Multitarget sequence


/castsequence [@player] reset=target Blessing of Kings, n
/castsequence [@party1] reset=target Blessing of Kings, Blessing of Kings,n
/castsequence [@party2] reset=target Blessing of Kings, Blessing of Kings, Blessing of Kings, n


Reset obeys macro conditionals but also target / time conditionals.

reset=combat
reset=15
reset=target
reset=mod:shift/alt/ctrl
and more, I wont list all of them here.

If using numbers such as reset=10, it means macro resets after 10 seconds OF NOT BEING USED.

purpose of n is just to stop sequence from resetting. Instead of resetting and casting spell on same target, castsequence becomes invalid and macro moves to castsequence below it.

Quite useful for buffing.

/castsequence [@target] reset=target Corruption, n
/castsequence [@focus] reset=target Corruption, Curse of Tongues,n

Corruption on target, CoT on focus.

0,0 macros

/castsequence reset=0.3 0, Piercing Howl
/castsequence reset=0.3 Hamstring,n


How it works:

0 refers to gearslot. It could be 16 too. Doesn't matter. Macro uses hamstring and gearslot on first press. On second press, castsequence has forwarded to second spell in both castsequences.

Since Piercing Howl is first, it's used first. Additional note, this macro wont use piercing howl if it's possible to cast hamstring.

reset timer implies how fast you have to use macro again.

reset=0.3 means that you have to press macro in 0.3 seconds from first use or it's reset.

Although timer seems to be limited to 1 second precision.

Some other uses:

/castsequence [@target] reset=target Corruption, n
/castsequence [@focus] reset=target Corruption, Curse of Tongues,n
/castsequence [@target] reset=target Corruption, Curse of Tongues, Unstable Affliction,n
/castsequence reset=0.3 0, Shadow Bolt
/castsequence reset=0.3 Haunt,n

#showtooltip Fear
/castsequence [@arena1] reset=0.3 0,Corruption
/castsequence reset=0.3 0,0
/cast [@arena1] Fear