Hello,
World PvP seems to have suddenly sparked into life once again. Horde raids have been attacking Stormwind and Alliance raids (my own ones included) have been attacking Orgrimmar very frequently. It’s great to see the two factions warring amongst each other. As someone who is arguably in the middle of it all I’ve been having tons of fun, even when wiping.
However, there’s one glaring problem that people don’t seem to talk about much these days, and that’s the issue of city guards.
Before I even talk about what the issue is, let’s define the city guard.
What does the city guard do?
- Keep invaders in combat and/or kill them. In other words they are a barrier of entry for people trying to attack a city.
How many are there?
- A lot.
How much damage do they do?
- Too much.
Wait, wait. Hold on there for a second. You said that they are a barrier of entry for would-be invaders, right?
- The real question you should be asking is “shouldn’t the players be the guards?”
The fact of the matter is that World PvP is one of the most exciting and interesting aspects of PvP here. It’s different every time and it compensates for the fact that this is not a realm that evolves in terms of content - it has been and will continue to be 3.3.5a Wrath of the Lich King for the foreseeable future.
If you want change, go play Cata or MoP.
- If I told you to ditch your current expansion you would be hesitant.
So… what’s the issue?
- The damage city guards deal have too great of an impact on the outcome of a world PvP fight.
You don’t have to like me to agree with me and it doesn’t matter what faction you are as this has been an issue for a long time and IT AFFECTS BOTH SIDES. I can’t even count how many fights have been changed by a guard critting someone for over 5k, applying pressure where the opposing faction did not. Shouldn’t it be the job of the server’s players to get rid of the invaders? This IS a PvP server after all.
World PvP is almost alive and a change like this could make the difference needed to bring world PvP back to its former glory.
People attack cities anyway, so why should city guards get nerfed?
- Try to have a fight in Gadgetzan – oh wait, you can’t because a guard will crit you for 12k+. As a matter of fact Tanaris World PvP is still COMPLETELY dead. On top of that, if you’re with a small group and a scout appears you will also get critted very hard – an amount of damage difficult to heal as a small group.
Then why on earth are you going as a small group?
- Not everyone has the capacity, will power or ability to make as well as control and lead a large raid. Most people want to attack a faction’s city to fight the opposing faction, not NPCs.
Mark, you’re an ***** and I hate you. Go kill yourself you f***ing f*****t.
- You should still agree with me even if that’s how you feel.
There are guilds such a VIRTUS, Unit X, P R O T E U S and a lot of individuals WILLING AND ABLE to defend as well as attack cities. Guards provide an unnecessary buff for defenders when instead they should be the ones skilled enough to wipe an attacking raid.
So I’d like to rally everyone up that agrees with this and reply to this forum post stating that you want this change to happen so our voice as a community can be heard.
That is, assuming our efforts do not turn out to be in vain.
Thank you for voicing your opinion and for taking the time to read this.
Many regards,
Markux.
Guild Master of <VIRTUS>.