Actually nobody knows if Sanctified Wrath should bypass resil or no. My assumption is as well that it shouldn't, but there's no actual proof!
On other hand, resil is just fine. The bugged things are spells. Like 1-2 updates ago Mind Flay got fixed with an explanation "it was completely ignoring resilience". That pretty much explains a lot, bet there's a lot spells doing same thing.
Something really dont work about resillience and it benifits mostly melee class specialy Hunters, Rets, Wars as far as i saw.
Whether i run with 0 ( when i test with pve gear ) or 1000 or 1300 ( when i use the trinket even as human ) i take THE SAME AMOUNT of damage. it's like this :: 5k 5k 12k ( hard crit ) and i dont even mention DK pets.
I also notice that at same gs, melee class deal damage way more harder than caster in arena or at . too beat them proprely you have to outplayed and outgear them.
I've met green gear Hunter who just chain 4k damage on my warlock with 1300 resi in WSG, killed him but had to change pets and use hs for heal etc..
It has been said 1000 times so let's make it 1001. Simple compare let's say 1200 resilience in ragnaros/deathwing to AT/blackrock same chars with same trinkets everything the same. Trust me on this one you will see a big difference !
Looking at the bugtracker activity, there have been no fixes to anything related to PvP.
All I need is a long list of NPC and Quest updates on the changelog... Sorry it's been months since they said they would import AT fixes. This is too slow.
Looking at the bugtracker activity, there have been no fixes to anything related to PvP.
All I need is a long list of NPC and Quest updates on the changelog... Sorry it's been months since they said they would import AT fixes. This is too slow.
At least they are doing *something*, which is a huge improvement over what was