1. Can i have short intro for this hybrid? (can't find about it for last 3 pages). Is it spell power gear?
    Basically sandart enha doing almost same dmg ~700 dps less, from what i can see. It can be difference from total raid dps. ALso last video with fire elem, so other part of the group still will see ~17k dps.
    But from fast modeling, enhsim also showed me 100dps more with replacing arp trinqet to spell power one. Can smb give me short description, what is specific there.

  2. OK! LETS DO THIS!
    Since I cant raid, I did a small simulation where I buffed my Shaman with Improved Might, Improved Mark of the Wild, and Kings, did Curse of Elements and Faerie Fire on the dummy, had a Retribution paladin in the group for 3% Haste and Damage, had a Fury warrior in the group for 5% Crit aura and did Sunders constantly on it for 3 minutes.

    Both Shamans had 3% normal auto attacks which means that both would benefit equally from 3% Crit debuff I did not have when it comes to highest damage done which is melee for both. 5% crit debuff would benefit more to Spellhance, Spell Power buff from Warlock would buff both equally I guess, and 4% increased Physical damage I was missing would help Windfury Shaman a lot from my pov.

    Both Windfury Shaman and Spellhance Shaman did same amount of damage after 3 minutes and both ended at:
    ~2200000 damage with, average of 12k end DPS, with a 13-14k DPS burst.
    (If DBW procs were Attack Power and Haste only, Windfury Shaman did a 50k more damage on avarage)

    Damage done for Windfury build:
    Melee ~880k
    Windfury ~290 - 360k (RNG)
    Flametongue ~150k
    Lightning Shield ~50-65k (RNG)
    Combined Lightning Bolt + Fire Nova + Earth Shock + Stormstrike + Lava Lash ~490-505k

    Damage done for Spellhance build:
    Melee ~700k
    Flametongue ~420k
    Lightning Shield ~95-110k (RNG)
    Combined Lightning Bolt + Fire Nova + Earth Shock + Stormstrike + Lava Lash ~560-600k

    Spellhance build is more static, meaning, it will do same amount of damage on every fight like DBS, Rotface, Festergut (where you dont have to move at all) because it gets rid of RNG from both Windfury proc and DBW as a trinket.
    Windfury build has more potential, meaning, if DBW procs are Attack Power and Haste, which happens 66% of the times, you will for sure do more DPS/DMG unless you have really bad RNG on Windfury procs.
    Overall, on single target damage, both builds should do same amount of damage (I personally think .

    This is all with Spellhance shaman using that 0 movement factor and spamming the hell out of Fire Nova totem.
    If you start moving, for example on Profesor Putricide, you cant use that Fire Nova damage to its max potential and your DPS will drop for sure.

    All in all, both will end up doing the same amount of damage on avarage, with Windfury build having an slight edge if RNG on Windfury and DBW proc is good.

    Itemisation used for the test:

    Windfury build:
    Helm: http://wotlk.cavernoftime.com/item=51242
    Neck: http://wotlk.cavernoftime.com/item=50633
    Shoulders: http://wotlk.cavernoftime.com/item=51240
    Cloak: http://wotlk.cavernoftime.com/item=50653
    Chest: http://wotlk.cavernoftime.com/item=51244
    Wrist: http://wotlk.cavernoftime.com/item=54580
    Gloves: http://wotlk.cavernoftime.com/item=50619
    Belt: http://wotlk.cavernoftime.com/item=50688
    Legs: http://wotlk.cavernoftime.com/item=51241
    Feet: http://wotlk.cavernoftime.com/item=50711
    Ring: http://wotlk.cavernoftime.com/item=50604
    Ring: http://wotlk.cavernoftime.com/item=54576
    Trinket: http://wotlk.cavernoftime.com/item=50363
    Trinket: http://wotlk.cavernoftime.com/item=54590
    Weapon: http://wotlk.cavernoftime.com/item=50737 - Windfury
    Weapon: http://wotlk.cavernoftime.com/item=50737 - Flametongue
    Totem: http://wotlk.cavernoftime.com/item=50458
    490 Hit total (450 + 40 Hit food), 750 Haste, 490 ArP.
    Even tho on paper, with this amount of Hit as Draenei you are "not" soft crit capped, most of the times you hardly get any white swings.
    Since Haste gives Shamans more stats than Hit by 30%, I prefer to go for 450 - 490 Hit and 750 - 790 Haste, rotating the food buff.
    As for Herkuml, it can not compete with Attack Power and Haste proc from DBW, especially on a 2-3min fight.
    If you don't have DBW and want to play Windfury build, don't lose your head over this one item (no need to coin it).

