Dire Maul is open
AQ is closed
ZF is closed
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After latest research I can proudly say that Black Temple, Karazhan and Mag. Lair are open. Don't know about the rest.
OH BOY! <3 That should be seen!
Is it really?
List of opened raids: http://forum.warmane.com/showthread.php?t=331650
Dungeons and raids without problems
Slave Pens normal/HC - opened. Seems to be OK
Escape for Durnholde keep - opened. Seems to be OK
Dungeons and raids with minor bugs
Ruins of Ahn'Qiraj - only Ayamiss the Hunter is bugged - he can kill you with one shot after paralyze and lash spells
Bugged dungeons and raids
Magtheridon's lair - NPCs are spawned 2-3 at one spawn point
The Eye - trash seems to be OK. First boss bugged, fly path for Al'ar is chaotic
Temple of Atal'Hakar - teleport bug, I was ported to another Temple of Atal'Hakar dungeon without mobs and entrance. Only way out was HS or mage teleport
Edited: June 4, 2016
ZUL FARRAK: 100% workin
STRATHOLME: is workin at 50% only Balnazzar works, other side of city seems closed (all mobs drops ONLY money and no gear/items so mount seems still unavailable)
SERPENTSHRINE CAVERN: 80% last boss is bugged (the bridge is there even if u cant see it https://www.youtube.com/watch?v=xFntFdEGgws ), cant use item to end the "immune" phase. and you cant fish THE LURKER BELOW (it says u cant use here)
EYE OF ETERNITY: 99% bugged, malygos spawns but cant atak it
HELLFIRE RAMPARTS: 100% workin
SHATTRED HALLS: NEEDED THE KEY TO ENTER(!?!?!?) but it works (there's a ****** horderog killin every1 afk there, so you can enter as spirit)
FORGE OF SOULS: 100% workin even if there are 2 spawns for each mob (and boss) seems quest to enter POS is bugged
SHADOW LAB: 100% workin
AUCHENAI CRYPTS: 100% workin
ARCATRAZ: 50% workin, front door is closed u need the key (not more needed since wotlk) but u can skip with logout/login bug, doors before last zone and last boss doesnt open after u kill 2nd and 3rd boss
PS: YOU HAVE ENTERED TOOMANY ISTANCES is the most annoyng part of this
Edited: June 4, 2016
The robot boss in deadmines normal does not work. He is untargetable even after you kill all the trash mobs.
Hello guys anyone was able to complete the kalecgos fight in sunwell plateau? some say its skippable but there is an ice wall before the next boss, any ideas?
Dungeons and raids without problems (maybe harder hits then should be)
Slave Pens normal/HC - opened. Seems to be OK
Escape from Durnholde keep normal/HC - opened. Seems to be OK
Blackrock depths - opened. Seems to be OK
Shadow labyrinth - opened. Seems to be OK
Auchenai crypts - opened. Seems to be OK
Hellfire Ramparts - opened. Seems to be OK
Karazhan - Maiden of Virtue - OK, Moroes - OK, Nightbane - OK, Attumen the Huntsman - without loot?, Opera event - Red Riding Hood - OK
Dungeons and raids with minor bugs
Ruins of Ahn'Qiraj - only Ayamiss the Hunter is bugged - he can kill you with one shot after paralyze and lash spells
Dire Maul East - mobs and bosses spawned 2x at one
Lower Blackrock spire - mobs and bosses are spawned 2x at one spawn point
Zul'Farrak - all bosses and half mobs was spawned 2x at one
Magtheridon's lair - NPCs are spawned 2x at one spawn point, not tested
Baradin hold - we was Baradin hold today and Boss Occu'thar never used spell Eyes of Occu'thar
Bugged dungeons and raids
Dire Maul North - mobs and bosses spawned 2x at one, door after Guard Fengus are locked, door should be opened for Cataclysm. You can't continue without key
Dire Maul West - mobs and bosses spawned 2x at one, you can't disable force field around Immortal. Mage can use blink
Upper Blackrock spire - doors are closed. they should be opened after kill all mobs in small rooms around
The Eye - Al'ar - bugged, chaotic fly path and flying away from melee
Temple of Atal'Hakar - teleport bug, I was ported to another Temple of Atal'Hakar dungeon without mobs and entrance. Only way out was HS or mage teleport
Molten core - Without NPCs
Stratholm - Gate to the Gauntlet part is closed. Should be opened. Service entrance required key to the city. Should be opened without key.
Hyjal summit - you can't start battle, if you click on dialog with Jaina Proudmoore, nothing happened
The Shattered Halls - Gate before dungeon is closed, you can't open gate with key. gate should be opened without key
Ahn'kahet the Old kingdoom - you can't dissable force field around second boss Prince Taldaram, but he is aggroable with lvl 70+ but you can't target him and kill him
Azjol-Nerub - Fisrt boss Krik'thir the Gatewatcher isn't spawned
Bugtracker reports
Baradin hold - Occu'thar - https://www.warmane.com/bugtracker/report/25969
Karazhan - Attumen the Huntsman - https://www.warmane.com/bugtracker/report/25795
Ahn'Kahet - Prince Taldaram - https://www.warmane.com/bugtracker/report/25657
Azjol-Nerub - Krik'thir the Gatewatcher - https://www.warmane.com/bugtracker/report/25971
Edited: June 9, 2016
for "too many instances" just budget... you have... by definition, 12 mins per dungeon (5 dungeons per hour, sliding window) so that means, if you start a timer when you enter dungeon and kill it in 5 mins, you need to spend 7 mins flying around or idling to not be blocked by it