1. Hi guys! LIttle background about me, so i have been here 8 years now as of this update. Raided with a bunch of the best guilds this server has had to offer, done 0 buffs, solo healed 0 buffs, been a part of all the realm firsts minus ToC on the old Ragnaros and Deathwing servers so I have had a lot of requests in and outside the game to finally share some of my druid knowledge with the Warmane community for some time now. Well I finally got the chance to do so!

    I hope this guide helps you with all your questions and if you have any feel free to hit me up in game or hit me up on discord at here where we also discuss other theorycrafting for other classes as well on warmane from some of the best players around the server. You can also find my current spec here.

    Note: This guide will not cover healing at lower levels of gear or a fresh lvl 80 druids (although they i do have guides for those on my youtube) this is for those of you with decent to great gear. I will NOT be covering a 10m normal or H healing guides. THIS GUIDE IS FOR 25 HEROIC MODE HEALING ONLY. 25man modes offer the highest gear and difficulties and that’s what this guide will be covering.

    I highly suggest reading this guide carefully and thoroughly as it will answer a lot of your questions but you can also check out my resto guide right here as well as many other videos on my youtube channel involving resto druids.


    Breakdown:
    1. Breakdown and abilities of our class
    2. Stats and Priorities
    3. Specs
    4. Healing spells and breakdown
    5. Glyphs
    6. Gear + Enchants
    7. Gemming
    8. Common Questions and current bugs
    9. Macros, Addons and Tricks



    Druid Abilities:

    Druids have some of the most unique things to offer others that are class specific in the game such as:

    We are the only class with Rebirth (battle rezz)


    We have one of the most powerful mana regeneration abilities in innervate

    We are the most mobile healers in the game.

    Revitalize is a great reason to use druids to give energy to your dps

    Pulled agro with healing on ads that spawned? Shadowmeld! Also comes in handy for many things in Warmane such as combat bug.

    Druids can easily shapeshift in and out of forms to remove slowing effects which is great for bosses and mobs.

    We are the only class that can play all 4 aspects of the game: Melee damage, Ranged damage, Tank, and Healer.

    These things alone make a resto druid or any druid for that matter essential to a raid composition in order to fill many roles.

    Stats and Priorities: I will do these in order of importance…

    -Haste-
    This is by far our most important stat to get capped before we start pouring on the spell power. Why Is this you ask?

    The reason why it’s important to get haste capped is simple. It allows us to cast rejuvenation (our best heal) as fast as possible in game. The game has a built in 1 second global cool down or GCD. That’s the reason why you cannot spam your instant cast spells as fast as you can spam them. All casters have a built in base 1.5 second cooldown in order to get our rejuvenation down to 1 second you will need 735 haste with 5/5 gift of the earth mother (Gotem) and 3/3 celestial focus (CF). Without the 3/3 in celestial focus you will need a haste rating of 856. For instance let us say you are a druid who can only cast rejuvenation every 1.5 seconds vs. a druid who is haste capped and can cast 1 every second. After 6 seconds you have casted a total of 4 rejuvenation’s vs. the haste capped resto who has casted 6.

    The two haste specs (735 and 856) are only soft spec caps. To be hard capped we will need the following: a shamans 5% haste totem, and either improved moonkin form or a swift retribution in our raid composition.

    The totem and either of the latter talents will provide us with enough haste in a 25m raid to be hard capped for 1 second rejuvenation’s. It is important to remind your raid leader in order to maximize your healing that you will need these buffs.

    -Spell Power-
    Spell power increases our healing the reason why this becomes so important is because most of our healing is done through hots (healing over time spells) and we want these to hit as hard as we can

    -Spirit-
    By far our third best stat. With Improved Tree of Life any spirit we have 15% of it is converted to spell power. Not only is that great but spirit is also great for our mana regeneration.

    -Critical Strike Rating-
    while crit is good for those player rolling tier 9 gear it becomes not as good as haste at the higher end due to the fact that haste is more important and a better pick up gear wise. Once you reach the haste cap however crit should be something you aim to pick up for those rare times that you find yourself casting a direct heal. Do not gem for crit, simply after hitting haste cap gear for it.

    -Intellect-
    Increases our mana pool and is a small increase to crit as well. Other than what comes on your gear do not go around stacking for it.

