Hi there its Shole here with another boss tactic for the new and old players. This time we are moving away from the dry desert of HOO(Halls of Origination) and getting into the mystery land of Deepholm, inside Stonecore.

Mobs:

The mobs are pretty easy if you do what you are supposed to. First thing first go around Millhouse Manastorm and defeat the mobs that are in front of the boss. Watch out for the Earthshaper, thats the guy that you need to kill as fast as you can or he will deal a huge amount of damage to you. After you are done with the mobs in front of the boss there should be Millhouse Manastorm at the start of the instance with 4 of his friends, including the Earthshaper. Attack them and again focus on the Earthshaper. Now there will be a mob that you can't keep aggro on, the [ur=http://www.wowhead.com/npc=43430] Berseker[/url], I am just letting you know so you dont start blaming the tank for not keeping aggro :) . When you defeat all the mobs Millhouse Manastorm flees and you have to kill him 2 times more. After he flees to a army of taurens and orcs don't attack him, or move close to him. He will try to summon something and will be eaten alongside with his army by the first boss:

Corborus

This little worm might be the cause of many angry party members. His abilities consist of spawning crystals and going underground while spawning some ads. Other than that he is harmless.
The most damaging part of this boss are the crystals. The crystal are spawned on a random player and in
about 4 seconds they explode one shooting you if there are to many, and by you I mean the whole party. So for this instance I suggest a hunter or mage, or even a skilled paladin or druid. On this boss its all about surviving by killing he crystals before they kill you . Also when he goes underground, he will jump up a few times and deal damage , so if you see something like an earthquake beneath your feet run away from it.

TANK Tips:
-Your job is to focus on tanking this guy firstly
-If AOE damage on crystals is to low you need to help dps to kill the crystals
-When he goes underground try to keep the ads on you so the healer wont have to much to worry about

DPS Tips:
-If you can do good AOE damage, focus a lot on the spawning crystals

Healer Tips:
-Watch out for the crystals

After the worm is dead the mobs are a small problem, they are a few and easy to kill.

Slabhide

This dragon right here has 2 abilities you should be afraid of. First of all he puts lava on the floor, and if you stand in it you get about 25k per 2 seconds damage if I remember correctly. The second thing that he does, flying and screaming. Well sort of, he flies up and brings down pillars, you are supposed to hide behind those pillars in order to avoid the piercing stones that the dragon will throw at you as soon as he gets down.

TANK Tips:
-Don stand in lava
-Hide after the pillars, you are not immortal :)

DPS Tips:
-Don stand in lava
-Hide after the pillars, you are not immortal :)


Healer Tips:
-Don stand in lava
-Hide after the pillars

The next one, fighting the mobs is pretty easy at this point if you kill the Stonecore Sentry, if you dont kill those mobs in time , expect about all of the mobs in front of the next boss to attack you.


Ozruk

So this is the 3rd boss in this instance, he is most likely to be a peace of cake if your tank knows what to do if not , the cake is a lie.
What Ozruk does is simple to avoid. First off all we have Shatter.. The Shatter is his ability to hit the ground as hard as he can and deal in about 4 yards around him a big damage and pushing the player away from him, this is easily avoidable as you can see a circle of air forming around him, and your task is just to get out of that. The second ability is Ground Slam. With Ground Slam he launches spikes in front of him, when he starts casting he doesnt move so they are easy to avoid. If you dont move in time you will die. The third ability is his shield, which has a chance to return spell damage to the player , this lasts 4 seconds and can stack up for 4 times (4x20%=80% chance). On 20% hp Ozruk gets enlarged and gets bigger and redder. His Ground slam has a bigger range and he attacks faster .

TANK Tips:
-Keep him with the back to the party
-Run away from ground slam and bring him back in position after in case you dont get out in time out of a ground slam so you wont pull any mobs


DPS Tips:
-Stay behind his back
-Avoid Ground Slam if Mele

Healer Tips:
-Have fun :)


After this the mobs are also pretty easy to kill. And last but not least we have:
High Priestess Azil

Probably the easiest boss for me in this instance. She has the following abilities:
a) Choking you
b) Throwing Meteors at you
c) Spawning her easy to kill followers
b) Puts purple marks on the ground that deal 18k dmg per 2 seconds

Choking can be interrupted and should be in other to avoid any loses, it is only put on tank. At the start she will try to choke you and put purple marks on the ground from which you should move away. The marks will be first some blue circles-like thingies and then turn purple circles on the ground, if you near them they will pull you the center. After some time of failing to kill you she jumps up on her starting position (some sacrifice table or something) and starts throwing meteors and spawning her followers. You must avoid the meteors at all cost as they instantly kill you. There will be a shadow where the meteor will fall before it actually does.

Tank,Heal and DPS Tips:
-Interrupt Force Grip(choking ability)
-Avoid the purple marks on the ground(circles)
-Avoid meteors
-Kill boss get good loot :D