    Spellhance build:
    Helm: http://wotlk.cavernoftime.com/item=51242
    Neck: http://wotlk.cavernoftime.com/item=50658
    Shoulders: http://wotlk.cavernoftime.com/item=51240
    Cloak: http://wotlk.cavernoftime.com/item=54583
    Chest: http://wotlk.cavernoftime.com/item=51244
    Wrist: http://wotlk.cavernoftime.com/item=54580
    Gloves: http://wotlk.cavernoftime.com/item=50619
    Belt: http://wotlk.cavernoftime.com/item=54587
    Legs: http://wotlk.cavernoftime.com/item=51241
    Feet: http://wotlk.cavernoftime.com/item=54577
    Ring: http://wotlk.cavernoftime.com/item=50604
    Ring: http://wotlk.cavernoftime.com/item=54576
    Trinket: http://wotlk.cavernoftime.com/item=54588
    Trinket: http://wotlk.cavernoftime.com/item=54590
    Weapon: http://wotlk.cavernoftime.com/item=50734 - Flametongue
    Weapon: http://wotlk.cavernoftime.com/item=50737 - Flametongue
    Totem: http://wotlk.cavernoftime.com/item=50458
    421 Hit, 1101 Haste, 244 ArP (Best food for this build would be Fish).
    421 Hit is chosen mainly to cap Spell Hit rating as Draenei.
    1101 is more than enough Haste, since once u reach 1300+ the DR hits hard and you basically get almost no gain from it.
    Since you don't want more hit:
    you can never reach Soft Crit cap,
    and hit % is RNG in a sence where if you have 20% hit chance, you will miss somewhere around 5.5 - 8.5% even tho you have 7% miss chance (it goes 1-2% +/- at best),
    And you don't want more Haste, going for Fish food and RS Feet is your best choice because u gain overall more stats.

    As for Armor Penetration argument, I don't know how the stat is called "useless" when 30-50% of total damage done (depending on the build you chose) is pure Physical (Melee + Stormstrike).

    As for sims, and spellhance build, its seems that they are not working properly, or something is a bit odd going on on Warmane, because the Spellhance build should do a lot less DPS than Windfury, but it seems to be other way around for general population here, where people lose their mind when they do ~20k DPS as spellhance, something they never could with windfury.

    All in all, Enhancement shaman, regardless of the itemisation, is a good single target DPS and a support to the raid.
    The only issue it has is low AoE damage done, especially as Windfury build, and if the targets you need to AoE are moving out of the Totem and Fire Nova range constantly.

    Armory of the character: http://armory.warmane.com/character/...ecrown/summary

    Oh, right, Ashen ring, it proc rate is nerfed from old 100% to new 10% which makes it sometimes proc 1 time in 1min 50sec fight and/or 2 times in a 3min fight.
    Since all of the extra Crit on Signet of Twilight is used, on top of its passive ~30-35 attack power, I prefer that ring (again, something you should not coin if you already have Ashen Ring).
    Edited: September 10, 2020

  3. Hey Gnimo I'm curious, what if you had demo lock with you for the testing on spellhance build I don't doubt your testing since you did a lot in the past but from what I seen, and I played some windfury build too, spellhance does absurdly more damage in raids. From what could make out of it the fast speed of "Royal Scepter" was a big reason due to who often the maelstrom proccs.
    Edited: September 10, 2020

  4. Test standard windfury verse spellhance in enhsim , WF build always comes out on top.

  5. The issue is that enhsim shows completely different results, as I already said, than the numbers you get on warmane for some reason.
    Spellhance has a better constant and more stable damage done, something I even noticed as I was running the dummy (without any buffs and debuffs part from class specific) day and night as I was learning the class/spec.
    Windfury does shine when RNG is good, and does awesome dps, but most of the times that RNG is not that great (might be me only I guess but I doubt it).

    I think that spell power buff would affect both builds equally, since the number of Lightning Bolts I had while testing was almost exactly the same for both builds (35-40 LBs after 3min, sometimes Windfury build having more, and I prio LB with 5/5 Maelstrom over anything else on both).
    I think Jakkre said something about that slower weapon has a higher chance to proc Maelstrom even tho its not in the tooltip of the talent, but I could be wrong...

    The issue I have is the fact that I dont understand why and how spellhance works, in a way that is equal to windfury build, because when u look at the raw numbers on char stat panel and recount after a fight, it seems strange that you trade the passive damage from Melee swings and Windfury enchant, for spell power that buffs your abilities like Lightning Bolt and Fire Nova and still end up doing the same, sometimes more damage.
    No other spec does want to lower melee damage intentionally by something like 30% for some extra spellpower or some other stat in a hope it will increase its dps. Enhsim showing that the difference between Windfury and Spellhance build in dps being 500-1000 in favour of Windfury just makes it even more confusing. :D

    I just hope one day I will make time to enter a good raid with Windfury build and see how much damage it does, post a video about it and compare it to other spellhance builds.
    But until than, all I can hope is to somehow get all the buffs and debuffs while raiding the dummy and see if there is any difference there. :D

  6. Spellhancement is superior if there's more than 1 target to hit or if the fight lasts shorter than approximatly 6 minutes. this is due to the nature of fire elemental scaling. it will hit much harder with spellbuilt because its autoattacks scale great with shamans spellpower.
    EDIT: changed 4 to 6 minutes because it seems like that fire elem has much more impact on the composition than thought initially.

    the dmg is composed like this:
    Melee (~20-25%)
    FT wep (~20%)
    LB (~12%)
    FireNova (~8%)
    FlameShock (~6%)
    LightningShield (~6%)
    MagmaTotem (~5%)
    EarthShock (~5%)
    SS/LL (rest)

    Im excluding Wolfes/FireElemTotem because those can have high impact on the compose depending on the fight duration.

