1. Then it`s a bug, I`m pretty certain that C should be 15232.5

  2. Then it`s a bug, I`m pretty certain that C should be 15232.5
    The calculation of C is based on the target level alone. Why should it be 15232.5 when fighting a boss mob?
    Edited: August 21, 2016

  3. The calculation of C is based on the target level alone. Why should it be 15232.5 when fighting a boss mob?
    The 15232.5 value does make more sense, as in the case of calculating damage reduction from armor it is the constant value of the attacker rather than the target that is used( http://wowwiki.wikia.com/wiki/Damage_reduction). It would make sense to be the same for armor penetration. Aside from the official post by ghostcrawler it seems that 15232.5 is the correct one and was used by both EJ and various other sites, but isn't the case for warmane atm.

  4. Armor and DR are defensive values. ArP is an offensive stat, so I'd rather compare it to Hit or Crit and thus get a dependency on the target level.

    Ghostcrawler was head of the team and maybe the person who implemented the way ArP worked in Wrath. There's little reason to believe he ****ed up in his forum post so badly.The whole wikia calculations on their article about arp would be completely wrong.
    I don't know how EJ came to the conclusion 15232.5 would be the correct number, but Landsoul for example introduced his calculations in a pvp context.

  5. Id imagine EJ came to the value the same way they did everything else, through tedious testing, tbh I'd trust them more than a single post from GC. Aldriana in the rogue section also used the 15232.5 value for the pve sims. Not to mention posts pulled from old retail forums that GC replied to w/o correcting ie: http://blue.mmo-champion.com/topic/5...arpen-scaling/
    Hit and crit aren't very good comparisons, but if we are going to go about it this way, aside from the passively applied crit reduction, in the case of those 2 it's also the constant of crit rating to crit chance / hit rating to hit chance of the attacker that is used, not of the target.
    Edited: August 22, 2016

  6. The rating to % conversion only influences how much you need to reach your cap, it doesn't determine the cap itself. I'm with you that especially crit isn't the best comparison, tho.

    The problem with the post you linked is that the number has no impact on the outcome of the post. Could've been replaced by complete dummy numbers and still hold true/false in the wow scope. I also tend to believe in EJ more than any other source about Wrath, but I haven't seen any EJ post targeting this problem and with the forums being down I might never be able to see one. Maybe Sela can dig something up in the web archive.

    EJ and you might be right. No idea how you'd be able to do a reliable test. :-/

  7. You can dig it up yourself using the web archive. I would start somewhere around here: http://web.archive.org/web/201006150...com/forums.php
    Just make sure you dont stray off mid/late 2010 too much or threads will start to disappear from the listing (cant change the 1month filter on the archive iirc)
    And you would test it using stuff that does deterministic damage, I think Gouge was the ability of choice people used
    Edited: August 22, 2016

  8. EJ website has been shutdown some months back, and a lot of older threads are unreachable even by archives.
    There are a handful of wowhead discussions that also use either of the values, and although most links appear to be dead this one seems to point to GC being wrong: http://www.wowhead.com/forums&topic=.../arp-yet-again.

    Ofcourse there is no way to know for certain which it was on retail, aside from inventing a time-machine, but Id just like to add this: with just sunder armor on the boss and the player having 100% arp, with 16635 C value, only 129 armor remains as in 98.8% armor reduction. Most of the reduction provided by faerie fire on top of sunder armor is actually being wasted.

  9. [ .. ]

    Ofcourse there is no way to know for certain which it was on retail, aside from inventing a time-machine, but Id just like to add this: with just sunder armor on the boss and the player having 100% arp, with 16635 C value, only 129 armor remains as in 98.8% armor reduction. Most of the reduction provided by faerie fire on top of sunder armor is actually being wasted.
    ^

    also, the archives are back up again, they were just offline for a brief spell

  10. also, the archives are back up again, they were just offline for a brief spell
    Saw your post after posting my own, browsing the thread mentioned in the wowhead discussion I linked to: http://web.archive.org/web/201007091...9/#post1220750

    No idea how you'd be able to do a reliable test. :-/
    If you mean testing on here, C is definitely 16635 on Icecrown, can post calculations if anyone's interested.
    Edited: August 22, 2016

  11. DRW is completely broken, contrary to what the bugtracker says. Anyone who's specced it can easily compare whether the weapon does 50% of his damage or not (it doesn't).


    yup it's very bugged just look at DRW damage and the actual damage

    look at the damage at the bottom right corner

    http://imgur.com/a/JbE4m
    http://imgur.com/a/ENZyg

    more pics at the bug tracker and it's still unconfirmed lol





    Did a quick-ish test on my warrior, and the value still appears to be 16635.

    The armor reducing debuffs stack multiplicatively, and battle stance now grants armor penetration rather than armor ignore like it did before. Maybe Blood Gorged got the same treatment.

    Going to test on DK and post an update, I'll be honest I haven't tested it in almost a year since we haven't had a proper change-log for almost as long, so I assumed no changes were applied.



    Update: no such luck, Blood Gorged is still acting as an armor ignore.
    Updated the preceding post to reflect the multiplicative stacking.
    I think they will finally focus on these bugs when Lordaeron is @ RS stage

  12. What build should do more damage in your opinion GoD or GoDD? Also what build you were using(and why)?

  13. GoD , with GoD you gain 1extra HS every 20secs. which is a dps increase since HS>IT+PS. since we use only 1rune for pestilence instead of 2 for the diseases. In addition the extra HS also has chance to proc sudden death further increasing the damage.

    I went GoDD for awhile due to latency issues, dps was lower but better than a laggy GoD. since any delay will really cripple your dps because with GoD you don't have the luxury of any extra gcd for the diseases. very tight rotation! 26expertise and 8%hit is MUST.


  14. Blood Gorged works now, but dancing rune weapon is bugged. thus extremely crippling the blood dps. the current state of drw is a joke. https://www.warmane.com/bugtracker/report/20643

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