    -MP5-
    While it may look good looks can be deceiving. It gives us no benefit to spell power like spirit does and it does not scale with certain things for us.


    Specs:

    735 haste cap spec



    856 haste cap spec



    Which spec is better and why?

    Well as you can see by looking at the talents rolling the 735 spec allows for less talents into the restoration tree. While some people may say well “those are just useless talents” they could not be further from the truth. Everything in the 856 spec is meant to maximize all our heals even for those rare times when we find ourselves casting direct heals. Let’s break down a few of the talents used in the 856 spec compared to the 735 spec….

    In the 856 spec:

    -Living Seed-
    Great for those times when you direct heal a tank or use swiftmend on him. This acts like a earthshield from a shaman. Not that you will be spamming a tank all day with this but when you do it is a nice bonus heal to have.

    -Natural Perfection-
    This talent provides you with more crit for those times we do direct heal and since there is nowhere in the talents to pick up more spell power or haste it is a good choice.

    -Empowered Touch-
    A great addition for our best hard hitting direct heal, nourish. Also good if you are running the glyph of nourish

    Both specs use....

    -Revitalize-
    In just reading the talent you can see why its such a great pick up. Both our top 2 heals proc it so it’s a no brainer why it should be a MUST HAVE. Great way to keep your dps up and give them more mana,energy,rage, and runic power. Rouges, Feral Druids, and Death Knights really rely on this to push their dps to the max. Also great on the abomination on professor putricide encounter as you can give him more energy to slow oozes.

    The 735 spec:

    -Brambles-
    ok yes you have to waste a point to get to celestial focus and brambles is the only viable spot to most people. It’s a waste of a talent point to get to celestial focus, you can put this point into anything in the balance tree if you wish.

    -Natures Grace-
    This talent is for direct healing fights only and for those not at either of the haste soft caps. It is needed only at the 735 soft spec to reach celestial focus. DO NOT USE THIS IF AT 856 HASTE OR MORE. A lot of people put points in here thinking this is a great thing to have even after they reach the 856 haste cap…
    Read the talent carefully. This becomes 100% chance at 3/3. Then try it out when you’re at the 856 haste cap outside of a raid. At my current haste (865) my nourish is at a 1.08 second cast. Remember you cannot go below a 1 second GCD. So in reality when Natures Grace procs and you cast a direct heal your only shaving off .08 seconds. 3 talent points to shave off .08 seconds? It’s a waste since this heal becomes a 1 second cast in raid with all the haste buffs anyways.

    Well what about Regrowth? Well what about Regrowth? It is at a 1.44 second cast time at the 856 rating outside raid. In a raid this drops to 1.1 (if you have the proper buffs) so even in a raid with full haste buffs you’re only shaving off .1 seconds.

    What about healing touch?
    Ill cover this in the spells portion of the guide a little further on.

    Again this is a pointless waste of 3 talent points and considering we don’t do a lot of direct healing as it is because of our other spells being better when it does procs you have 3 seconds to use it and if you’re in an AoE fight you’re not going to stop blanketing just to cast that specific direct heal to shave off .1 seconds on only 1 spell regrowth.

    I see so many druids running this in their specs even after 8 years on warmane and I cannot understand why anyone would be using this talent in 25m raids for the above mentioned reasons.
    So in comparing each other the 856 spec provides us with more healing options/ more power than the 735 spec does.

    -Celestial Focus-
    The pushback effect reduction does not affect our healing spells only damaging spells however the 3% haste is needed to reach the soft cap when running the lower 735 soft haste cap.

    So in comparing the raw power healing to each other the 856 spec provides us with more healing options/ more power than the 735 spec does.

    Healing Spells and Breakdown:

    Most of our healing comes from Healing Over Time spells or HoT’s because of this druids have to think ahead and prepare accordingly to the damage that will be coming up as well as the damage currently dealt out to the raid.

    -Rejuvenation- or rejuv, is our best heal. You want to spray this throughout the raid as much as possible which is called “blanketing” the reason we do this is to anticipate heavy raid damage before it actually starts. rejuv also allows us to cast swiftmend (SM) on targets as well. To get ahead on your healing you will also want to start “pre-hotting” or casting rejuvs right before the encounter starts. If you are running the revitalize talent (as you should be) make sure you try to keep this up almost all the time on any energy based class as it is the on of the spells that gives them energy back minus their own abilities and is a huge dps boost for them and your raid.

