1. Awe is Dax ja.

    So gaan julle WOD toe gaan wanneer dit uikom?

    Teveel expansions om n behoorlike SA guild te maak :(

  2. On sal 25+ wees na merge.

    En nee... na gesien met MoP, besluit gan eers wag vir scripts.
    Eks "Divine..." btw :)

  3. Is shap. Ek vra net oor raid leaders want eks die enigste een in <Twenyone Tankstreet> wat raids maak en lead opi oomblik. So as ons meer as 1 raid leader is sal dit shap wees want ons kan icc net soveel vinniger complete en verder kom.

    So ja.Die is als wat ek al gelead het
    -Rs 10 / 25/ 10 hc (Mar ek is rusty met die tactics)
    -Icc 10 / 25 /10 hc

    Icc 25 hc experience tot op sindy. Nogi verby nie. Eks jammer mar dit was net te moeilik xD
    Ek begin ook Junie swot so no sweat. Ek werk net opi oomblik ook by n Hoërsool. Rig sport af en so an. So ek sal saterdae aande eers laat kan speel

    EN dan ander ding. Ekt baie uptight ouers. Dit affect nie die guild nie mar ek self sal nie raids kan lead op sondae nie want ek magi dan opi rekenaar wees nie.

    As vir die ***** wat ons tune. WOTLK is shap. DIE RES maak my KOTZ xD

  4. Shots fired mister Stifler2

    Relax boet, you're doing fine :D

  5. Update : In White = new

    Loot Rules :
    1) MS > OS
    2) If you join a raid as x-role/spec then for whole raid you will be rolling as that role/spec as MS and any other spec/role will be counted as OS even if you change to play it at y-boss.
    3) Armor type (Ex. Priest have priority over cloth, then a druid)
    These determine if a person would be eligible for the spesific loot system.


    Rule (3) will also include : Specs are only eligible to weapons of correct speed values.
    4) Exception to rule (3) : All agility-rets are eligible for agility items that don't have armor penetration. Cloth spirit items are not meant for Destruction and Affliction warlocks.
    5) BIS List Exceptions to rule (3)and(4) :


    Spoiler: Show


    Frostbitten Fur Boots : Agi Pala and Assassination Rogue are eligible (25hc only).
    Nibelung : Shadow Priests and Affliction Warlock only
    Sanguine Silk Robes : Resto druid Eligible
    Althor's Abacus : No Pala
    Scourge Hunter's Vambraces : Enhancement shaman eligible (25hc only).
    Toskk's Maximized Wristguard : Warrior DPS
    Distant Land : Feral Tank and hunter only.
    Plague Scientist's Boots : All casters & healers.
    Holiday's Grace : Discipline Priest
    *Fleshrending Gauntlets : No Warrior
    Aldriana's Gloves of Secrecy : Warrior DPS eligible.
    Astrylian's Sutured Cinch : Agi Pala, Assassination Rogue and Enhancement Shaman are eligible (25Hc only).
    Bloodfall : Agi-Pala are eligible.
    Bauble of True Blood : Anybody, pvp use only.
    *Frostbrood Sapphire Ring : Warrior DPS eligible
    Sindragosa's Cruel Claw : Enhancement shaman and Assassination rogue are eligible (25hc only).

    *Are things to be debated upon.
    Note : links are 25hc, but exceptions represent both 25mans, except where stated 25hc only.




    Guild Rank basic Previleges :
    Officer + Officer alt : Guil inv, guild remove, officer chat, raid leader. Vault access.
    Raider + PVP + Alt : limited vault access.
    All ranks will have 50g repairs/day.



    Gear Debates :
    1) Should Arp classes be allowed to be eligible for items that don't have Arp or Hit?
    2) Should All leather&cloth spell casters (dps&healers) be allowed to roll for spirit gear or should it only be healers + mages + Demo lock.

  6. Feedback ouens asb.
    Se waarmee julle nie saam stem, nie verstaan , by wil he ens.
    Sal nie weet as daar nie gese word nie.


  7. Gear Debates :
    1) Should Arp classes be allowed to be eligible for items that don't have Arp or Hit?
    2) Should All leather&cloth spell casters (dps&healers) be allowed to roll for spirit gear or should it only be healers + mages + Demo lock.

