While playing on various private servers I often experienced lack or abundance of mining veins. Places like caves should often be filled with them and they should have their own spawn pool like it was on retail yet on many servers it was bugged as hell making proffesions like engineering or blacksmithing pain in the *** to skill up. On the other hand I played on servers that had way too many veins spawning next to each other. How will it be on Lordaeron? Is their pooling fixed? It could badly affect the economy if they aren't right.
I think dynamic respawn doesnt work on Warmane, on retail the spawn time was reduced of objects when more players were mining, gathering, killing particular mobs etc.
i think u forget it supposed to fill 5k ppl ? double nodes are fine as long as there are no other nodes nearby
It's a bug and it must be fixed no matter how many players are online and how much they want to gather those materials. We cannot allow bugs just to satisfy the lazy population.
It's a bug and it must be fixed no matter how many players are online and how much they want to gather those materials. We cannot allow bugs just to satisfy the lazy population.
im almost sure they got alot of "bugs" coz they cant make it work "as it should" - and i dont need to explain how many quests are too complicated in retail to be working here? maybe the same is for nodes and its their solution. anyway there is the issue of a node existing in a place but if u do some quest and the area changes u see it on map but its not there, is it fixed?