In all honesty, I do not understand the point of this topic. I've been thinking about it, maybe I'm missing something. In my opinion there is absolutely no need for Warmane to try to control the inflation levels on the server. Here is why:
First of all, I do understand that inflation happens on a WoW server, it's the natural consequence of the fact that TIME spent in game by players is directly transformed into gold (by quest rewards and killing mobs). This is just the way Blizzard created the game, it happens on retail and it happens here.
What should be noted here is that, in the same way as on retail, the inflation will happen VERY slowly when compared to other Warmane realms with higher rates. This is 1x, which means the lowest possible gold drops/rewards and item drops are in effect. In my opinion this type of inflation is irrelevant, on retail you can say that the inflation became too high only in MoP, before that it was relatively decent.
Secondly, "trading 1,000 gold from Deathwing for 1 gold on Lordaeron" - how is this inflation exactly? I just can't wrap my head around it. No extra money is created on Lordaeron from outside sources - that 1 gold that is traded for something external (deathwing gold) is still generated on Lordaeron BY NATURAL MEANS. Why does it matter that I give someone 10k Deathwing gold for 1 Lordaeron gold? I am not bringing 1 extra gold on Lordaeron, and so I am not adding to inflation, because that 1 gold was already on the server, it just changed hands.
Thirdly, it surprises me that the staff is considering this at all, Blizzard never manipulated the economy like this in older expansions as there wasn't really any need for it, my personal opinion is that this will be extra work for something that is not only non-blizzlike, but is completely unnecessary. I agree that a lottery-type system couldn't hurt, but flat-out reducing the gold of the players? What happens with the thousands of listed auctions present in the AH at any given moment? Will they all need to be taken down and reposted because suddenly the value of gold just doubled, and no one can afford the old prices anymore?
I don't think inflation will be NEARLY as bad as everyone seems to think. The gold income from questing and killing mobs is not that great while leveling, when you consider how much you have to spend on skills, mounts and possibly gear. You can argue that once you're max level, you get a steady income of gold from daily quests (which isn't all that much in my opinion), but this inflation will develop slowly and is, in essence, unavoidable - it is simply the nature of the 'money' in a wowserver-type environment, where gold is created from scratch.
My $0.02
Cheers