    -Wild Growth- (WG) should be up every time is off of CD. It is a very powerful heal and should be cast on raid members standing in a group so that the heal hits its maximum amount of targets. Casting this heal on a targets not stacked up is a loss in healing and does not help your raid. Also procs revitalize.

    -Swiftmend- (SM) should be used on every global CD if there is a player who is at low HP. it is an amazing heal that can hit as hard as a paladins and shamans top heal. ive seen procs in the 30K+ range possible. This is one of our best heals to use while on the move when we need to get a target up.

    -Regrowth- (RG) ) is kind of like our oh s*** spam heal for a burn when heroism is thrown and the raid is taking massive damage and you have something like GTS procd.. Also a great idea to keep this rolling on tanks or players who are constantly taking large amounts of damage.

    -Lifebloom- (LB) should be used with caution. Stacking it should only be done on tanks and other certain times like mark of the fallen champion on DBS and only if you have the mana pool to do so. It sucks up a lot of our mana, use your clearcasting procs to cast mana free lifebloom spells that will give u the mana back effect as well. Good for fights where tanks are getting hit hard such as HLK and they need all the healing possible while your ranged group is busy moving from traps. Also try not to refreshon a target that already has 3 stacks as it will further drain your mana.

    -Nourish- is used sparingly and is another oh s*** heal. Remember it gains bonuses from hots already on the target try to use on tanks only or low raids member who have a hot (healing over time) spell on them already. Another great heal for HLK and any other time you need on demand healing.

    -Tranquility- Party only heals. Good for when your fellow party members are taking large amounts of damage and need topped off fast. Is a great combo for GTS and hero/bloodlust.

    -Healing Touch- STAY AWAY FROM THIS HEAL! It does basically nothing that a nourish cant do. Only good for a natures swiftness macro. The cast time for this spell is what really puts it behind the curve with our usage of it. It is just too long of a cast time for it to be of any real use to us.


    What about the using the glyph of healing touch?

    Getting the glyph of healing touch usually means youll have to put 5 points in naturalist as well. Compared to using the glyph of nourish, nourish has a better throughput. You will also have to account for moving 5 points into naturalist which depending on what points you end up moving around will generally hurt the crit bonus of the heal thus making it even less effective.

    Remember our role is as a raid heal not tank heal not that druids cant tank heal but it is not our strongpoint. Leave that to the shamans and paladins. Rely on your other healers in raid to pick up incoming large chunks of damage on tanks while you focus on the raid. However do not forget situations arise where you may need to heal a person out of range or maybe a few healers are dead. For those times and to get them up fast direct healing is better until the raid damage has become stable again.


    Glyphs:

    These first two are MUST haves for any resto druid in 25m raiding. Our third glyph however is really a tossup of what you think you would like more.

    -Swiftmend- is a must. It saves us a global cd which means we do not have to recast a rejuvenation/regrowth on the target effected by the swiftmend effect.



    -Wild growth- also a must. Hitting one more target with this spell is an awesome effect and really helps healing the raid.


    Possibilities for 3rd slot Glyphs:

    -Glyph of Rejuvenation- ( Not to be confused with Rapid Rejuvenation) adds a little extra healing that may be possible for those who are getting hit hard. I prefer this in pug runs as it seems like everyone is at 50% or below a lot of the fights.


    -Glyph of Innervate- Great for that extra mana regen for both the person you casted it on and yourself. Also acts like having x1.5 vates on yourself when you cast this upon yourself.


    -Glyph of Nourish- Great for fights like HLK or for those times you find yourself spamming bc half the healers are dead or a person just got hit really hard. I would highly recommend using this in progressive content or 0% buff content.


    Why no rapid rejuvenation?



    It is a question I get asked a lot and it has a very simple yet complex answer. It is great for 10 man bad for 25 when we are talking about AoE fights. The glyph can be useful on fights such as DBS and VDW however as there is much less raid damage going on and the damage is more focused on only a few players the entire encounter. It reduces the tick on our rejuv from 18 to 13 (when at 856 haste). Which means you can hot 5 less targets with it before having to refresh your rejuvs. Plus your chances to SM raid member’s drops by 5. This tick drops to 10 with just 5% haste totem and hero popped its down to 9. so additional haste from raid buffs will push this even lower.