    My personal opinion is that Arp classes shouldn't get items that don't have arp/hit since it's unfair to the non-arp classes.
    Similarly it's unfair for caster dps to roll for every damn cloth item, because it's unfair to healers.
    Putting fairness aside, these items would usually be a small upgrade (if at all and be more about gs).

    I'd say Fire Mage CS spec + spirit healers may be eligible for spirit gear.
    Reason for only CS fire is because they relys on crit (receive from spirit) and Fire LB relys on sp. Arcane mages aren't played, nuff said.
    Demo locks that go for spirit gear are hardly even played on molten as they aren't effective enough / other specs more effective. This should not be considered for hybrid lock specs.

  8. Guild names, just for the lols ...

    <Sloth Kingdom>
    <Raging Raiders>

    Guess why :)

  9. Ok this is just a bunch of notes I've found, edited a bit and stuff.
    This is by no means complete/updated to current status of ICC inside molten yet.
    Please provide feedback to what should be add/removed/changed.

    Lord Marrowgar
    Youtube Videos
    Spoiler: Show

    Love2playwow normal guide
    [YT]https://www.youtube.com/watch?v=FUx-KFIvOUo[/YT]

    Tankspot Heroic Guide
    [YT]https://www.youtube.com/watch?v=YUlvH8n_Zwg[/YT]

    Summary
    Spoiler: Show

    Tanks :
    *Always have your back against wall...
    *Remember can't taunt boss.
    *Boss does cleave damage, so tanks stay close to each other.

    Rdps:
    *Kill Bone Spikes

    All:
    *Stay out of flames
    *Dont get infront of him, unless a tank (cleave dmg).
    *Stay away from Bonestorm

    Note :
    * 10mans have 1spike, 25mans 3spikes.
    * Heroics more flames, flames last longer, Bone spikes during Bonestorm.

    Fire resistance usefull.


    Molten difference :
    Threat/agro isn't reset after BONESTORM.
    You CAN'T avoid flame damage, by standing on boss.

    Wowwiki


    Lady Deathwhisper
    Youtube Videos
    Spoiler: Show

    Love2playwow normal guide.
    [YT]https://www.youtube.com/watch?v=QRmvM7tjRUw[/YT]

    Love2playwow heroic guide.
    [YT]https://www.youtube.com/watch?v=FG9dd0jLTp8[/YT]

    Summary
    Spoiler: Show

    *Tanks swap agro once 5stacks (after boss oom).
    *Mele on adds.
    *Stop dps at 300k mana (to prevent adds spawning right when boss oom).
    *Dont stand in AOE on floor.
    *IF 25man or HCs, cyclone charmed people(Dominate Mind).
    *25mans spawn adds both sides ( 25hc even after boss oom)

    * Heroics :
    - Extra add(s) spawn from behind from time-to-time.
    -Ghosts spawn in phase 3 andare just visual bugs on normal, but on heroic they explode and hit hard. If targeted by ghost, just stay away from people till explode.

    Molten difference :
    *No fanatic cleave.
    *Most of the time, mobs will be able to be damaged by any type (physical & magic).
    *Frostbolts can't be interrupted

    Frost & Shadow resistance usefull.

    Wowwiki


    Gunship Battle
    Youtube Videos
    Spoiler: Show

    Summary
    Spoiler: Show

    Most Common tactic :

    Healers : *Always on own ship

    Tanks :
    *1 tank always on our ship @ portal, other goes when needed to pull enemy boss.
    "when needed" is when frost mages come and freeze cannons, tank immediatly goes and agro boss, after agro'd he waits till dps done there job and goes back to own ship bfore dieng.

    MDPS : On own ship and killing adds that spawn.

    RDPS : Stay on own ship and dps the rifleman, so dmg taken is reduced by all

    PETS : Should attack mortars.

    HUNTERS : Should swap to BM to use pet on mortars.

    ALL DPS : When a Mage Apears, you jump after tank agro'd ; attack & kill mages & mortars, after immediately go back, tank goes back last. (Some ppl pref mortars being killed bfore mage)

    Cannons : Canons should aim @ mortars and should assist with what they can when their cannon is frozen (but immediatly back when unfrozen).


    ALL : Avoid the marked areas on own ship, those are where the mortar's will drop damage.

    IF25 : More adds

    *Mortars can be stunned / interrupted to prevent them from attacking.

