I recently discovered a program called Blender 6.22a.
This is a model making, editing and animating program...
I later realized that when combined with Wow-Model Viewer- ItÔÇÖs possible to export the WoW models and import them into Blender where you can edit, animate and do a ton of vrazy things with them.
This COULD take months- ItÔÇÖs a complicated program and as I post my progress I would greatly appreciate any tips / tricks from anyone who has USED the program(s) I name below.Goal:
I wish to EVENTUALLY use this program and a few others (I will name along my path to progress) to create a ÔÇÿsweetÔÇÖ machinima.
---------
This is my character in-game; little undead Corpse mage. I will start with her...
1st thing to do is to mess around with Wow-model viewer, gear your character; export them using (wavefront.obj) and import them into Blender 6.22a; which looks something like this...
She look's 'boxy' because when you import the model- it 'breaks.'
There are to many vertices, I will need to manually remove them one by one.
Thank GOODNESS for 'low poly' count of WoW models.
More on this later...
Tips and tricks would be greatly appreciated.