1. May 4, 2015  

    5.4.2 Warrior Tank and you.

    Introduction:

    This guide is on the two viable ways to tank on Warriors in this patch.

    I. Intro
    II. Which gear set?
    III.Talents and Glyphs
    IV. Set bonuses
    V. Avoidance
    a) Gear
    b) Gemming
    c) Enchants
    d) Why Avoidance
    VI. Mastery/Crit
    a) Gear
    b) Gemming
    c) Enchants
    d) Why Mastery/Crit
    VII. Conclusion


    Which Spec?
    Overview
    Avoidance:
    Pros

    Higher avoidance
    Low chance of damage spiking
    Easier to play
    Easier to get gear for

    Cons

    Lower block
    Lower crit

    Mastery/Crit:
    Pros

    High rage generation
    High damage
    Huge numbers
    More Ultimatum procs

    Cons

    Higher chance of damage spiking
    Takes a higher skill cap to play
    If played wrong takes tons of damage
    Highly gear dependant
    Only really shines with T16 2p


    Talents & Glyphs

    Talents should be changed on a fight to fight basis. And are very dependent on play style, one may like Double Time over Juggernaut. One might swear by Second Wind & another by Enrage Regeneration. Now who is wrong and who is right, this depends on the raid comp & raid performance.

    Below is my preferred setup on Horridon.
    A couple things that you could change on this depending on raid compositions and dps for Horridon. Double time gives two charges giving a higher interrupt rate on casters. If your group is low on CC you could run Storm Bolt instead of Bloodbath.


    What it comes down to is change talents to fit the raid group needs per fight.

    Glyphs. These are the glyphs you should be using.



    Major Glyphs.
    Unending Rage - Adds 20 to your rage cap for a total of 120. A higher rage cap equals more rage you can pool to avoid damage.
    Hold the Line - Improves Revenge damage after you parry by 50%. This one is mainly for threat and to boost your damage.
    Heavy Repercussions - 30% damage on Shield Slam when Shield Block is active. Again for threat and damage output.

    Situation Major Glyphs
    Incite - Demoralizing shout makes your next three Heroic Strikes or Cleaves free. A once every 30 second damage booster & used to pool your rage.
    Bulls Rush - Charge generates 15 more rage. Use this glyph in combination on pull with Commanding Shout & Berserker Rage to get enough rage for a Shield Block or a full Shield Absorb off the start of a fight.

    Glyphs in general are somewhat limited this patch, these 5 will be your bread and butter.

    Set bonuses

    Lets first look at Tier 15 protection set bonuses.

    2 pieces: Your Shield Slam and Revenge have a 10% chance to activate Victory Rush or Impending Victory as if you had killed your target.
    4 pieces: Your abilities generate 50% more Rage when used against targets afflicted by Demoralizing Shout.

    In my personal opinion 2p is worth getting as the proc has saved my butt several times. I highly dislike 4p due to I feel it sacrifices too many stats to generate more rage every 30 seconds.

    Now lets look at Tier 16 protection set bonuses.

    2 pieces: You heal for 30% of all damage blocked with a shield and 30% of all damage absorbed by Shield Barrier.
    4 pieces: For 10 sec after Demoralizing Shout falls off your targets, you gain Rage from taking damage.

    This is one of the strongest 2p bonuses in this whole expansion. This bonus will result in around a 10% damage reduction in fights in SoO & ToT. As for 4p, it is lacking as you can pick up better stats if you only use 2p.


    Avoidance Tank how to gear

    Statistics you want to get. Hit Rating (until 7.5% can pass with 5.27% 1,7k rating and be hit capped on Warmane) and Expertise Rating (until 15% right around 5k rating).
    Now how would one gear for avoidance? Parry > Dodge > Mastery.

    Why Parry over Dodge.

    Parry has always had a higher return rate than Dodge. Dodge has a higher diminishing return than Parry does, making Parry a more valuable stat to stack. Meaning you get more out of Parry than Dodge, of course you still want Dodge you just do not want to full socket your gear in it.