    To break it down for you. rejuv when speced into it is an 18 second tick meaning it will hit a target 6 times (every 3 seconds). With rapid rejuv it hits faster and thus cancels out 3 seconds on the timer. Same amount of healing ticks. So the max number of rujuvs you can spam when having this glyph is 15 vs without it 18. That’s 3 more targets you could have hotted up and 3 more targets that could have been used for a swiftmend. rapid rejuv also does a LOT more over-healing in 25 especially on AoE fights which is almost 90% of the icc encounters. It’s useful on H LK only. When Heroism is thrown and you have this glyph your rejuv really gets low timer wise (around 10 seconds depending on your haste). Over healing by large amounts. You want long steady heals on AoE fights not fast hitters. Quantity over quality is what wins the race here and rapid rejuv offers the latter. You want more rejuvs ticking on more players because damage is random. Rapid rejuv again does not work well for that.

    Another post about why RR is not really effective in 25m:

    This makes haste rating lower the time between rejuvenation ticks (without adding new ticks). This leaves healing per cast time of rejuvenation unchanged while increasing healing per second. This glyph is similar to the priest glyph of renew in this way. The value of this glyph depends on the damage pattern of the fight. Some fights, such as Twin Valkyrs, have raid wide aura damage(or any AoE damage fight for that matter) which favors Rejuv/Wild Growth spamming. In such fights, what determines druid throughput is healing per cast time, which makes this glyph not particularly useful. Moreover, if the DPS from the aura is less than the HPS of Rejuvenation modified by the glyph then the glyph can even decrease effective healing throughput and increase overhealing (since the HPS gain from the glyph on one target isn't translating into effective healing due to lack of damage).

    On the other hand, some fights feature damage that is more focused on tanks, and specific targets (for instance Rotface's infection, or Saurfang's mark) Molten is a little different. In such fights druids don't spam as much, and use more targetted healing instead, so healing per second becomes a more important characteristic. In such fights the glyph may be very valuable. Finally on some fights (Anub) you may want to restrict the amount of HPS you do. Such fights also aren't a good time to bring out this glyph. The glyph becomes very powerful in 5 man or 10 man content since it allows druids to blanket the entire group/raid with faster ticking Rejuvenations with little sacrifice of coverage.

    This glyph increases the power of the Revitalize talent on the targets you do rejuvenate (although not on the raid as a whole). If you want to specifically take advantage of the dps gains of Revitalize by concentrating Rejuvenations on specific targets that gain a lot from Revitalize such as death knights, this glyph may be helpful.

    Gear: BiS items are as follows….


    tier 10 4 set
    Head
    Legs
    Hands
    Shoulders

    Non Tier-

    Chest- Sanguine silk robes (Blood Prince Council)
    Neck- Bone sentinels amulet (Marrowgar)
    Back- Greatcloak of the turned champion (Saurfang) or Cloak of the Burning Dusk (ill discuss this later)
    Bracers- Bracers of Fiery Night (Ruby Sanctum)
    Belt- Professors Bloodied Smock (Putricide)
    Feet- Boots of Unnatural Growth (Gunship)
    Rings- Ashen verdict rep --------- Memory of malygos (Reputation and Sindragosa)
    Idol- Black willow (Badge vendor)
    Trinkets- Glowing twilight scale ----------- Althors Abacus (Ruby sanctum and Gunship)
    Weapon- Val’anyr, Hammer of Ancient Kings (Quest in Ulduar)
    Off Hand- Sundial of eternal dusk (Sindragosa)

    Enchants-

    Head: 30 spellpower/20 crit strike rating (Kirin Tor revered)
    Shoulders: 24 spellpower/15 crit strike rating (Sons of Hodir exalted)
    Back - 23 haste
    Chest - 10 stats
    Wrists - 30 spellpower
    Gloves - 28 spellpower
    Leggings - 50 spellpower/20 spirit
    Boots - Run speed/15 stam or +18 spirit
    Weapon - 63 spellpower to a 1H, or 81 spellpower to a staff.

