Score should scale by:
1) current rating (high rating players should be able to compete with low rated players)
2) Bracket ( 3v3 > 2v2 > soloq)
3) Only top 50 or 25 should be egilible for rewards
4) Failing to reach top could deduct your emblems by 25/?
Reward:
RANK 1: Magic Rooster
top 10 = 100 rooster emblems
top 20 = 50 rooster emblems
top 20-50 25 rooster emblems
Magic Rooster buyable for 400-500 emblems. Make it 1 month effort minimum.
Example factors for scaling score gain
base 10 points
brackets
2v2 = 1
3v3 = 1.5
solo = 0.7
player rating
currentRating / 2000
numbers are rough estimates someone more clever with numbers should work out formulas
OTHER THINGS
NPC to track top scores is needed.
Looking for feedback from others about this. Maybe brainstorm and improve it. Some alternative rewards should be thought of since some of us already have Magic Rooster.
Possibly some kind of Title? Maybe one that goes away?
Maybe like the top 1% or something get the reward? Maybe it's something usable in arena? Like 284/277 trinket or something? But goes away after the 2 weeks if you don't maintain top rank?
Idk. But a ****ing magic rooster mount is not going to incentivize me to play more.