This is not my guide, I'm just posting this here from ArenaJunkies.
1 A Mistweaver’s Abilities
If you’re reading this guide you probably have a fair perception of how Mistweaver Monks work and what their abilities do, but for the sake of it I’ll explain what they do, how they work and how to use them. I’m intentionally leaving out a couple of abilities that will be covered under section 3.
1.1 Healing Abilities
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1.2 DPS Abilities
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1.3 Cooldowns
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1.4 Other Abilities
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2 Talents
First Tier
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Second Tier
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Third Tier
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Fourth Tier
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Fifth Tier
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Sixth Tier
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3 Glyphs
Your glyphs depend on which comp you’re playing and which comp you’re facing, however there are a few specific glyphs we’re going to look into.
3.1 Major Glyphs
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3.2 Minor Glyphs
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4 Gemming/Reforging/Enchants/Professions
4.1 Gemming
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4.2 Reforging
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4.3 Enchants
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4.4 Professions
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5 Macros
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6 How To Heal
Healing as Mistweaver is rather simple once you understand how all the abilities work. Enveloping Mist always has the highest priority, but as I mentioned above it could be tricky to find time to use it. Soothing Mist should be used whenever you need Chi and should be used prioritized over the other Chi generating abilities. You still want to use Chi Wave, Expel Harm, Rewewing Mist and Mana Tea on cooldown. Avoid using Surging Mist when Thunder Focus Tea is not activated. Healing Spheres should be used when enemy team has many ways of interrupt you and you can’t risk getting caught on cast. Healing Spheres are also very effective when targets are stunned, as mentioned above under section 6.1. Try save your Revival for when the enemy team uses major cooldowns. It’s a really good way of catching up on healing if you’re having a hard time keeping up with the healing. It should also be used when enemy team has CC for you and you can’t risk going in range to heal your partner because of them having no cooldowns or you having no PvP trinket available.
7 Best Comps For Mistweaver Monks
The best comps for a Mistweaver Monk are Warrior/Mage/Mistweaver Monk, Warrior/Elemental Shaman/Mistweaver Monk, Affliction Lock/Elemental Shaman/Mistweaver Monk, Warrior/Enhancement Shaman/Mistweaver Monk, Death Knight/Hunter/Mistweaver Monk in no particular order.
As sad as it is, there is always a healer better suited for the comp than a Mistweaver Monk, but there are a few comps that work well with a Mistweaver too. I’m not going into how the following comps should be played as it all comes down to what comp you’re facing and which map you get. The general playstyle from your point of view is very defensive, similar to Holy Paladins in previous expansions. Don’t overextend, play it safe, make sure you manage your cooldowns. You want to make it as hard as possible for the enemy team to CC you, but don't sacrifice too much to avoid a CC – try keeping that in mind! Don't rely on your partners to get you out of CC, even if they can.
I have played a countless amount of comps to 2.6k+, but the comps mentioned above are in my opinion the best ones you can play as Mistweaver Monk.
I wrote out a really long guide for why not to gem resilence; but then it quickly started becoming a wall-of-text. So i'll sum up the highlights to help some mistweavers who struggle to survive. As a Mistweaver you should almost never die if you have mana and regardless of cooldowns it dosn't matter what bracket your playing in you have all the tools you need to survive you just need to use them. So i'll start by saying as a mistweaver gem however you like just make sure your running battlemasters; battlemasters is by far a necessity especially if your playing in the higher bracket because its off the GCD and can be used while silenced.
8 Surviving as Mistweaver
So I'll start with the most common ways of dying and how to counter them:
~Moonkin/Rogue teams in solar beam; just legsweep rogue and para his trinket -> Fortbrew/Battlemasters -> Chi Torpedo Spam
all of this can be done while silenced if needed disarm the rogue and silence the moonkin.
~Rogue/X/X if they swap to you with cheapshot and dance cacoon in demateralise to avoid them overlapping garrote and stopping it; Legseep/Para/Disarm/Torpedo when garrote hits. If needed Fort/BattleM.
~Beastcleave if they swap to you diffuse magic enh's ascendance fort/battlemasters -> chi torpedo
~Moonkin/Warlock pick up charging ox and just spam your ox/para/silence/fort/battleM/Chi torpedo when solar hits
~Dk/Ferals/Warrs, Don't think I really need to add anything more pretty much the same as most comps if they force dematerlise with a small stun just nimble brew out of the incoming shockwave/bash/etc or disarm them as demateralise is ending.
General: If you're getting trained just kite with torpedo/Port/globes and chi wave off CD as long as you have mana you should never die.
Hope this guide helped, sorry my english isn't the best. Note this isn't a fool-proof guide and I'm not saying I never die, I'm just saying I’ve never died when i could have done something that would have allowed me to live.
I do not own this guide, or by any means claim it as my own.