    I usually get a lot of questions about this as well which I will try to cover

    Why is a cloth chest our BiS?- This is before cataclysm and the buff that gave you a bonus for wearing your armor class set. The chest piece offers the highest amount of haste because the pieces such as your chest and legs have higher stats than those of other pieces such as hands or shoulders. This is to maximize your stats to boost your haste from gear and not gems which is a loss in spell power.

    What If I dont have the coins to donate for the Legendary? Look for items with haste spell power first if you are in good enough gear that would keep you close to the haste cap. I would suggest Royal Scepter of Terenas II or Trauma. If you do not have a good off hand then Archus, Greatstaff of Antonidas becomes your BiS. Swapping weapons for certain fights such as swapping to Trauma on LK Frostmourne room is a good idea and it will benefit your raid with the healing it provides.

    Does the mace really do that much healing? Yes! The mace really excels at any AoE healing fight and is great for infest on HLK. However there are some drawbacks. For one you will lose haste when you acquire it compared to some other weapons making you gem more haste and losing some spell power. It also does not stack with others who have the mace, as in you do not get a double shield only 1 shield per mace. The bubble will also be taken off first if you and a disc priest have bubbled the same target so long as you were the one who bubbled the target first.

    Why that 4 set? Why not use the shoulders with haste and the crit chest instead? Because the shoulders have a lower haste gain than the chest does. The chest has a higher set of stats than the shoulders do thus making getting to haste cap easier by choosing the chest pieces over the shoulders for the haste stats.

    Why bracers of the Fiery Night and GS boots over Phaseshifters Bracers and plague scientist boots? What about other bracers in the game? None of the bracers that we would use have a higher combination with any boots or other off set pieces than these two sets so pieces like Deaths Surgeons Sleeves and Bracers of Eternal Dreaming will not be included in this comparison list.

    By doing the math we come out with the following:
    BoFN + GS Boots =
    +186 intellect
    +258 spell power
    +73 haste rating
    +155 crit rating
    +74 spirit
    vs
    PB + PSB=
    +181int
    +250 spell power
    +155 haste
    +148 crit rating

    so they have nearly some of the same stats. yes you will lose a lot of haste. however if you are gemming appropriately and assuming your gear is best in slot you should only
    have to use three 12 spell power + 10 haste gems to get at or slightly above cap depending on which cloak you have on. You should also be able to hit the socket bonus on the GS boots thus giving you an additional 7 spell power since the PSB have a blue gem socket and thus the bonus cannot be hit without using a purlpe or blue gem which would be a bigger stat loss. so including the 15% spirit conversion to spell power the total differences between them are are as follows: BoFN+GS Boots= +5 Staint +26.1 spell power +7 crit rating -82 haste rating

    Why not using Crushing Coldwraith over Bloodied Smock? while the stats look similar minus the change from spirit to crit rating it is easily possible to hit the socket bonus on bloodied smock thus giving you a boost in spell power and when you add in the 15% conversion of sprit into spell power bloodied smock actually has 18 more spell power. Even if you hit Coldwraiths socket bonus it would still fall short in terms of spell power not to mention you would have to gem an additional 12 spell power 10 haste gem somewhere else in your gear.

    Why not used Ring of Phased Regen over Memory of Malyagos?Phased regen has more base spell power plus the added bonus of hitting the socket bonus. Memory does have sprit however and when you add in the sprit 15% spell power conversion and add in full raid buffs the spell power is the same. The MP5 rating on phased regen also is less efficient for mana return in a fight as the 68 spirit will give you more mana return vs the 36 MP5 that phased regen gives you.

    Greatcloak of the turned champion or Cloak of the Burning Dusk?Greatcloak will put you exactly at the haste cap (depending on your proffesions) and offer more mana regen but the Cloak of the Burning Dusk will provide more crit (1.5% roughly and 2 more spell power in form) in fights that last longer and are hard on mana like LK you might want to swap out cloaks to fit the raid set up. If you are in a higher end guild i would recommend Dusk as fights wont last as long and thus mana will not be an issue provided you are casting the correct spells.