    ---------------------------------------------------

    Alternative tactic (read common first) :

    1tank , 1healer + canons stay on ship.
    Rest jump over and other tank kites boss. Tank should use rocketpack to frequently increase range.
    The dps on the enemy ship shouls attack mobs : Mortar > Sourcerer > Riflemen
    Players in canons assist tank on their ship to kill remaining adds when the canons are frozen.

    ---------------------------------------------------

    This Fight Can't Enrage, although more mortars will spawn and also spawn faster as encounter gets longer.
    Win : Destroy enemy ship bfore your own is ( all jump back before destruction).

    Wowwiki



    Deathbringer Saurfang
    Youtube Videos
    Spoiler: Show

    Love2playwow normal guide
    [YT]https://www.youtube.com/watch?v=HWbCoDtKQA4[/YT]

    Love2playwow heroic guide
    [YT]https://www.youtube.com/watch?v=RdqBBmwwWkA[/YT]

    Summary
    Spoiler: Show

    *Rdps on adds (if told so ; usually not caus add dmg low)
    *Tanks swap agro once he casts ability that will make him heal himself if he attacks the target. (Rune of blood)
    * 10mans = 2adds ; 25mans =5adds

    Molten difference:
    *Mark of fallen blood doesn't work.
    *Marks dont increase DBS's damage.
    *Boiling blood only does damage on the tank.
    *Adds very low dmg

    Usually just MDPS AOE down mobs, while RDPS 100% boss (caus of low add damage).

    Wowwiki




    Festergut
    Youtube Videos
    Spoiler: Show

    Love2playwow normal guide
    [YT]https://www.youtube.com/watch?v=oA3mOl5Fh5M[/YT]

    Love2playwow heroic guide
    [YT]https://www.youtube.com/watch?v=U9EqkeEH2Uo[/YT]

    Summary
    Spoiler: Show

    *Mele : always inside
    *Rdps/healers : Run inside when farts /outside when clears (can just stack up on normal).
    *Tanks swap agro at 7-9stacks (you explode if reach 10, divine shield does remove it).

    Vile gas makes a random person unable to do somehting for a few seconds.

    HC :
    * People should be spreaded in centre when gathering.
    * Ooze puddles on floor drop (aoe on floor).
    * Malable ooze(PP's 2x slower cast) is thrown frequently.

    Molten difference :
    Spores dont work 100%, so people just stack up on norm and spread a bit heroic.

    Wowwiki



    Rotface
    Youtube Videos
    Spoiler: Show

    Love2playwow normal guide
    [YT]https://www.youtube.com/watch?v=adcYrkpLVxk[/YT]

    VOX Immortalis heroic guide
    [YT]https://www.youtube.com/watch?v=NhG7U8goGDQ[/YT]

    Summary
    Spoiler: Show

    OT :
    *Kites adds (ofc not in puddles).
    *Keep agro over all oozes that spawn ( little cant be taunted)

    MT : Keeps boss in middle.

    ALL:
    *When he makes explosion, run to wall. (except MT, caus if MT runs to wall... boss will follow making it pointless)
    *Stay behind/side of boss, to avoid slime spray.
    * Don't stand in green puddle. (green AOE on floor)

    Dispellers : ONLY dispell if boss is about to die, this is to prevent adds from spawning when boss dead.

    NOTE :
    *Ideally dps bring little oozes to OT, but most of times they dont and big ones just apear in middle...Big oozes can and should be taunted, little ooze. Oozes absorb each other and become a bigger ooze.

    Heroics extra :
    * Vile Gas from Fester (puke/stun 3sec +dmg taken)
    * Stay spreaded (8-10yards)
    * 25 : Aoe on floor daze you.

    Wowwiki



    Professor Putricide
    Youtube Videos
    Spoiler: Show

    Love2playwow normal guide
    [YT]https://www.youtube.com/watch?v=qF7eBh7N4ew[/YT]

    Love2playwow heroic guide Part1
    [YT]https://www.youtube.com/watch?v=CXl5DozLhi0[/YT]

    Love2playwow heroic guide Part2
    [YT]https://www.youtube.com/watch?v=zvJ9HpNKyj8[/YT]

    Summary
    Spoiler: Show

    *Lowest dps goes abomination. (Usually offtank,can be exceptions)
    *Always kill green ooze.
    *When summoning Green (uneven numbers of Unstable experiment cast :1/3/5 etc) you stack up (usually all to mele) , then wait till it comes closer and when pushed all away, you kill it. (Safest to stack whole phase 1and2 then).
    *Stay out of puddles(AOE), abom cleans them.
    *Dont get thrown with green goo(maluable), reduces casting speed (2x slower casts)
    *Stay out of bombs (orange bottles) they do heavy dmg and reduce hit %
    * On Transitions (between phases {1-2 ; 2-3}) you get Tear Gas, stunning all
    *Phase 3 Nuke with all you have. (no more adds will spawn, abomination vanishes)
    * To Start Phase 3 at table is usually best place, if theres no AOE on floor.
    * Green pudles (AOE) and bombs will still be in phase 3.

    Heroic :
    * Both green and orange ooze spawn during transitions (tear gas removed).
    * Abomination stays in phase 3 (bug), dispel only way to remove.

    Main Molten differences :
    *Can use HOP to prevent orange damage taken, no need to do anything else on orange.(Bug)
    *Ooze can spawn w/o having link to someone = wont do anything. (dont always...mostly happens when stacked up)

    Wowwiki


    Blood Prince Council
    Youtube Videos
    Spoiler: Show

    Love2playwow normal guide
    [YT]https://www.youtube.com/watch?v=myOH4h_rs4M[/YT]

    Tankspot heroic guide
    [YT]https://www.youtube.com/watch?v=UpudMBRrCRE[/YT]

    Summary
    Spoiler: Show

    *Dont use aoe, unless you are tanking keleseth (tank or S.priest or Demo lock....mostly tanks tho)
    [they need to agro nuklus, but not kill]
    *Only attack the empowered boss (1 that has least hp and loses...always starts with Valanar).
    *Runaway from empowered vortex (Valanar).
    *Kill Kenetics that fall from sky, if you dont they will send waves on ground pushing you away.
    (Kinetics low hp, so a pet can do it)
    *Person tanking Keleseth should try to keep from valanar, the pushback from vortex could create nukleus going out of range leaving vulnerable to a possible empowered keleseth.

    Heroic added :
    *Shadow prison, it's a debuff that you get when moving and stacks...the more stacks = The more dmg (shadow)
    *Don't get more then 5stacks...rather lose dps, since this isn't a dps race.
    * Stacks aren't problem for the tank on Keleseth if has 3nukleus(orbs), because of the shadow damage reduce.


    Molten difference:
    *Healthbars...2 who arent attacked will be full hp and the 1 you need to attack wont be.
    *Patorn : Always start with valanar (middle boss)
    *Taldaram's Empowered flame does like 600dps and usually on tank, so no prob.
    *Doing 1damage = nukleus infinite follow.

    Shadow resistance usefull

    Wowwiki



    Blood-Queen Lana'thel
    Youtube Videos
    Spoiler: Show

    Love2playwow normal guide
    [YT]https://www.youtube.com/watch?v=A8wWzcjgWuk[/YT]

    Tankspot 10heroic guide
    [YT]https://www.youtube.com/watch?v=0qOlS5Tw83c[/YT]


    Summary
    Spoiler: Show

    *Only tanks and top dps(1) attacks at start till the top dps is bitten.
    (unless you can ensure with md[misdireciont] and/or tott [tricks of the trade] that a certain dps(top) will be 2nd in threat!!)

    *USE bite mechanic :
    Boss->1
    1->2 ;
    1->3 ; 2->4
    1->5 ; 2->6 ; 3->7 ; 4->8
    1->9 ; 2->10 ; 3->11 ; 4->12 ; 5->16 ; 6->17 ; 7->18 ; 8->19

    *If you get Swarming shadows(flames), run away and hug wall till it ends. (Makes screen flash purple)
    *If linked, meet in the middle to cancel it. (Red chain links between ppl)
    *Boss does a "link dmg"...so person with agro and closest share dmg.
    *Air phase : Spread out and use defensive CDs {Cooldowns} / DPS that can MUST! heal !!
    * Don't bite = mind controlled.

    Shadow & Fire Resistance usefull.

    Molten Bug:
    *If dies in air phase = no loot

    Wowwiki



    Valithria Dreamwalker
    Youtube Videos
    Spoiler: Show

    Love2playwow normal guide
    [YT]https://www.youtube.com/watch?v=o-yKZTjIodM[/YT]

    Tankspot 10heroic guide
    [YT]https://www.youtube.com/watch?v=ORn6SC-X7Cg[/YT]

    Summary
    Spoiler: Show

    *Split into 2 grps. (1left, other right side) [10man just in front 2 gates ; 25man all 4gates....but still 2grps]
    *1healer go inside (pref. holy pala/priest). On 25s will be 2healers
    *Groups can have their own healer(s) and/or share.
    *The common order is smth like Surpressors > fire mage > frost mage > rest....aboms usually get feared by paladins.
    *Surpressors should be stunned/interrupted by any means if able...sometimes taunts work.

