Hi, this is the updated version of http://temp.arena-tournament.com/for...1e2a275417ec54, a topic representing what I personally wish for this realm with all the details included, topic I will keep updating actively.
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BLACKROCK
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Welcome to the Warmane information section of the Blackrock realm which offers WotLK instant level 80 high end PvP, along with a simple yet immersive server-made lore applying to the World map and PvE.
The character creation is done in 2 identical steps; the 1st creation step determines the character’s race once pressing “Accept” one time, which restarts the process so that the player can then go through the 2nd creation step, which determines the character’s appearance and name by pressing “Accept” once more to finally create the character.
Note: Mouseovering players in game has the word “Racial” written next to their race, for example a “Level 80 Human Mage” with a created dwarf appearance on this realm will read “Level 80 Human Racial Mage” when mouseovered; this is to allow players to look as they want while still letting them know who has which racial without negatively impacting immersion.
The first time you click “Enter World” with a selection screen character, you appear in the sky falling at a completely random point in a specific area of the realm called Southrock.
Upon death once reaching the ground, and for any further open world deaths by another player in this realm (Southrock, Blackrock or Northrock), you will respawn at a completely random point in Southrock (including Stormwind and water, excluding instances) with half health/mana.
Note: Apart from the characters’ very first world entrance falling death, the following deaths by falling damage, or by mobs, will have you respawn in the same zone you were in when dying.
The Twilight Grove portal in the middle of Duskwood teleports a player to the Stormwind's Mage Quarter portal and vice versa.
The Deeprun Tramp is functional, but not the Stormwind and Booty Bay ships, nor the Stranglethorn Vale zeppelin for Orgrimmar.
The Stranglethorn Vale zeppelin for Tirisfal Glades is functional but disappears once about to reach Duskwood and drops all passengers (“Ghost Zeppelin”); you cannot go behind the black line;
You start already at level 80 and you have huge bags, mounts, all spells learned, and you begin with the starting gear already equipped, gemmed and enchanted, the starting gear is as follows; level 264 trinkets and offsets (the level of those doesn’t go higher on this realm), S8 T1 weapons, and S7 PvP/PvE mainsets/nonsets.
The costs of the S8 T2 weapons and S8 sets can be found toward the ending @GOLD section.
The most common talents and glyphs for your class are also already set, as well as your other and already purchased specialization based on the second most common one seen for your class, which both come with a respective equipment manager set saved (along with a third set saved for paladins, druids and shamans).
You can obviously freely change and personalize all of the above as you wish (*with our “click to apply enchantment” list feature, applying enchantments doesn’t have a casting time).
(*Note: 4sc out of combat allows you to logout instantly on this realm)
There are no professions, yet by default your bags contain those 14 specific custom usable items (undeletable): “Mining Hammer” (there are 50% less mines than normally), “Nitro Boost”, “Pyro Rocket”, “Bandage” (usable in arena), “Grenade”, “Thermal Charge”, "Germinated Grains" (food, usable underwater), "Water" (usable in arena and underwater), “Parachute” (automatically looted after the characters’ very first world entrance falling death), “Purple Flash”, “Underwater Potion”, “Swimming Potion”, “Health Potion”, and “Mana Potion”.
Note: If you don’t automatically start in it, feel free to type “/join global” in game to access the main channel used by players. We have 0 chat rules; we let players (and gamemasters) utilize their responsibility to use the /ignore command to deal with people they don’t want to hear.
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NO NPCS
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Every NPC is removed from the game, yet you start with 3 complex server-made undeletable items in your bags;
3 power stones; Practice Teleporter, Item Teleporter and Assist Teleporter;
Practice Teleporter
* Battle
* Observe (type ".bind" to see from your target's PoV)Spoiler:Show
* Make a teamSpoiler:Show
Item TeleporterSpoiler:Show
* Free Items
* Unlockable Items (after an item has been purchased once, it is unlocked and the price is removed) *note: gold is the only currency used, more below @GOLD sectionSpoiler:Show * Free AestheticsSpoiler:Show
* Unlockable Aesthetics (after an aesthetic has been purchased once, it is unlocked and the price is removed) *note: costs can be found @GOLDSpoiler:Show
(transmogrifications)Spoiler:Show
Assist TeleporterSpoiler:Show
* Transmogrification
* Make this location my home (this feature has no CD and has the same casting time as Hearthstone; Hearthstone has a CD of 7 days, and has as default location the starting position a character had when respawning after it’s very first world entrance falling death)Spoiler:Show
* Barbershop
* Training dummies (summon/dismiss x3; there can’t be more than 6 training dummies from different players in the same 75 yards) (those dummies are considered humanoids with an equipped weapon; they can be incapacitated and disarmed)
* Bank (the slots are already set with huge bags)
* Unlearn talents
* Change race/name/appearance
* Mailbox
* Guild
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MOBS
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There are 50% less mobs than normally, and there are mobs inside cities, in camps, and the Deeprun Tram; mobs are all set to level 80.