    Gemming:

    Your gems should be itemized to help you hit the haste cap while not sacrificing to many to help you stack more spell power gems. For this we use 2 types of gems only minus the meta.
    Reckless Ametrine=+12 spell power+10 haste
    Runed Cardinal Ruby=+23 spell power
    Meta Gem= Ember Skyflare Diamond +25 spell power +2% intellect or Insightful Earthsiege Diamond +21 Intellect and chance to restore mana on spell cast. (you will need a blue/purple gem to hit this requirement to activate however)

    Why no spirit gems? You should not be gemming for mana generation. You should be focusing on haste or spell power to maximize your haste cap or your healing spells. Druids have some of the most powerful mana regeneration in the game. Besides gemming for 2 or 3 spirit gems are not going to have a big impact on your mana return.

    Socket bonuses? NO. Hit them where you can but do not gem all your gear to hit them. Lets say for example the BIS chest I am wearing has a 23 sp gem, 12 sp +10haste, and a 12 sp+ 10 spirit gems in it to hit the bonus of +9 spell power. So that’s 47 spell power+10 haste+10 spirit now lets add in the socket bonus and the 15% spirit conversion to spell power from the improved tree of life talent which gives us a grand total of 57spell power+10 haste+ 10spirit. However lets say your already at the haste cap. Adding that other 12sp+10haste gem just added another unneeded 10 haste. If you had rolled all +23 spell power gems instead your talking 69 spell power.

    Common Questions and Current Bugs:

    Please keep an eye on every bug to do with druids <HERE> and keep them bumped and voted.

    Is there a Rotation that we should use? Yes and no. When healing there is no “real” rotation. A lot can happen that makes a rotation useless. Breaking off to solo heal or to use some cd’s to help a raid member out really prevent any healer from using a rotation. That being said rejuv and wild growth are our bread and butter spells that we should be using most as the proc things like revitalize, our idol, and our tier gear benefits from both.

    What about tier 9? While Tier 9 does make healing H LK possibly a little easier in terms of tank healing, the stats you lose by dropping your Tier 10 is almost 100 across the board (100 intellect, 100, spirit, ect..) this stat loss really begins to show when healing AoE fights. Not to mention most of the tier 9 gear was built around crit due to the set bonuses back then so while it can be effective in 10m content you will also lose a bunch of stats so use it as needed for example if you are the only healer or raiding with another resto druid who is not using the set.

    Is the 4 set Tier 10 worth it? Yes! it does around 8%-10% of my total healing for any aoe fight. The proc helps me to blanket most if not all the raid in any AoE fight. For those who think a 2% chance is low or don’t see it procing enough then you’re not blanketing enough. Every tick of rejuv has a chance to proc the free rejuv.

    Macros and Extras:

    Powershift Macro (all forms) for breaking snares fast and staying in form-
    /cast [stance:1] !Dire Bear Form; [stance:4] !Travel form; [stance:3] !Cat Form; [stance:5] !Tree of Life


    Courtesy of Artsy:

    Nature's Swiftness + Healing Touch (requires two presses if moving)
    /cast Nature's Swiftness
    /cast Healing Touch

    Nature's Swiftness + Rebirth (requires two presses if moving)
    /cast Nature's Swiftness
    /cast Rebirth

    Barkskin + Tranquility
    #showtooltip Tranquility
    /cast Barkskin
    /cast Tranquility

    Flasks: Frost Wrym for increased spell power or Mojo if you find yourself running low on mana.

    A neat trick you can do to conserve mana is whenever your omen of clarity procs is to cast Lifebloom and you will still get the mana back effect from the spell.

    I know a lot of players ask me who should I cast my WG on to maximize its effect? Since ranged are usually spread out I hit them with my rejuvenation’s and hit the melee every 6 seconds with my WG thus covering both groups. If you’re ever in doubt however go stand in a group and cast it on yourself!

    DO NOT refresh HoT’s before the timers expire clipping yourself only hurts your healing and mana. Keep an eye on your timers or whatever you’re using to track your hots on your unit frames.

    What Raid Frames should I use? The debate still goes on to this day. Grid? Grid2? Healbot? Ect. It’s really all a matter of personal use. I myself prefer grid2 for its smooth look and upgraded abilities over grid. Use what is most comfortable to you. You can find these addons I named and get them to work by using wowace, curse, and wowinterface (google search) and searching for previous downloads and getting the last version dated for 3.3.5

    Professions? to get the maximum effect from your professions choose ones that boost spell power or haste such as JC, enchanting, LW, BS.. ect. If you really are about min/maxing your gear drop your gathering spec and go duel professions. Tailoring and jewelcrafting however should give you the max amounts of stats assuming you are using Lightweave Embroidery on cloak.

