1. There are broken spells on Warmane, and there is DRW.
    1300k DMG on a Dummy (9100DPS) - DRW damage = 54k.
    Like its not only that it doesnt deal 50% of the damage, on top of that it misses, it gets dodged, i actualy missed it couple times completely (spell on Cooldown, nothing happened kind of miss), so yea. Guess we have to wait for 6months to be confirmed and 1 more year for a posible fix. :D
    how about 7 years?

  2. DRW dps is still a joke i cant believe this **** i dropped my blood spec cause i cant deal with this anymore. Ofc even without the DRW burst is insane you can top any1 out but after your cds are gone you just fall down in dps recount . Imagine if drw's damage wasnt so ****ty so yeah, just gonna tell you that this spec is for fun only cause you can really bring those numbers up with them heart strikes but everything else needs crucial changes

  3. DRW dps is still a joke i cant believe this **** i dropped my blood spec cause i cant deal with this anymore. Ofc even without the DRW burst is insane you can top any1 out but after your cds are gone you just fall down in dps recount . Imagine if drw's damage wasnt so ****ty so yeah, just gonna tell you that this spec is for fun only cause you can really bring those numbers up with them heart strikes but everything else needs crucial changes
    i will repeat again drw is not main issue with spec, blood gorged talent is

  4. I thought blood gorged was fixed,no? Can you proof it's not working good ? DRW is definitely broken atm.

  5. February 20, 2016
    I've seen BDKs actively picking up Bloodworms, so I guess they work. Testing Blood Gorged could prove difficult, because when you have no ArP the gain will always be just 10% - doesn't matter if you have 10% ArP or if the enemy's armor is reduced by 10%. The one testing it should have a good amount of ArP first.


    Let's say 10k armor - (working Blood Gorged 10% + 50% ArP) = 4k armor
    Now say (10k armor - bugged Blood Gorged 10%) - 50% ArP = 4.5k armor

    10k armor - (working Blood Gorged 10% + 90% ArP) = 0 armor
    (10k armor - bugged Blood Gorged 10%) - 90% ArP = 900 Armor

    The two main problems with bugged Blood Gorged are: 1, if it works as an ADDITIONAL armor reduction pre-requisite (like Sunder Armor, Faerie Fire), then it devalues ArP for Blood for the overall armor reduction calculation [total boss armor, including unmitigateable armor, followed by armor debuffs, followed by ArP); 2, it also makes the hard-cap for Blood higher (1400) than what it would be (1260) if the talent worked properly.

    I'll demonstrate 1) with another numerical example, similar to the one above:

    [10k armor - (Sunder Armor 20% + Faerie Fire 5%)] - (working Blood Gorged 10% + 50% ArP) = 3,000 armor
    [10k armor - (Sunder Armor 20% + Faerie Fire 5% + bugged Blood Gorged 10%)] - 50% ArP = 3,250 armor

    [10k armor - (Sunder Armor 20% + Faerie Fire 5%)] - (working Blood Gorged 10% + 90% ArP) = 0 armor
    [10k armor - (Sunder Armor 20% + Faerie Fire 5% + bugged Blood Gorged 10%)] - 90% ArP = 650 armor

    As you can see, the more ArP you get, the more Blood Gorged devalues it due to the scaling nature of ArP. Note that here I am not taking into account unmitigateable boss armor, which can be seen here.
    August 21, 2016
    Haven't read the earlier replies to this and saw the excellent explanation of Blood Gorged issue by taralej, and just wanted to add real in-game values in case someone wants to test things for themselves.

    First let's go over armor penetration: http://wowwiki.wikia.com/wiki/Armor_penetration https://www.engadget.com/2009/04/19/...r-penetration/ http://wowwiki.wikia.com/wiki/Damage_reduction http://www.wowhead.com/forums&topic=...or-penetration

    Armor penetration uses a formula do determine the amount of armor it can ignore. Versus a level 83 boss the formula would be (Armor + 16635) / 3.
    In wotlk raid bosses have 10643 armor, therefore, using the formula that means only 9093 armor can be ignored at 100%.
    The remaining 1550 armor is unmitigate-able, but can be reduced via armor ignore abilities, which we'll presume how Blood Gorged still functions.

    Armor ignore is applied prior to armor penetration itself, and applies to the total armor the target has. This means that a Death Knight with 0 ARP and specced into Blood Gorged (functioning as ignore) while attacking a boss would reduce its armor to 9579.
    This value of 9579 armor is then used to calculate how much armor can be further ignored by armor penetration, (9579+16635)/3= 8738. This leaves 841 armor that can not be ignored.

