant Bracers - Greater Assault or Enchant Bracers - Expertise
    Gloves: Enchant Gloves - Crusher, Enchant Gloves - Precision or Enchant Gloves - Expertise
    Boots: Icewalker, Greater Assault
    Legs: Icescale Leg Armor

    Should your professions have better enchants, by all means, use them. As far as glyphs go, you have a number of choices:

    Windfury - No question.
    Stormstrike - No question.
    Lava Lash - Single-target
    Fire Nova - Single-Target/AoE, no mana problems
    Chain Lightning - AoE
    Water Mastery - Serious mana problems

    Use whatever minor glyphs you like. For gems, see this excerpt from ElitistJerks below. Personally i prefer haste over crit, however it's your preference. If you have high crit, use crit gems. If you have low crit, use haste gems. Hit is always nice since your offhand can still miss up to 25% hit. Since crits here will push glancing blows off the hit table, the more crit the better once you're past the crit cap. Although haste has a higher stat priority, you'll want to balance crit and haste if you're past the crit cap. A lot of your gear will have haste, so putting crit gems will help you out.

    In general terms, Hit and Crit gems will have the highest return for investment. Shaman that are geared in Sunwell items will probably find that Agility or just AP gems are superior. Simulation is required to find the best fit for your gear.

    [Relentless Earthsiege Diamond] is the best choice for a metagem as it only requires 1 sub-optimum blue gem. However if you have 2 socket bonuses that you want to activate that require blue gems then the [Chaotic Skyflare Diamond] is an acceptable alternative. These gems will scale with your crit rating. The 3% crit damage can be roughly approximated to raise your DPS by 0.03 * Crit Rate. At 30% crit rate this amounts to roughly 1% gain in damage dealt.

    [Thundering Skyflare Diamond] gives 480 haste for 6 seconds. This is your second choice for meta gems as it appears to have a 1 minute cooldown on the proc. Shaman with lower crit rates will benefit slightly more from this gem over the RED and CSD.
    Please post a civil response if you would like to suggest an amendment to the guide.
    Even if you're right, if you're a douche about it, i won't add or remove it from the guide.

  2. Since you cannot use Ghost Wolf indoors on 3.3.5( u can in cataclysm), there is aboslutely no single reason to put talents in it.

    Since haste>ap as u pointed yourself, Berserking + Black magic> 2x berserking.

    On molten anything above 20 expertise will ensure that u wont have dodges and parrys on ur attacks so u dont need 26, but less.

    As from 3.3 Fire Nova should be used.

    Use flame shock only if u have EOF totem that increase your haste from flame shock.

    Since WF doesnt have ICD here its better to use 2x WF than WF+FT. And since you are going to use 2x WF ideal glyphs are Glyph of Windfury, Glyph of Stormstrike and third by choice.


    This is retail guide and u copied it from some guide on google. IF you want to write guide about enhancement shaman on molten then first play with it here.

  3. Since you cannot use Ghost Wolf indoors on 3.3.5( u can in cataclysm), there is aboslutely no single reason to put talents in it.

    Since haste>ap as u pointed yourself, Berserking + Black magic> 2x berserking.

    On molten anything above 20 expertise will ensure that u wont have dodges and parrys on ur attacks so u dont need 26, but less.

    As from 3.3 Fire Nova should be used.

    Use flame shock only if u have EOF totem that increase your haste from flame shock.

    Since WF doesnt have ICD here its better to use 2x WF than WF+FT. And since you are going to use 2x WF ideal glyphs are Glyph of Windfury, Glyph of Stormstrike and third by choice.


    This is retail guide and u copied it from some guide on google. IF you want to write guide about enhancement shaman on molten then first play with it here.
    THis is not a retail guide, i wrote this myself. I haven't played wotlk shaman on here for a while since i've been playing the cata servers, so i did my best to recall from playing here. I'v e always played enhancement shaman. Berserking is also competitive because it has more AP than black magic does haste, so at later gear levels Berserking or Mongoose would be better. Later on when you get gear that needs haste, Black Magic would be better on the OH. If you have a lot of haste and are gemming haste, you don't need Black magic.

    The ghost wolf i did miss.

  4. Now i have better gear, very close to BiS Enh Shaman, only weapons (lk25 & gloves from valith25 i wath i need) and i switched from Both berserking to 2 Mongoose. ive increased my global dps a bit. why?

    1st Agi from proc helps you to get more crit. If youre stacking haste why do you have an enchant that gives AP?.

    Now my best dps is 14k on DBS25(missing some buffs,maybe i can pull 1k more or is every thing is perfect 3k+ with hit cap) I think is pretty aceptable dps, still far from a top dps class.

  5. not enought yellow gems in the server atm to re spect...

  6. Now i have better gear, very close to BiS Enh Shaman, only weapons (lk25 & gloves from valith25 i wath i need) and i switched from Both berserking to 2 Mongoose. ive increased my global dps a bit. why?

    1st Agi from proc helps you to get more crit. If youre stacking haste why do you have an enchant that gives AP?.