    What about other addons? fortexorcist for CD tracking and Eventalert to watch for key procs. Clique is a great mouseover addon in conjunction with your raid frames.

    But Funky im low on meters people have a huge issue on warmane looking at meters to compare how they did. HPS will not show you that time you stopped rejuv blanketing to save that one or two guys at low HP or to battle rezz someone. Maybe you had to move somewhere away from the raid to not wipe them and thus were out of range for healing. Many reason why HPS whoring is bad. Comparing a holy priest or a resto shaman or a holy paladin to your healing is dumb. They have different spells and abilites than you do. You can only compare your druid to another druid and even then RNG plays a role. People focus way too much on meters for Epeen score. Unless its an actual competition between two healers of the same class for fun its a dumb argument to make.

    Remember this spec is for raw over all power healing aka min/maxing. If you want heal to your maximum potential then this is your spec and guide. If you wish to tank heal (which druids are not equipped for) i would recommend points into naturalist, getting Rapid Rejuv, and getting the T9 set. However you will not be healing to maximize your full potential. Leave the tank healing to the shamans and paladins. They are better equipped for healing those large hits.
    Hope you all enjoyed this guide! I am always here to help others and answer any questions in game or my discord (link above) i also have been better known for my live stream so you can always ask me there as well.
    Edited: June 5, 2018 Reason: Mercy: Edited in updated content from OP


  2. Hello,

    Could you give me 5 - 10 man talent build ?

  3. Hello,

    Could you give me 5 - 10 man talent build ?
    id go with something like this


    you are going to focus more on direct healing and wild growth wont be a talent you really need to go for. youll want rapid rejuv, swiftmend as major glyphs (the third is still up to you prolly nourish) you may or may not want to hit haste cap as you can use natures grace to better effect.

  4. How Much Spell Power we need for restro dudu?

  5. How Much Spell Power we need for restro dudu?
    As much as you can possibly get (after you have reached the haste cap).

  6. As much as you can possibly get (after you have reached the haste cap).
    this pretty much. however if you are still talking 10man you are going to want more crit if you are using natures grace to help fill in the haste gap. 10m is more about what comp you are running per say without a shaman and his/her haste totem in 10man you will not hit the haste cap i will assume you have a ret or moonkin as well to at lest get their haste effects but if not then again you will be under cap. Dont gem for crit though just wear more crit pieces lowering your haste will effect your GCD cap of course but in 10m its more about getting direct heals out and less overhealing. haste will effect these direct heals but again using natures grace to proper effect should offset haste losses. Again this is also dependant upon which tier set you are using. t9 offers more of a bonus to nourish and gives your rejuvs the chance to crit where as t10 is built more so for 25m raiding with the 2 set revolving around wild growth which again is not something you are going to be using in 10m.
    Edited: July 15, 2016

  7. They say Living Seed proc has been delayed in the changelog, what say you about this "fix" Funky.

  8. havent logged in months i highly doubt its fixed though been broken for 5+ years same issue effecting earthshield and POM so unless those are fixed as well i highly doubt it. one of these days ill actually have to log and test it.

  9. Sorry for off-topic but...
    F-s for Funkymusic #RIP

  10. What's the best place to get addons for the patch 3.3.5a?

    I'm having trouble finding ForteXorcist for 3.3.5a.

    A (safe) link (without trojans or keyloggers) would be lovely.

    Thanks in advance.

  11. What's the best place to get addons for the patch 3.3.5a?

    I'm having trouble finding ForteXorcist for 3.3.5a.

    A (safe) link (without trojans or keyloggers) would be lovely.

    Thanks in advance.
    Try it form here: https://wow.curseforge.com/addons/fo.../files/?page=3


  12. What's wrong with Trauma?
    Well until like two-three weeks ago it was amazing on some bosses in ICC HC, now I only use it when my GTS is on CD and I need it on LK or Sindra HC, rarely ever like before.
    Proc rate seems super low again.

  13. I dont understand why you play chest offset and not the pauldrons...
    The shoulder-item from the T10 set does not provide any haste, but crit.
    As you said, haste should be a more important stat than crit.

    Why shouldnt i take the shoulder-item offset when i can use icc shoulders from valanar, that provide haste instead of crit?

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