Just finished Outland Dungeonmaster achieve. Here we go:
Hellfire Ramparts - All bosses work fine.
The Blood Furnace - Keli'dan spell "Burning Nova" is bugged. He dosnt "banishes" himself.
The Shattered Halls - All bosses work fine. (Heroic escort quest doesn't work)
Underbog - All bosses work fine.
The Slave Pens - All bosses work fine.
The Steamvault - All bosses work fine.
Mana Tombs - All bosses work fine.
Auchenai Crypts - All bosses work fine.
Setthek Halls - All bosses work fine.
Shadow Labirynth - Grandmaster Vorpil (3 boss) is bugged. He hits onlty in melee + portals that he opens attack you. Also his teleport ability can tp you trough the ground into textures.
Old Hillsbrad Foothils - Epoch Hunter (last boss) event is bugged. There are no waves of mobs. He just spawns alone and you can immediately attack him.
The Black Morass - All bosses work fine.
The Mechanar - Mechano-Lord Capacitus (1 boss) doesnt use "Polarity Shift". Nethermancer Sepethrea (2 boss) elementals are bugged - they disappear in few seconds after fight began. In addition there are no packs of mobs before the last boss.
The Botanica - All bosses work fine.
The Arcatraz - All bosses work fine. (Arcatraz Sentinel and Arcatraz Warder - these mobs are bugged. They are "dead" and didnt attack you)
Magister's Terrace - All bosses work fine. (On heroic mode the damage of "Wretched" mobs (at 1boss) are to high. Their base damage is bugged - they hit 1,5k instead 200-400 (Cloth user). With fel infusion buff they do ~30k damage per hit. It should be 3-6k/hit to a cloth user).
I did only Hellfire Citadel and Coilfang Reservoir heroics - work fine. Seems HCs have same bugs like in normal mode.
UNCONFIRMED FEATURES
Features that may or may not make it into the release.
- Character naming policy (names such as ifakursis, lickmylala or ieaturazz being strictly forbidden)
- Eastern Kingdoms and Kalimdor release at launch
- Outland release 1 month after launch
- Northrend release 2 months after launch
- Death Knight release 2 months after launch
Is this still/going in effect? I cba to read over 500 replies from where I left off, its just too long =/ Also, will the fist post ever be updated its been a long time :x
Just finished Outland Dungeonmaster achieve. Here we go:
Hellfire Ramparts - All bosses work fine.
The Blood Furnace - Keli'dan spell "Burning Nova" is bugged. He dosnt "banishes" himself.
The Shattered Halls - All bosses work fine. (Heroic escort quest doesn't work)
Underbog - All bosses work fine.
The Slave Pens - All bosses work fine.
The Steamvault - All bosses work fine.
Mana Tombs - All bosses work fine.
Auchenai Crypts - All bosses work fine.
Setthek Halls - All bosses work fine.
Shadow Labirynth - Grandmaster Vorpil (3 boss) is bugged. He hits onlty in melee + portals that he opens attack you. Also his teleport ability can tp you trough the ground into textures.
Old Hillsbrad Foothils - Epoch Hunter (last boss) event is bugged. There are no waves of mobs. He just spawns alone and you can immediately attack him.
The Black Morass - All bosses work fine.
The Mechanar - Mechano-Lord Capacitus (1 boss) doesnt use "Polarity Shift". Nethermancer Sepethrea (2 boss) elementals are bugged - they disappear in few seconds after fight began. In addition there are no packs of mobs before the last boss.
The Botanica - All bosses work fine.
The Arcatraz - All bosses work fine. (Arcatraz Sentinel and Arcatraz Warder - these mobs are bugged. They are "dead" and didnt attack you)
Magister's Terrace - All bosses work fine. (On heroic mode the damage of "Wretched" mobs (at 1boss) are to high. Their base damage is bugged - they hit 1,5k instead 200-400 (Cloth user). With fel infusion buff they do ~30k damage per hit. It should be 3-6k/hit to a cloth user).
I did only Hellfire Citadel and Coilfang Reservoir heroics - work fine. Seems HCs have same bugs like in normal mode.
wow nice source of info, but i hope u put it in the bug tacker too ? im not sure the ppl who fix bugs enter this thread and watch every page to look for bugs ^^