    *When a abomination dies, he summons lots of worms which do heavy dmg ( needs to be kited & killed)
    *Blazing (fire mage) does dmg to whole raid after a while
    *Mage slows / mana void (drains mana & does dmg) / makes thing beneath feet that sends you in air (lot of fall dmg if caught)

    Frost and fire resistance usefull.

    Wowwiki




    Sindragosa
    Youtube Videos
    Spoiler: Show

    Love2playwow normal guide
    [YT]https://www.youtube.com/watch?v=29Qo8ZjYym0[/YT]

    Love2playwow heroic guide
    [YT]https://www.youtube.com/watch?v=zopmjF3yUGs[/YT]

    Summary
    Spoiler: Show

    Whole Encounter :
    *Tanked like a normal dragon to avoid breath and tail.
    *Chilled to the bone isnt a problem for slow attacking meles, it is for enhancement shamans and rogues (perhaps frost dk).
    *Unchained Magic can be given to anybody (healer/mdps/rdps/tank), The instability will only reach faster and higher stacks with caster. (Classes like hunters+ warriors + ferals dont get it... ret/prot palas hardly ever go above 1 stack)
    * Icy grip Immediatly followed by Blistering Cold., it's like DK's Deathgrip...it pulls you toward her ( does more dmg and takes longer, the further you away). Afterwards should run away from her, she does a mass aoe that does more dmg the closer you are (thus stay close bfore happens, so more time to run away and take alot less dmg.)
    *Dmg from inside tombs are 8% of HP, so wont matter if you increase your hp.
    *If not marked as tomb, stay away from the marked people, otherwise you'll be tombed too.

    Airphases:
    *All players run to stair (if no other designated place is given) and marked players will be the "tombs".
    *Tombs should be stacked on to each other infront of the stairs on the "line".Hide behind these tombs, to avoid taking bomb dmg. Bombs are marked on the floor prior to her sending them from her mouth.
    *Kill last tomb after all 4bombs down.
    How to correctly LOS tombs :
    [img overlay=true]http://imageshack.com/a/img513/3995/5ffc.png[/img]
    As we all know, in this case, we are safe and we will all survive.

    [img overlay=true]http://imageshack.com/a/img20/3127/4c72.png[/img]

    The reason being and why I put down a red vertical line, is because the LoS system on tombs is broken.
    The way it is broken, is that if you are the same side of the line where the bomb drops, you will get hit, if you are on the opposite side, you will live.

    [img overlay=true]http://imageshack.com/a/img20/5369/ryqp.png[/img]

    So like this, you will live, blatantly, because you are on the other side of the vertical line and behind the tomb.

    [img overlay=true]http://imageshack.com/a/img203/4296/05zd.png[/img]

    Same rule applies here, as long as you are on opposite sides of the bomb, you will survive and make it alot easier for everybody.
    Credits for this go to xAeternum, I merely rephrased it a bit. Unable to do spoiler inside a spoiler, so had to use quote, might try to use html at a later stage.


    Last phase:
    *Everybody will be at back legs, first marked goes close to where tanks are, but not too close.Then when frozen, all go behind and reset all their stacks[Mystic Buffet], the next marked person goes to the back legs while the others wait where first tomb was.
    *Tanks should make turns swapping when the tombs are close to them (tanks should try not to move boss when taunting.)

    Heroic difference :
    *BOMBS FROM AIRPHASE = INSTANT KILL
    *BLISTERING COLD = INSTANT KILL
    *Players with unchained magic do aoe dmg to people nearby if have instability stacks, don't cast when have 5stacks!
    *TANKS NEED FROST RESIST GEAR

    Note : Instant kill is used because of the high damage value, it's possible to survive with dmg reduces, but usually would end up just being tanks that survive.

    Molten Difference :
    * The dmg from inside tombs start sooner then suppose to and they take dmg on being tombed. Preheal (with hots & absorbs) the marked ppl right bfore being tombed (can't heal when tombed).
    * Frost bombs have LOS problems, refer to Airphase how to deal with.

    Frost resistance usefull.