    50% ARP example:
    1) Remaining armor if Blood Gorged granted 10% Armor penetration: 10643 - 9093/100*60 = 5187
    2) Remaining armor if Blood Gorged granted 10% Armor ignore: 9579 - 8738/100*50 = 5210

    90% ARP example:
    1) Remaining armor if Blood Gorged granted 10% Armor penetration: 10643 - 9093/100*100 = 1550
    2) Remaining armor if Blood Gorged granted 10% Armor ignore: 9579 - 8738/100*90 = 1715

    If the death knight has 100% arp from gear, Blood Gorged acting as an armor ignore does provide an additional 1550-841= 709 armor reduction, however this presumably comes at a cost of 140 strength.

    The last point I would like to expand on is the redundancy of Blood Gorged in a typical 25m raid scenario with an ARP capped DK.
    Given that warriors apply sunder armor and there is a balance/feral druid present, 25% of armor will already be getting ignored.
    Therefore the boss armor would be: 10643*0.8*0.95 = 8089
    The amount of armor that can be reduced via armor penetration would be: (8089+16635)/3= 8241
    As the amount reduced is larger than the boss's remaining armor, with 100% ARP the boss will have 0 armor.
    In this case, the additional armor ignore provided by Blood Gorged won't be of any benefit at all.
    Did a quick-ish test on my warrior, and the value still appears to be 16635.

    The armor reducing debuffs stack multiplicatively, and battle stance now grants armor penetration rather than armor ignore like it did before. Maybe Blood Gorged got the same treatment.

    Going to test on DK and post an update, I'll be honest I haven't tested it in almost a year since we haven't had a proper change-log for almost as long, so I assumed no changes were applied.



    Update: no such luck, Blood Gorged is still acting as an armor ignore.
    Updated the preceding post to reflect the multiplicative stacking.

    since then nothing have been changed, go check changelog

  6. Bigpwn - 4 months ago
    "It currently already provides additional armor penetration, if you have 90% armor penetration this talent will make it a 100%. Consider that 100% armor penetration does not mean ignoring 100% of enemys armor. The amount of armor that can be ignored at 100% is capped."
    Bottom comment of: https://www.warmane.com/bugtracker/report/25162

  7. Bigpwn - 4 months ago
    "It currently already provides additional armor penetration, if you have 90% armor penetration this talent will make it a 100%. Consider that 100% armor penetration does not mean ignoring 100% of enemys armor. The amount of armor that can be ignored at 100% is capped."
    Bottom comment of: https://www.warmane.com/bugtracker/report/25162
    u can test it by yourself

  8. I'm not sure how to test blood gorged so I will not do it,dont understand mechanics of this at all :P
    https://www.warmane.com/bugtracker/report/43129
    https://www.warmane.com/bugtracker/report/43278
    Please vote up these reports to get dancing rune weapon fixed, I hope this is enough.

  9. I'm not sure how to test blood gorged so I will not do it,dont understand mechanics of this at all :P
    https://www.warmane.com/bugtracker/report/43129
    https://www.warmane.com/bugtracker/report/43278
    Please vote up these reports to get dancing rune weapon fixed, I hope this is enough.
    bugs u've reported arent that impactfull lol, they shoud fix scaling first ( generally for all pets and drw)

  10. bugs u've reported arent that impactfull lol, they shoud fix scaling first ( generally for all pets and drw)
    I already sended a video with damage (did by player and dancing rune weapon) and it shows that is very close to 50% (like 49% ^^) I said that scaling is bad also,maybe they will repair that with that bugs...
    Edited: April 9, 2017

  11. close to 50%? it's no where close to 50% and if you're referring to the false calculation mentioned before without the disease you can easily test that by just using DRW without applying any diseases.

  12. I was talking about this as a proof from my report not how it's working now .
    https://www.warmane.com/bugtracker/report/43129
    "another video from retail bad quality but you can see everything I recommend to slowmotion to see drw damage
    https://www.youtube.com/watch?v=r11asc2Cd-0
    1:51 death strike crit - 9684 player critical 2405 dancing rune weapon non critical
    1:39 4538 dancing rune weapon autoattack critical
    1:41 heart strike player critical 9681 pet 2438 non critical
    As you can see it's almost 50% please check this."

  13. I think we had a misunderstanding

    I'm referring to DRW here in warmane, retail DRW was obviously working properly.

    As dike mentioned, they need to fix scaling of pets overall. the bugs you tagged are correlated to the main issue which is pet scaling. the disease timer is definitive proof of DRW not getting buff from talent

  14. May 26, 2017  

    is DRW still bugged?

    DRW still bugged?

  15. May 26, 2017  

First ... 5678917 ... Last

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •