Original author of this guide Aquelzor is not active anymore so feel free to PM if you think something should be changed/edited.

This guide will contain only strategies and tactics, it will not contain any kind of gear or spec advice.
This guide is written exclusively for Warmane PvP, it is not intended to fit other private servers.


So without further adieu, starting with the most famous comb


Warrior/Holy Paladin.
Tactic here is to tunnel the warrior. The only time you will go paladin against this comb is when the warrior is full pvp (40k hp with commanding shout will give you a hint). The ret should stun the paladin before he can use any kind of sac or seconds before it's about to end. Hunter is supposed to trap on top of the ret's stun. Key to victory is to combine and prolong the CC chain as much as possible. Warrior will be on low hp with shield block on the first successful cc.


Shadow Priest/Mage
Tunnel the mage. Stun the priest and trap to prevent SWD. If he blocks, which most of the times will happen on the opener, switch priest so he will not free cast heals. When mage breaks or just gets out of the ice block finish him off.


Disc Priest/Mage
Same tactic, tunnel the mage only this time do not switch the priest, mage will be dead no matter what when he goes out of block. Ret should not trinket any kind of CC unless he can finish the fight or the hunter is in trouble.


Shadow Priest/Rogue
In most scenarios killing the shadow is the tactic unless the rogue fails i.e you get him out before he can open with his rotation. To survive their opener you must be using key, decent pvp gear that gets your hp above 32k+ and pala has to be with bauble. Use cunning pets for Roar of Sacrifice preferably a Ravager so you can stun the priest when he tries to cast VT.


DK/Holy Paladin
Pretty much same tactic as the warrior/holy paladin. Tunnel DK and do not mess your CC chains.


Prot Paladin/Resto Shaman
In most cases It's going to be a Pala vs Pala fight. The hunter will be free most of the times. Ret should stun the prot as soon as the hunter has active trap on the shaman. When the Prot paladin trinkets, trying to dispel the trap, the hunter should then silence shot him to prevent it. As soon as the paladin bubbles, switch to the shaman to prevent any further big heals from him. The next successful CC chain is a victory.


Rogue/Feral
Not many play this comb but still I've met it countless times. Main target is the feral but of course if you get the rogue out you can burst him down. Either targets are completely viable and you can't really die from them. If their damage gets out of control the paladin can just HOP.


Disc Priest/Rogue
It can be a counter if they play really offensive on the ret with dispels. If they open on the ret, trinket sap and try to deterrence the incoming blind. If you get blinded whatsoever the paladin should HOP you, after the first successful CC chain and with a little lucky rng to bleed the rogue with a crit he should start dropping extremely low to the point that he has to use all cds to survive. Finish him off in the second successful CC chain.


X healer/Feral
You can't really lose to this, you blow the feral in seconds. Do not fail with grounding totem.


Shadow Priest/DK
Play really offensive on the priest, use scatter on start on the DK and burst the priest. Use AoE frost trap around the pillar he is and he should be dead in seconds.


Resto Druid/Lock
In most cases tunneling the lock will be the option. If you see a good opportunity to burst down the druid, do it. In most cases druids pre-hot the warlock and totally forget themselves. If, however, you go on the warlock, ret should try to fear the pet when hunter has active trap on the druid to prevent dispels from Fel Hunter. If the warlock is using succubuss, the CC chain is most likely to last forever. Ret should rep the druid when he goes out of Tree form to cyclone. Warlock will be low hp on the first successful trap. Mark the druid to prevent dispels from Fel Hunter Pet (50 / 50 chance).


Resto Shaman/Lock
Same tactic, do not fail with grounding totem.


Holy Paladin/Lock
You will have to play defensive here and burst only when you have active CC's. If you both get shadowfuried, ret should use freedom on hunter so he can prevent double fear. Be prepared for a long arena if they actually know how to play and handle this comb.


X healer/Hunter
Tunnel the hunter. Stun and then trap to prevent SWD. Hunter will pop both of his deterrents early because otherwise he will die in the first successful trap. In most cases the ret paladin will be the one sitting in traps so he should assist the hunter with some dispels, if things get harsh - HOP + bauble and some instant FoL casts, hunter should be back to full.


Mirror
Open ret with stun and silence shot to prevent freedom. Both hunters will try to scatter each other. As soon as the ret bubbles, switch to the hunter so he will stop healing himself and either continue to DPS or start healing the hunter. After bubble finish the best target during your situation, in most cases finish the hunter, paladin will sit a full trap after bubble.


Elemental/Warlock
Train the warlock 24/7. He should be really low on the first successful CC chain. If the Elemental chooses to go on you and not heal the warlock, he will most likely open with Shock>Instant Lava burst. When you see him using Elemental Master use deterrence. In 90% of the scenarios you will get his lava burst deflected.


Disc Priest/Paladin
In most cases train the paladin. If he pops wings, use all possible CC immediately on the priest and the paladin will die. If he doesn't the fight will be like the Prot Paladin/Shaman encounter. Since the paladin will be around 900 resilience he will be low pretty fast. Trap priest and silence shot the Paladin to prevent dispels.


Disc Priest/Warrior
It can be a counter if they play offensive on the paladin with dispels. Usually warrior will pop his bladestorm as fast as possible, try to get the priest's trinket with the first Scatter>Trap. On the second successful CC chain he will be dead.


Elemental/Disc Priest
Similar fight to Mage/Disc Priest. Tunnel the Elemental and do not fail with grounding.