    Avoidance Tank BiS T15

    No tier
    Helm: Puncture-Proof Greathelm
    Neck: Necklace of the Terra-Cotta Protector* or Moonjade Necklace
    Shoulders: Metabolically Boosted Shoulderplates
    Back: Horn-Rimmed Doomcloak or Many-Layered Scalecloak**
    Chest: Overloaded Bladebreaker Cuirass
    Wrist: Shell-Coated Wristplates
    Gloves: Artery Rippers
    Belt: Plated Toothbreaker Girdle
    Legs: Black Blood Legplates
    Boots: Treads of the Blind Eye
    Ring 1: Durumu's Severed Tentacle
    Ring 2: Jin'rokh's Soulcrystal
    Trinket 1: Ji-Kun's Rising Winds
    Trinket 2: Delicate Vial of the Sanguinaireor Steadfast Talisman of the Shadow-Pan Assualt**
    Weapon: Worldbreaker's Stormscythe
    Shield: Visage of the Doomed or Ulitmate Protection of the Emperor
    2282 Hit rating & 2837 Expertise rating, reforge unneeded hit & gem for expertise till cap.
    *Trash drop off ToT
    **Shadow-Pan Assault Friendly

    2p
    Helm: Puncture-Proof Greathelm
    Neck: Necklace of the Terra-Cotta Protector* or Moonjade Necklace
    Shoulders: Metabolically Boosted Shoulderplates
    Back: Reinforced Mirror-Sheen Cloak
    Chest: Chestgaurd of the Last Mogu
    Wrist: Shell-Coated Wristplates
    Gloves: Artery Rippers
    Belt: Plated Toothbreaker Girdle
    Legs: Legguards of the Last Mogu
    Boots: Treads of the Blind Eye
    Ring 1: Durumu's Severed Tentacle
    Ring 2: Jin'rokh's Soul Crystal
    Trinket 1: Ji-Kun's Rising Winds
    Trinket 2: Delicate Vial of the Sanguinaire or [teadfast Talisiman of the Shadow-Pan Assualt**
    Weapon: Worldbreaker's Stormscythe
    Shield: Vissage of the Doomed*** or Ultimate Protection of the Emperor
    1736 Hit & 2837 Expertise
    *Trash drop
    ** Shadow-Pan Assault rep friendly
    ***Shared boss loot

    4p
    Helm: Puncture-Proof Greathelm
    Neck: Necklace of the Terra-Cotta Protector* or Moonjade Necklace
    Shoulders: Shoulderguards of the Last Mogu
    Back: Reinforced Mirror-Sheen Cloak
    Chest: Chestgaurd of the Last Mogu
    Wrist: Shell-Coated Wristplates
    Gloves: Handgaurds of the Last Mogu
    Belt: Plated Toothbreaker Girdle
    Legs: Legguards of the Last Mogu
    Boots: Treads of the Blind Eye
    Ring 1:Durumu's Severed Tentacle
    Ring 2: Jin'rohk's Soul Crystal
    Trinket 1: Ji-Kun's Rising Winds
    Trinket 2:Delicate Vial of the Sanguinaire
    Weapon: World Breaker's Stormscythe
    Shield: Vissage of the Doomed** or Ultimate Protection of the Emperor
    2365 Hit & 3375 Expertise
    *Trash drop
    **Shared boss loot

    Avoidance Tank BiS T16

    Helm: Rage-Blind Greathelm
    Neck: Choker of Final Word
    Shoulders: Pauldrons of Violent Eruption
    Back: Qian-Ying, Fortitude of Niuzao* [Gloomwrap Greatcloak
    Chest: Earthbreaker's Steaming Chestplate
    Wrist: Blood Rage Bracers
    Gloves: Handgaurds of the Prehistoric Marauder
    Belt: Untarnishable Greatbelt
    Legs: Legguards of the Prehistoric Marauder
    Boots: Ominous Mogu Greatboots
    Ring 1: Galakrond Control Band
    Ring 2: Ring of the Iron Tomb
    Trinket 1: Vial of Living Corruption
    Trinket 2: Juggernaut's Focusing Crystal
    Weapon: Shield of Mockery
    Shield: Encapsulated Essence of Immerseus
    3200 Hit & 3117 Expertise
    *If legendary questline works otherwise Gloomwrap is your only cloak drop in SoO

