1. June 1, 2015  

    Atonement Discipline 4.3.4 PvE Guide

    Atonement Discipline PvE Guide

    This guide covers:

    1. Requirements
    2. Talents
    3. Glyphs
    4. Rotation
    5. Gemming
    6. Reforges
    7. BiS List

    1. Requirements
    • DS 4set bonus or ilvl 392+ *
    • a party/raid that understands you will be focusing on absorbs and support instead of straight off healing (recount-linkers NOT welcome)
      knowledge of the boss mechanics
    • A good main healer in your raid, you will be doing more 'support' than 'healing'
      *you may use this at lower item levels, however low stats will not make your job healing easy


    2. Talents


    required talents optional talents
    Discipline:
    there are 5 optional cooldowns/talents in this tree, you must use at least three points in them


    Holy:


    Shadow:
    • Darkness - More haste - useful but optional
    • Veiled Shadows - lowers cooldown on Fade and Shadowfiend - optional


    3. Glyphs:

    Prime:
    • Penance - Penance has 2sec lower cooldown
    • Power Word: Shield - heals target for 20% of absorbsion value
    • Power Word: Barrier - increases healing taken*
    • Flash Heal - increases critical chance to targets at/under 25% hp*
      *switch between barrier and flash heal glyphs depending on the encounter


    Major:
    • Divine Accuracy - with this you need 0 hit rating and never miss
    • Mass Dispel - cast time from 1.5>0.5 seconds, saves time, saves lives
    • Smite - target takes 20% more damage while HF dot is up

    Minor:
    • Levitate, Fortitude and Fading are somewhat more useful to us, no major differences apart from sometimes using a little less mana and not requiring reagents

    4. Rotation
    • As a priest healer you assume your primary job is to spam Prayer of Healing and Greater Heal but you are Atonement, your primary healing abilities are Holy Fire and Smite on the mob/boss you are fighting.
    • Atonement is a so-called smart heal so overhealing with it is nearly impossible, it will heal anyone (including hunter/death knight pets!) in range of the boss.
    • So that's your time filler... but when when the raid takes massive damage you pop your Power Word: Barrier, Archangel and start casting your Prayer of Healing to heal/stack shield with Divine Aegis.
    • You should ALWAYS keep PW:S on the tanks, it is your mana regen ability and a helpful absorb
    • Penance... 3 heals over a few seconds... nothing too powerful, except that it stacks your Grace on the target!! increasing the healing the person takes from you by 24%!
    • This makes your urgent healing (someone is on 1% hp!?!!) rotation look like this: PW:S to keep them from dying on the spot, Archangel, Penance to stack Grace, Flash Heal them until Weakened Soul is down (Strength of Soul talent comes in handy) or their hp is full, reshield, continue spamming Holy Fire/Smite on your enemy
    • PW:S on people with low hp
    • PW:S on people who are about to take damage (crystal runners on morchok, debuff on zonozz etc.)

    5. Gemming

    Red
    Solid Intelect - Brilliant Gems
    Yellow
    Intelect/Mastery - Artful Gems
    Intelect/Haste - Reckless Gems if you need haste cap
    Blue
    Spirit/Mastery - Zen Gems

    6. Reforge/Stat Priority

    Intelect > Mastery => Haste > Spirit
    you will get more than enough spirit from T13 items, even if you reforge them to nearly full mastery, following that, haste depends on your gear, T13 again provides nearly enough of it and your first order of buisness will be to reforge out of spirit into mastery so you end up between 2k and 2.5k spirit, add a few Reckless gems if you don't feel comfortable with your haste levels. Mastery increases your shield power and with the DS 4set that becomes an even more important stat

    7. BiS Items
    • Head - Cowl of Dying Light
    • Neck - Petrified Fungal Heart
    • Shoulder - Mantle of Dying Light
    • Chest - Robes of Dying Light
    • Back - Woundlicker Cover
    • Wrist - Bracers of the Banished
    • Weapon - Maw of the Dragonlord or Vagaries of Time
    • OffHand - Ledger of Revolting Rituals
    • Wand - Finger of Zon'ozz
    • Gloves - Handwraps of Dying Light
    • Belt - Cord of the Slain Champion
    • Pants - Legwraps of Dying Light
    • Feet - Janglespur Jackboots
    • Ring1 - Signet of Suturing
    • Ring2 - Ring of the Riven
    • Trinket1 - Windward Heart
    • Trinket2 - Insignia of the Corrupted Mind*
    • Trinket3 - Seal of the Seven Signs*
    • Trinket4 - Will of Unbinding*
      *Switch trinkets according to fight requirements, Seal and Insignia haste boosts stack!
    Edited: February 17, 2016

  2. June 2, 2015  
    Nice guide!I saw you in raid and you are very good.

  3. June 2, 2015  
    Nice guide!I saw you in raid and you are very good.
    this for pvp?

  4. June 3, 2015  

  5. June 7, 2015  
    It's near impossible to make a Mastery > Haste build. The haste you with with DS gear is just too much. As you might already know, I have 25% haste on my holy priest with just 2 reforges (chest and ring) since every item gives haste.

    Also, it's been proved in every Theorycraft that Haste increases the healing throughput, therefore it's better to stack Aegis faster (haste) than stacking it more powerful (mastery)

    If we follow that rule, then crit chance > mastery. The difference between an Aegis on 39% mastery and 45% mastery is nearly nothing (just an example), while a critical aegis has double the value of a single Prayer of Healing

    also, discipline has incredible criticals. 70k, 80k, 90k..that's more than what holy priest can do. Another reason for Haste > crit. A critical Greater Heal or holy fire can create a 20-30k aegis which is something really powerful.

  6. June 7, 2015  
    It's near impossible to make a Mastery > Haste build. The haste you with with DS gear is just too much. As you might already know, I have 25% haste on my holy priest with just 2 reforges (chest and ring) since every item gives haste.

    Also, it's been proved in every Theorycraft that Haste increases the healing throughput, therefore it's better to stack Aegis faster (haste) than stacking it more powerful (mastery)

    If we follow that rule, then crit chance > mastery. The difference between an Aegis on 39% mastery and 45% mastery is nearly nothing (just an example), while a critical aegis has double the value of a single Prayer of Healing

    also, discipline has incredible criticals. 70k, 80k, 90k..that's more than what holy priest can do. Another reason for Haste > crit. A critical Greater Heal or holy fire can create a 20-30k aegis which is something really powerful.
    I've ran this spec for several DSs so far and it's worked well for how I do things... going haste might work great for 10mans, but for 25mans mastery is a much better choice purely because you can not keep aegis up on enough people to make it worth it

  7. Let's be realistic. I went from 31% to 45% on my mastery and the difference was barely significant. having a 33k vs a 36k shield changes virtually......nothing

    If I reforge to critical rating with current BiS gear and reforging spirit to critical, I end with around 1600 spirit and 25% crit chance. Give that Focus magic and hunter critical chance buff, that's 33% critical chance.

    While we are sacrificing some spirit, it's still beneficial because 33% is A LOT, and most of the time your Prayer of Healing and single-target spells will crit, creating a 20k aegis on the target....instantly.

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