In the Southrock and Northrock areas; animals have 5x the stats of a usual level 80 mob, 10x for humanoids, 15x for elites, and 20x for instance bosses and night spirit healers.
(at night, each cemetery's spirit healer becomes visible and hostile)
In the Blackrock area, animals have 10x the stats of a level 80 mob, 15x for humanoids, 20x for elites, 25x for instance bosses and night spirit healers.
Instance bosses and night spirit healers don’t drop any items, instead, they give a huge gold bounty instantly divided between every player within 50 yards upon death.
Mobs don't drop items either, they give gold to players landing the killing blows.
Landing the killing blow on any mob or boss or player provides the following all stackable unlimited buffs respectively, which gives “+0.25% Damage Done. -0.25% Damage Taken.” (these buffs are lost on death).
- In Southrock: “South fed”, stacks up to 40 times (+10%)
- In Blackrock: “Seared”, stacks up to 20 times (+5%)
- In Northrock: “North fed”, stacks up to 20 times (+5%)
(these buffs are temporarily disabled when a player joins an arena match or the duel zone)
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FACTIONS
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- There are no factions, all players of any races see themselves as enemies but can still freely chat and use "/invite" to make a party or raid group, you can add anyone in your friends list or guild, and you can use the IG commands ".u voiceon" and ".u voiceoff" to toggle your teammates' microphones
- Players in a group still see themselves as enemies and cannot see their party/raid members on the map, nor cast helpful spells on each other
- We only allow groups so that players can queue for arenas together; the Team 3v3 and Team 2v2 brackets require that the players be of the same faction to queue (*changing race doesn't make you leave a team), yet every single other arena bracket is cross-faction
- It is still possible to become truly allied to other players in the Blackrock realm map the way it is working between friendly players on blizzlike realms; *if you spent 6h online in the same 75 yards of each other you will acquire the "Brothers in Arms" buff allowing a standard union without restrictions, yet it then cancels for a player as soon as he goes out of this range (being offline, in the duel zone or in arena doesn't cancel this effect)
- Dying doesn’t make the players lose the Brothers in Arms buff, only releasing spirit (resurrection spells can be used to preserve the buff)
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GOLD
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Arena and honor points are disabled, the only currency is gold which is used to purchase and unlock all gear as well as aesthetics (transmogrifications/tabards/mounts).
If you still have of the said disabled currencies, including the old boxes, cases, badges, tokens or "inventory transmogrifications" this realm used to work with, you can exchange all of these for gold with the power stone Item Teleporter.
You start with 0 gold, gold is soulbound and the cap is 15 000, you can read information about it with the undeletable letter “Gold Chart” in your bags;IN GAME COSTSSpoiler:Show
S8 PvP/PvE mainset/nonset piece: 1 000g
S8 T2 2h weapon: 2 500g
S8 T2 1h weapon: 1 125g
10 000g should provide enough for one usual top gear complete set (including weapons) unlocked on a character, to get an idea; for a player that would only do Solo 3v3, 10 000g would require 100 wins.
1 transmogrification piece: 5 000g (10 pieces: 50 000g)
Below is 3, 7 days cooldown super stones, all purchasable with the power stone Item Teleporter at the cost of 15 000g for each super stone (exceptionally non-obtainable through donation);
- Flightstone: "Allow you to fly for 4 seconds.”
- Invisibility Stone: "Make you and your mount invisible."
- Bloodstone: “Increase all damage done by 100% and lose 10% health per second until death.”