    Gemming
    Meta - Austere Primal Diamond
    Red: Parry (Flashing Primordial Ruby)
    Yellow: Parry*
    Blue: Parry**

    *If you need more health you could gem 160 dodge & 120 stam (Regal Wild Jade). Low on Hit? 160 hit & 160 dodge (Nimble Wild Jade)
    ** If you need more health you could gem 160 parry & 120 stam (Defenders Imperial Amethyst) Low on hit? 160 parry & 160 hit (Retaliating Imperial Amethyst)

    Enchants

    Shoulders: Greater Ox Horn Inscription (300 stam & 100 dodge)
    Chest: Superior Stamina (300 Stam)
    Cloak: Greater Protection (200 Stam)
    Bracers: Major Dodge (170 Dodge)
    Gloves: Superior Master (170 Mastery) or Superior Expertise (170 Expertise)
    Boots: Panderan Step (Move speed & 140 Mastery)
    Shield: Greater Parry (170 Parry)
    Weapon: River Song (1,650 Dodge for 7 seconds), Cheaper Colossus (Absorbs 7,500 damage)


    Why Avoidance?
    Avoidance was favored by Sco Methods main tank, guild master, raid leader & he is one of the best tanks in the world. Now I do not know the exact reason why he favored avoidance, but avoidance at end game SoO gear levels has around 2% more static Parry and 6% more Dodge than Mastery/Crit*. With higher static Dodge & Parry it gives less of a chance to damage spike when Shield Block is down or you are too rage starved to Shield Barrier. What it comes down to it has less of a chance for something to go wrong.

    *Please note that these percents are from back when I was playing on Blizzard servers and compared Sco and Slootbags gear. My memory could be wrong as I have not calculated them to the exact percent so they could be off by 2-3% at most.


    Mastery/Crit:
    Statistics you want to get. Hit Rating (until 7.5% can pass with 5.27% 1,7k rating and be hit capped on Warmane) and Expertise Rating (until 15% right around 5k rating). 63% Mastery is right around 12k, then Crit > Parry > Dodge.


    Mastery/Crit BiS T15

    Helm: Faceguard of the Last Mogu
    Neck: Necklace of the Terra-Cotta Vanquisher*
    Shoulders: Shouldergaurds of the Last Mogu - Flare-Forged Greatbelt**
    Back: Grievous Gladiator's Cloak of Prowess - Hydra-Scale Bloodcloak or Horn-Rimmed Greatcloak**
    Chest: Chestplate of Violent Detonation
    Wrist: Bonecrusher Bracers
    Gloves: Egg-Shad Grips
    Belt: Grievous Gladiator's Girdle of Prowess
    Legs: Legplates of Whipping Ionization - Legplates of Lightning Blood**
    Boots: Columbreaker Stompers - Sabbatons of Superior Being**
    Ring 1: Ring of King Kangrom
    Ring 2: Achillobator Ring
    Trinket 1: Lao-Chin's Liquid Courage till you get Fortitude of the Zandalari
    Trinket 2: Ji-Kun's Rising Wings or use Brutal Talisman of the Shadow-Pan Assualt*** on farm fight
    Weapon: Qon's Flaming Scimitar
    Shield: Ultimate Protection of the Emperor
    5241 Exp & 2771 Hit
    *Trash drop
    **Replace normal mode pieces with these items on HC
    ***Shadow-Pan Assault rep Friendly


    Mastery/Crit BiS T16

    Helm: Facegaurd of the Prehistoric Marauder
    Neck: Malkorok's Tainted Dog Tags
    Shoulders: Tusks of Mannoroth* Krugruk's Rigid Shoulderplates
    Back: Qian-Ying, Fortitude of Niuzao** Gloomwrap Greatcloak
    Chest: Breastplate of Shamanic Mirrors
    Wrist: Bracers of Blind Hatred
    Gloves: Handgaurds of the Prehistoric Marauder
    Belt: Untarnishable Greatbelt
    Legs: Legplates of Willful Doom
    Boots: Ominous Mogu Greatboots
    Ring 1: Bloodclaw Band
    Ring 2: Devilfang Band
    Trinket 1: Thok's Tail Tip
    Trinket 2: Skeer's Bloodsoaked Talisman or Vial of Living Corruption***
    Weapon: Haromm's Frozen Crescent
    Shield: Ancient Mogu Tower Shield
    1820 Hit & 4414 Expertise
    *Garrosh 10/25hc only
    **If legendary questline works otherwise Gloomwrap is your only decent cloak drop in SoO
    ***Use on fights your not used to or having survival issues on