    Now my best dps is 14k on DBS25(missing some buffs,maybe i can pull 1k more or is every thing is perfect 3k+ with hit cap) I think is pretty aceptable dps, still far from a top dps class.
    The agility and attack speed increase from mongoose is what's helping you. The crit from the agility in mongoose is probably pushing glancing blows off of the hit table too which would increase your dps. Coupled with attacking faster, mongoose will be your ideal enchant.


    Theres no crit cap on molten, just saying, since crit over the "cap" pushes the glancing blows off the hit table, which is prolly why at high-end gear crit from mongo MIGHT me better than ap or haste.
    I do not play a shaman, so I might be wrong, but I noticed that alot of their dps is from auto-attacks, which would mean that removing glancings would be a pretty big deal.

    If any end-game geared shammy has alot of gold, gemming for full crit and testing dps could be a cool experiment.
    Did not know there wasn't a crit cap. I'll be sure to edit that out.
    Did some testing on a sim with more crit than the cap, factoring in less glancing blows. It showed a pretty large dps increase. Thanks for making me check that.

  7. Kaeriuchi's Avatar
    Kaeriuchi
    Guest
    Would Glyph of Fire Nova suffice as the third major glyph?

  8. Would Glyph of Fire Nova suffice as the third major glyph?
    Yes. The reduced cooldown will help your damage but will make your rotation a bit more hectic. If you don't have good mana regneration i wouldn't use the glyph because it will eat up your mana quick. Added that to the glyph section.

  9. Im very Shamanistic Rage dependant. when you know how to time it, mana is not a problem.

    This build is only for shamans with good gear (5.5k gs) cuz you will regenerate mana proportionally to your attack power, means if you can fill all your mana in the Shamanistic Rage time youre ok.

    Build: http://armory.molten-wow.com/calcula...00000000000000

    Common Glyphs:
    Glyph of Stormstrike
    Glyph of Windfury Weapon
    Glyph of Feral Spirit
    Glyph of Astral Recall
    Glyph of Water Walking
    Glyph of Water Breathing

  10. elstiffmaister's Avatar
    elstiffmaister
    Guest
    Now i have better gear, very close to BiS Enh Shaman, ...
    Up to now i havent seen ONE Enhancement BiS guide for non-donor.
    It'd be nice if u could post one, as it's like ur guide is incomplete without at least one link to a BiS list

  11. Up to now i havent seen ONE Enhancement BiS guide for non-donor.
    It'd be nice if u could post one, as it's like ur guide is incomplete without at least one link to a BiS list
    Whats the difference between donor and non donor now that all content is available?

  12. Sagarmatra's Avatar
    Sagarmatra
    Guest
    Why does every guide here tell me to use DWS while it doesn't even work?
    and Nynaeve, most ppl are too bad to do HC stuff.


  13. Up to now i havent seen ONE Enhancement BiS guide for non-donor.
    It'd be nice if u could post one, as it's like ur guide is incomplete without at least one link to a BiS list
    BiS can be determined from the stat priorities. I don't support BiS lists because BiS depends on how you play. Especially so with an enhancement shaman.


    Hi, I have Whispering Fanged Skull and Comet's Trail. Which trinket should I replace Herkuml War Token ?
    If the WFS puts you over the crit cap, use it. If not, use CT.


    Im very Shamanistic Rage dependant. when you know how to time it, mana is not a problem.

    This build is only for shamans with good gear (5.5k gs) cuz you will regenerate mana proportionally to your attack power, means if you can fill all your mana in the Shamanistic Rage time youre ok.

    Build: http://armory.molten-wow.com/calcula...00000000000000

    Common Glyphs:
    Glyph of Stormstrike
    Glyph of Windfury Weapon
    Glyph of Feral Spirit
    Glyph of Astral Recall
    Glyph of Water Walking
    Glyph of Water Breathing
    I'll test this out and add it if it's good.

  14. Really nice guide Bandy. I have been playing with enhancement for a couple of months, I'm currently 5.93kgs, my highest dps was 13.6 on deathbringer, on other bosses its around 11-12k considering the movement. I'm a haste stacker, and I find it's more benefitial than attack power. I still have like some items i need to replace (f.e. trinket from eots, both rings, wrist that is pvp, and I only have 2 T10 sets, offhand from icc10 etc.) but so far I'm pleased with my dps. I don't take improved stormstrike as I find in ICC I'm never oom, in dungeons I run pretty quickly out of mana, but I'm more focused on my performance in Raids not in dungeons.
    Shamans aren't meant to be the top dps, but we bring a lot of buffs.
    I have 25 expertise, which is the value you need to aim for, I had to gem for it and use enchant on hands to get it.
    The glyphs I use are Glyph of Windfury, Glyph of Stormstrike and Glyph of Lighting Bolt. I don't use glyph of fire nova or glyph of feral spirit(pet scaling is not correct on molten) because your priority spells are Stormstrike,L. Bolt, Flame shock and earth shock, fire nova, and lastly it's always lava lash because you go double windfury on both weapons. You should always cast stormstrike ( if it's possible) before L. bolt, because you get more nature damage on your target.
    Enhancement is difficult to master, but you can get used to it pretty fast.
    My character name is Laufi if you want to check out the talents or items and gemming.

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