    Wowwiki



    Lich King
    Youtube Videos
    Spoiler: Show

    Love2playwow normal guide
    [YT]https://www.youtube.com/watch?v=vGF1VQ-R1Hc[/YT]

    Kripparrian heroic guide
    [YT]https://www.youtube.com/watch?v=h1x9MErf5NA[/YT]

    Summary
    Spoiler: Show

    Phase 1 :
    *Dps & main tank attack boss.
    *Healers heal all. Offtank keeps all ghouls and shamblings at 1place.
    *When Someone gets necrotic plague, he goes to the Offtank to get dispelled. (behind shamblings, to avoid shockwave)
    * If Maintank gets it, dispell him, so it goes to a dps, then that dps goes to the offtank. (shouldn't happen)
    *Hunters should try to tranqualize Enraged Shamblings, whilst tanks try preventing them from going enrage and stunning if enrage.

    Transitions:
    *Run to edge and spread out
    *Usually hunters & other rdps focus on Orbs and mdps on adds
    - First Transition mdps should only kill adds if told (if told MT pulls them at a time away).
    - Second Transition mdps kill raging spirits
    - Orbs take priority over Enraging Shamblings...but should assign if multiple hunters.
    - There are positions where mages/hunters can attack boss and not get affected by remoreseless winter.
    - People should be spreaded to avoid Pain and Suffering to stack up and deal too much.
    - Immediatly when he casts quake run to center. The edge will fall off.

    Phase 2:
    Defile: Few seconds bfore this happens, whole raid spreads...it will randomly select 1person and he/she needs to go away from there. It does alot of Dmg and increases in size as ppl stand in it, there can be 2xDefile active on floor.

    Valks: Prior to them coming, hunter places frost trap &snake trap to slow them; if they did pick a person and not bugged, then everybody slows/stuns/damage them, to save the person from falling off. (1valk 10man ; 3valks 25man...at a time.)

    Phase 3:
    Vile Spirits :
    *They target 1-2ppl at a time, kite them so that they die 1by1, caus they explode and deal dmg to all close to them....
    *Vile spirits can be pushbacked by thunderstorm/typhoon and be slowed by hunter traps.

    Heroics added :
    * Shadow trap, move away from where it will apear, if don't you will get pushed off map. (Phase 1 only)
    *25HC valks have 3x HP then 25n , but will drop players at 50% hp (no matter where).
    *Viles move alot faster.

    At 10% LK casts Fury of the Frostmourne which kills everybody, few seconds later Terenas will ressurect you, so don't release (exceptions : hc bug).

    Shadow and frost resistance usefull.

    Molten Difference:
    *The Frostmourne chamber with Spirit warden doesnt work correctly. On normals the script is not active and on heroics you get no Spirit warden. When ported in a vile spirit could follow you inside, so immediatly run once inside. You get ported out of chamber after 20seconds.
    *Valks move faster then they should,
    *If people die and don't release, they will cause the boss to "enrage" at last phase....so you must release unless about to get combat ress / use soulstone / shamans resurection.
    ^^Rumored that corpses can also increase size^^ (you'd usually die from valks tho, so hard to test)

    Wowwiki

  10. Sal nog youtube vids, screenshots, links by sit.

  11. Raid Buffs & Debuffs

    List containing all the raid buffs&debuff and their stacking behaviours

    Classes:
    Druid, Warlock, Warrior, Priest, Rogue, Hunter, Mage, Paladin, Death Knight, Shaman

    Behaviors:
    + : stacks
    = : non stacking, replaces each other

    Piority of the buffs
    High
    Mid
    Low

    Physical Damage:
    -20% armor debuff (stacks with armor penetration): [Acid Spit] (exotic Hunter pet) = [Expose Armor] = [Sunder Armor] - High
    -5% armor debuff (stacks with armor penetration): [Faerie Fire] = [Sting] (Hunter pet) = [Curse of Weakness] -Low
    Increase physical damage 4% on target Debuff: [Blood Frenzy] -Low
    Increase attack speed 20%: [Improved Icy Talons] = [Windfury Totem] - High
    Increase physical critical rate 5%: [Leader of the Pack] = [Rampage] - Mid
    Increase Attack power 550: [Battle Shout] = [Blessing of Might] - High
    Increase Attack power 10%: [Abomination's Might] = [Trueshot Aura] = [Unleashed Rage] - Mid
    Increase ranged Attack power 550: [Hunter's Mark] (only Hunters benefit, so no need to exclude against other class abilities) - Mid
    Increase Bleed damage 30% on target Debuff: [Mangle] = [Trauma] - Low

