Then I'm waiting for my reward. :P
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Then I'm waiting for my reward. :P
So did Blue.
Thanks for complete answer. Just to remind that i didn't though we want to steal MOP ot Cata resources for fixing our bugs, just those that we have (the part of the cake) should focus on class fixes, since Bosses are really scripted well (with exceptions of few, but nothing huge).
I took a lot of criticism on my first post, i won't argue with it after all i haven't played anything else but WotLK. But for me, those class fixes aren't more important than boss fixes. Simply because i don't do PvP like at all. And i even hate that there isn't a pve server or an option to turn off attacks by other players. I don't know if i am the only PvEer here but for me properly working instances and achievements are the more important. I am sorry that i had to say it, because i saw that several people just managed to agree on those class fixes to be a priority and now i kind of spoiled it.
Edited: May 16, 2015
Something that i dont understand is why some smaller private servers have better working wotlk content (including wintergrasp).
They work with a different core or why do they have a easier time to fix bugs?
Smaller scope, specialized in a few areas. Warmane has a much larger scope and cares for multiple expansions. Though the devs we had up until the Moltdown being lazy didn't help matters much.
Also, a scripted Wintergrasp does not equate to a non-laggy Wintergrasp. And I can tell you from personal experience on retail back in WotLK when it was one of the things to do, it was very very laggy. That is a very important concern for us.
How about limiting the wintergrasp battle to 40v40? Custom content is still better than no wintergrasp battle.
Wintergrasp was laggy because on Blizzard realms there were like minimums 4 full raids each battle. And lags probably came from fps drops because of number of people nearby. 4 full raids will never happen on Warmane. Back in the days we could barely get 1 full raid on each fraction side.
Man do you even understand that class fixes affects pve the most? Or you are satisfied how your class works and you don't care for anyone else.
If you do this, it would be best to do with a point-based system.
For instance :
New exploit bug : + 50 points
New Instance/event/seasonal/bg/arena/raid +20 points
New class bug : + 5points
New quest bug : + 5points
New NPC AI bug : +1point
Duplicate : -2points (0 if original report is private or for other reasons unknown to community)
False : -10points
x-points = y-coins with a button somewhere to convert. Non-tradable coins would be best
Cons :
* More duplicates and thus more admin needed
* Greedy demands, like people on wotlk wanting a better points : coin ratio then other realms
* People rather making multiple reports on same thing for each bug, then making 1report containing all the problems with the specific spell/npc/quest etc.
Personal view : The satisfaction of bugs getting fixed should be enough.
According to wowwiki wintergrasp works like this:
- Approximately every 2 hours 30 minutes, Wintergrasp becomes a unique type of PvP battleground
- To join the queue, you can either talk to Wintergrasp battlemaster in any of the major cities or just simply enter the zone
- The queue will accept 120 players from each faction, so a total of 240 players can join the battle.
- If you are in the zone, but not in queue when the battle starts, you will be teleported away to a "safe" area of Icecrown just north of Wintergrasp.
How it can work on warmane:
Lower the ppl that can join the battle from 120 to 40 players on each faction, so a total of 80 players can join the battle.
All additional players gonna be ported out of wintergrasp when the battle starts.
Imo the solution to the "lag problem" is pretty simple...
It's so funny how people say these things with such property as if they knew in detail how Wintergrasp scripting works and what is their main issues to develop it.
"It's pretty simple just do this and that, easy"
Well, Warmane keeps saying that its possible to script wintergrasp but they cant release it because there are too many ppl parcipating on the battle and it cause server lag. So yes, the solutuion to this is simple.
I never said that scripting the battle is simple but other private server were also able to make it working.
Be realistic, Wintergrasp is crap, nobody is going to play that. Just fix WoTLK battlegrounds.
So no fixes on WOLTK regarding the instances bugs like LK, VDW etc. for the foreseeable future. Until you hire a person with higher skill level than the current one(s) ye?