1. May 27, 2016  
    Dire Maul is open
    AQ is closed
    ZF is closed

  2. May 27, 2016  
    After latest research I can proudly say that Black Temple, Karazhan and Mag. Lair are open. Don't know about the rest.

  3. May 27, 2016  
    Naxxramas is open aswell :D

  4. May 27, 2016  
    After latest research I can proudly say that Black Temple, Karazhan and Mag. Lair are open. Don't know about the rest.
    OH BOY! <3 That should be seen!

  5. May 27, 2016  

  6. May 27, 2016  

  7. May 27, 2016  

  8. May 28, 2016  
    Anyone knows if TOTFW is currently opened and working properly?

  9. June 3, 2016  
    Dungeons and raids without problems
    Slave Pens normal/HC - opened. Seems to be OK
    Escape for Durnholde keep - opened. Seems to be OK

    Dungeons and raids with minor bugs
    Ruins of Ahn'Qiraj - only Ayamiss the Hunter is bugged - he can kill you with one shot after paralyze and lash spells

    Bugged dungeons and raids
    Magtheridon's lair - NPCs are spawned 2-3 at one spawn point

    The Eye - trash seems to be OK. First boss bugged, fly path for Al'ar is chaotic

    Temple of Atal'Hakar - teleport bug, I was ported to another Temple of Atal'Hakar dungeon without mobs and entrance. Only way out was HS or mage teleport
    Edited: June 4, 2016

  10. June 3, 2016  

  11. June 3, 2016  
    ZUL FARRAK: 100% workin

    STRATHOLME: is workin at 50% only Balnazzar works, other side of city seems closed (all mobs drops ONLY money and no gear/items so mount seems still unavailable)

    SERPENTSHRINE CAVERN: 80% last boss is bugged (the bridge is there even if u cant see it https://www.youtube.com/watch?v=xFntFdEGgws ), cant use item to end the "immune" phase. and you cant fish THE LURKER BELOW (it says u cant use here)

    EYE OF ETERNITY: 99% bugged, malygos spawns but cant atak it

    HELLFIRE RAMPARTS: 100% workin

    SHATTRED HALLS: NEEDED THE KEY TO ENTER(!?!?!?) but it works (there's a ****** horderog killin every1 afk there, so you can enter as spirit)

    FORGE OF SOULS: 100% workin even if there are 2 spawns for each mob (and boss) seems quest to enter POS is bugged

    SHADOW LAB: 100% workin

    AUCHENAI CRYPTS: 100% workin

    ARCATRAZ: 50% workin, front door is closed u need the key (not more needed since wotlk) but u can skip with logout/login bug, doors before last zone and last boss doesnt open after u kill 2nd and 3rd boss

    PS: YOU HAVE ENTERED TOOMANY ISTANCES is the most annoyng part of this
    Edited: June 4, 2016

  12. June 3, 2016  
    The robot boss in deadmines normal does not work. He is untargetable even after you kill all the trash mobs.

  13. June 4, 2016  
    Hello guys anyone was able to complete the kalecgos fight in sunwell plateau? some say its skippable but there is an ice wall before the next boss, any ideas?

  14. June 4, 2016  
    Dungeons and raids without problems (maybe harder hits then should be)
    Slave Pens normal/HC - opened. Seems to be OK
    Escape from Durnholde keep normal/HC - opened. Seems to be OK
    Blackrock depths - opened. Seems to be OK
    Shadow labyrinth - opened. Seems to be OK
    Auchenai crypts - opened. Seems to be OK
    Hellfire Ramparts - opened. Seems to be OK
    Karazhan - Maiden of Virtue - OK, Moroes - OK, Nightbane - OK, Attumen the Huntsman - without loot?, Opera event - Red Riding Hood - OK

    Dungeons and raids with minor bugs
    Ruins of Ahn'Qiraj - only Ayamiss the Hunter is bugged - he can kill you with one shot after paralyze and lash spells
    Dire Maul East - mobs and bosses spawned 2x at one
    Lower Blackrock spire - mobs and bosses are spawned 2x at one spawn point
    Zul'Farrak - all bosses and half mobs was spawned 2x at one
    Magtheridon's lair - NPCs are spawned 2x at one spawn point, not tested
    Baradin hold - we was Baradin hold today and Boss Occu'thar never used spell Eyes of Occu'thar

    Bugged dungeons and raids
    Dire Maul North - mobs and bosses spawned 2x at one, door after Guard Fengus are locked, door should be opened for Cataclysm. You can't continue without key
    Dire Maul West - mobs and bosses spawned 2x at one, you can't disable force field around Immortal. Mage can use blink
    Upper Blackrock spire - doors are closed. they should be opened after kill all mobs in small rooms around
    The Eye - Al'ar - bugged, chaotic fly path and flying away from melee
    Temple of Atal'Hakar - teleport bug, I was ported to another Temple of Atal'Hakar dungeon without mobs and entrance. Only way out was HS or mage teleport
    Molten core - Without NPCs
    Stratholm - Gate to the Gauntlet part is closed. Should be opened. Service entrance required key to the city. Should be opened without key.
    Hyjal summit - you can't start battle, if you click on dialog with Jaina Proudmoore, nothing happened
    The Shattered Halls - Gate before dungeon is closed, you can't open gate with key. gate should be opened without key
    Ahn'kahet the Old kingdoom - you can't dissable force field around second boss Prince Taldaram, but he is aggroable with lvl 70+ but you can't target him and kill him
    Azjol-Nerub - Fisrt boss Krik'thir the Gatewatcher isn't spawned

    Bugtracker reports
    Baradin hold - Occu'thar - https://www.warmane.com/bugtracker/report/25969
    Karazhan - Attumen the Huntsman - https://www.warmane.com/bugtracker/report/25795
    Ahn'Kahet - Prince Taldaram - https://www.warmane.com/bugtracker/report/25657
    Azjol-Nerub - Krik'thir the Gatewatcher - https://www.warmane.com/bugtracker/report/25971
    Edited: June 9, 2016

  15. June 4, 2016  
    for "too many instances" just budget... you have... by definition, 12 mins per dungeon (5 dungeons per hour, sliding window) so that means, if you start a timer when you enter dungeon and kill it in 5 mins, you need to spend 7 mins flying around or idling to not be blocked by it

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