    Spell Casters
    Increase Casting Speed 5%: [Wrath of Air Totem] - High
    Increase Spell critical 5%: [Moonkin Aura] = [Elemental Oath] - High
    Increase Spell critical 5% on target Debuff: [Improved Scorch] = [Winter's Chill] = [Improved Shadow Bolt] - High
    Increase Spell Damage 13% on target Debuff: [Ebon Plaguebringer] = [Earth and Moon] =[Curse of the Elements] - High
    Increase Spell Power 10%: [Focus Magic] + [Improved Divine Spirit] + [Flametongue Totem] = [Totem of Wrath] + [Demonic Pact] - High
    Increase Spell Hit Rate 3%: [Improved Faerie Fire] = [Misery] - High
    Increase Casting and Attack Speed 3%: [Improved Moonkin Aura] = [Swift Retribution] - Optional
    Increase Spell and Attack Damage 3%: [Ferocious Inspiration] = [Sanctified Retribution] + [Arcane Empowerment] - Low
    Increase Spell and Attack critical 3% on target Debuff: [Heart of the Crusader] = [Totem of Wrath] (spell power additional) - Low


    Decreasing Boss Damage
    Decrease Attack Speed 10%: [Icy Touch] = [Infected Wounds] = [Judgements of the Just] = [Thunderclap] - High
    Decrease Attack Hit Rate 3%: [Insect Swarm] = [Scorpid Sting] - Low
    Decrease Healing by 20% or 50%: [Wound Poison] = [Aimed Shot] = [Mortal Strike] = [Furious Attacks] - Low
    Decrease Attack Power 410: [Demoralizing Roar] = [Curse of Weakness] = [Demoralizing Shout] - Low
    Decrease Casting Speed 30%: [Curse of Tongues] = [Slow] = [Mind-numbing Poison] - Low

    All Raiders
    Increase all stat 10%: [Blessing of Kings]
    Increase all stat 37 and resistance 54 : [Mark of the Wild]
    Increase Agility and Strength 155: [Strength of Earth Totem] + [Horn of Winter]
    Increase Stamina 165: [Power Word: Fortitude]
    Increase Health: [Commanding Shout] + [Blood Pact]
    Increase Intellect 60: [Arcane Intellect] = [Fel Intelligence]
    Increase Spirit 60: [Divine Spirit] = [Fel Intelligence]


    Healing
    Decrease Damage taken 3%: [Renewed Hope] + [Blessing of Sanctuary]
    Increase Healing received 6%: [Tree of Life] = [Improved Devotion Aura]
    Decrease physical Damage Taken 10%: [Inspiration] = [Ancestral Healing]

    Mana regeneration : [Replenishment] + [Mana Spring Totem] + [Blessing of Wisdom] + [Mana Tide Totem] + [Innervate]
    -[Vampiric Touch]: Grants Replenishment mana regeneration buff to up to 10 raid members on dealing damage.
    -[Hunting Party]: Grants Replenishment mana regeneration buff to up to 10 raid members on specified shots.
    - [Judgements of the Wise]: Grants Replenishment mana regeneration buff to up to 10 raid members on Judging.


    All credits go to xAeternum (Mike) and Euclid.

  12. AWE!

    Divine, ek gaan julle join.

    Ek wil graag weet wat jou ingame nick is.

    Ek het volledige CATA en MOP experience maar 0% WOLTK :D

    Gee 9999 dkp, ktxbye :D

    Sien vannand.

  13. O en kort julle spesifieke rolls?

    Eks pewsgoeie tank en kan toe-oë heal!

    Rawr!

  14. Lol ok sure j kan join, almal welkom.

    /who Clarity

    Enige iemand in guild sal kan invite.

    Roles, sien ons het gister eers gemerge weet nie presies wat ons kort / minste het nie.
    Kan altyd begin met n dps... let wel rogues word nie in wotlk gewoonlik in raids gebruik nie en ons het baie palas , druids, hunters.

    BTW kan altyd GP gee as j wil he. Niemand sal mind nie.

    Guild site.
    http://moltenclarity.shivtr.com/

  15. Guild site sal nog mooier gemaak word.
    Vir nou is die puropose apply + signups.

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