    Gemming
    Meta - Austere Primal Diamond
    Red: 160 expertise & 160 mastery (Keen Vermilion Onyx)*
    Yellow: Mastery**
    Blue: 160 Stam & 160 Mastery (Pussiant Wild Jade)***

    *Capped on expertise but still need mastery? 160 Parry & 160 Mastery (Fine Vermilion Onyx). Mastery Capped but need Expertise? 160 Expertise & 160 Crit (Crafty Vermilion Onyx). Expertise & Mastery capped? 160 Strength & 160 Crit (Fine Vermilion Onyx)
    **Expertise and Mastery capped? 320 Crit (Smooth Sun's Radiance)
    ***Need more Hit & still not Mastery capped? 160 Hit & 160 Mastery (Sensei's Wild Jade). Mastery capped but need hit? 160 Crit & 160 Hit (Piercing Wild Jade). Hit & Mastery capped? 160 Crit & 120 Stam (Jagged Wild Jade)

    Enchants:

    Shoulders: Greater Ox Horn Inscription (300 stam & 100 dodge)*
    Chest: Superior Stamina (300 Stam)
    Cloak: Greater Protection (200 Stam)*
    Bracers: Mastery (170 Mastery)
    Gloves: Superior Master (170 Mastery) or Superior Expertise (170 Expertise)
    Boots: Panderan Step (Move speed & 140 Mastery)
    Shield: Greater Parry (170 Parry)
    Weapon: Dancing Steel (1,650 Strength proc), Cheaper Windsong (1,500 Crit, Mastery & Haste proc all three can proc at the same time)

    *Why stamina over Crit enchants? First and foremost your still a tank, you value survival over everything else. All our enchants should be focused on survival so that we do our job in the most effective way possible.

    Why Mastery/Crit?
    This build was developed by Slootbag Midwinters main tank, raid leader and is also considered one of the best tanks in the world. It is based on the pure Crit tank build, which had problems with damage spiking. It uses Mastery to help smooth damage spiking & makes the build extremely viable. With 2p T16 30% of all damage blocked & absorbed by Shield Barrier are converted into a heal on your self. With the extra Crit you get with this build you should always have either Shield Block or Shield Barrier up. Now this build is still viable with T15 in ToT but is not as effective as regular avoidance builds. Due to the fact the build requires gear with Mastery & Crit rating on them & most of the gear in ToT has Crit, Haste on it.

    Now in SoO Mastery/Crit will have as stated before 2% less static Parry & around 6% less Dodge. Although, you will have somewhere around 11% more static Block with the Mastery gained & 13-15% more static Crit.

    *Again please note that these percents are from back when I was playing on Blizzard servers and compared Sco and Slootbags gear. My memory could be wrong as I have not calculated them to the exact percent so they could be off by 2-3% at most.


    Wrap up
    In the end both sets are viable for tanking endgame content, although one is harder to get due to you will be rolling against Mdps for the pieces & needs a higher item level to be highly effective. Avoidance will always be easier on healers, but if you have strong healers the Crit set will be slightly better. It was possible to solo tank 25hc Garrosh on Retail with either set, so play how you want to play.

  2. May 21, 2015  
    Nice guide, for me, as a fresh warrior, a rotation of skills would be useful also. (y)

  3. Rotations in MoP are so intuitive, they are almost foolproof. Finding ways to macro your abilities is far more useful to spend time figuring out. Having something like --

    #showtooltip
    /cast Last Stand
    /cast Berserker Rage
    /cast Enraged Regeneration
    /cast Shield Wall

    -- for a max-soak panic button helps. Learn to macro and spend lots of time at a training dummy is my advice.

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