DONATION OPTIONS
#1: €5 to unlock all gear for one character (can be upgraded to donation #2)
#2: €20 to unlock all gear for the account’s current and future characters
#3: €15 to unlock all database transmogrifications for one character (can be upgraded to donation #4)
#4: €60 to unlock all database transmogrifications for the account’s current and future characters
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ARENAS
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5 BRACKETS
- Solo 3v3
- Unranked Solo/Duo/Team 3v3
- Team 3v3
- Team 2v2
- Unranked Solo/Team 2v2
There are no seasons (ratings and MMR are never reset), the arena games’ rating and MMR point loss/gains are 75% smaller than blizzlike; characters begin at 375 MMR and team rating starts at 0.
As blizzlike; team disbanding still deletes rating for Team 3v3 and Team 2v2, and disbanding is not an option for Solo 3v3 since there is no concept of team rating in that bracket.
Once a year, on a pre-emptively announced date, a "Qualification 3v3" option appears on the power stone Practice Teleporter for a duration of 2 weeks, followed by the annual Blackrock 3v3 tournament (along with “Tournament 3v3” appearing within the Observe options of that same power stone); titles:
Qualified - No title
Finalist - <2019 Finalist>
Winner - <2019 Winner>
Note: These 2 titles are given to the winners and finalists along with an in game linkable item that mentions the respective character as its name (for example “2019 Finalist Hreen”); this serves as purpose of allowing these players to prove their achievement without necessarily requiring to be “wearing” the title they won.
(leaderboards: http://armory.warmane.com/ladder/SoloQ/Blackrock).
3v3 arenas only run with MCH (melee/caster/healer) compositions, and double healer is disabled from 2v2. This applies for all arenas, queued either as a solo player or team, ranked or unranked; the only exceptions are arena scrimmages which have no composition restrictions.
(in unranked arenas, it is no longer possible to leave a match before the gates open)
Annual tournaments are temporarily on hold until the realm truly reaches 1500 players at peak hours consistently, until then rather than having a MCH-only format, the 3v3 composition restrictions are loosened and work as follow;
-12.5% damage to double melee and double caster comps
Hard healing reduction stacking comps disabled (combinations of arms warrior/hunter/rogue)
Class stacking comps disabled, with the exception of mancleave (AWar/PWar/healer)
Double healer comps disabled
Triple dps comps disabled
In addition to the tournament titles, the only ones from which you can chose are self-explanatory arena titles showing the rating achievement of one of the 3 ranked brackets selected (Solo 3v3, Team 3v3, or Team 2v2), requiring a minimum of 1600 rating and adding +100 for each further title replacing the previous one, some examples:
"2100 Team 3v3 Bkdbbre"
"1600 Solo 3v3 Roillinx"
"1900 2v2 Boingglal"
"2000 Team 3v3 Khookd"
"2400 2v2 Hegheg"
*From time to time, you might see some players with titles different from what is explained here; they obtained these titles a long time ago.
Apart from seasonal tournaments and qualifications as well as solo ranked 3v3, arena queues work cross-realm meaning you can also find yourself playing against players from our other WotLK realms, players who have access to stronger items.
*On your account, all characters of the same class share the same MMR (you can use the IG command ".u mmr" to read your MMR in the chat).
Note: When you join any arenas you can click on the red “Ready Marker” crystal visible in the starting room to indicate that you are ready to start, if everyone clicks on it, the match’s countdown instantly goes down to 15sc left.
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WOTLK
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We used to offer a specific "3.3.5b" version of the game but not anymore, here are the balance changes our Blackrock realm now applies to this expansion:
DODGE AND PARRY CHANCES
NIGHT ELFSpoiler:Show
Quickness
ROGUESpoiler:Show
Heightened Senses
MAGESpoiler:Show
Arctic Winds
PALADINSpoiler:Show
Divine Purpose
WARRIORSpoiler:Show
Improved Spell Reflection
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WELCOME
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“Dusty Scroll” (within starting items)
Spoiler:Show
Along with giving an access to a fast gearing process based on each possible method the variety of individuals tend to prefer, plus competitive arenas; our goal for this realm is to provide a soft world-PvP environment including a custom constant exciting and deep world immersion feeling as welcoming as possible, a majestic world you quickly get attached to and wish to never leave.
Welcome to Blackrock.