    Flametongue's DMG is based on your current spellpower and weaponspeed - its normalized at 4s weaponspeed thus having a slower weapons will make them scale better from your spellpower and due to WOWs table oriented principle regarding melee hits.
    ----------

    Spellhancement is noway a new spec - it was used during retail wotlk aswell and pre 3.1.0 it was OVERPOWERED because Flametongue's DMG wasnt normalized so stacking fast weapons would have increase dmg by a large potion.
    The reason why this spec works is because it was a design flaw by blizzard when they implemented spellpower weapons, that gave a large amount of spellpower to the caster - a normal 1h melee weapon is a poor statholder compared to a 1h caster weapon which grants a HUGH amount of spellpower to a melee, thats dmg is anyway composed of a big chunk of spelldmg.
    ---------

    Glyphs:
    FTweapon (or Ghostwolfs, or Fire Elemental Totem )
    FireNova
    Stormstrike

    Priolist (excluding major CDs):
    1) |Maelstrom Weapon x 5 stacks - Lightning Bolt
    2) |Flame Shock
    3) |Stormstrike if debuff not active
    4) |Lightning Shield if not active
    5) |Magma Totem if not active
    6) |Earth Shock
    7) |Stormstrike
    8) |Fire Nova
    9) |Lava Lash

    As you can see, the priolist changes from Fire Nova being above Lava Lash, this changes alot because as spellhancement you will press alot more buttons compared to WF built. You will use Fire Nova way way more frequently, often when its off CD (3seconds) and thats one of the main reason why spellhancement can actually compete with WF built: you press more abilitys.
    ------

    Itemization:
    spellhitcap (14% in raids with balance druid / sp, 13% if alliance) > expertise cap (26/26) > crit > AP = haste > Spellpower.
    *be aware of the critcap never gem or stack in anyway crit, instead gem haste if the caps are reached.

    you want to have a spellpowerweapon in your mainhand. Trinketwise it depends on the available trinkets, in most cases a trinket that offers an SP-procc and static haste or static spellpower will outperform melee trinkets. On the otherhand 1 meleetrinket should atleast be taken.

    - the reason why BIS 284 gear is a mix of melee/spellpower gear is because due to the nature of meleegear in 284: Armorpenetration.
    you dont want to take this stat nomatter what and a same Ilvl caster item will outperform a same ilvl melee item if there's arp on the item.
    Good trinkets are:
    284er: CTS/HWT (BIS)
    258er: reign/mark/victors (maybe reign and victors or mark are BIS)
    239er: comet/mark of norgannon/living flame/scale of fate/blood of old god/dark matter/pyrit infuser/elemental focus stone (would consider comet and blood of old god as BIS but im not sure)
    213er: dying curse, FFF, illustration, embrace of spider (illustration and FFF i think)

    your trinketchoice should always be correlated with the stats you need, e.g. if you need hit, dying curse will obviously outperform other trinkets get give flat DMG stats.

    EDIT: i've simulated a 5 min fight with enhsim, comparing spellhance vs. wf and it stated that spellhance clearly outdps wf on that fight.

    i've inserted the stats of my poopy frostmourne 4k gs spellhancement
    100ms reaction time / 50ms lag

    Buffs used:
    16% meleehaste, 178 str/agi

    weapons:
    spellhancement: titansteel guardian FT (457sp,29crit,blackmagic) 2.5er base speed 82.8 dps / Vulmir FT (74ap, 37hit, 29exp) 2.6er speed 178.8 dps
    WF: vulmir WF / vulmir FT

    SPELLHANCEMENT: https://ibb.co/xmzzCtf
    WF TRADITIONAL: https://ibb.co/VYw8pYP


    the composition of dps is what was expected, results aswell.

    @Gnomio:
    Could you please share your settings of ENHSIN because i always calculate spellhancement dealing the higher dps.
    Edited: September 11, 2020

  7. Ok, I got both Rogue and an Elemental shaman for more buffs for the dummy test, will most likely repeat it tonight.
    Will have all the buffs and debuffs except the 5% crit chance on spells, which wont make a huge difference, but will give Spellhance build a little bit of an edge I guess so I will be taking that in to account.
    Will post the screen shots of recount after I am done (damn FE totem and Hero CD making it hard to do it faster).

    What I don't agree with in your comment Timmy ("Timmy" is your new forum name "ihfhfaiofsaoif", your welcome) is the trinket choice.
    STS, ignoring the Armor Penetration, gives you almost 500 passive attack power when you consider the proc, which is A LOT of spell power on top of it all (500 SP during the proc). On top of that it stacks almost perfectly with CTS so you want that for sure.

    Herkuml will give you more Haste, don't understand why would u want more than 50%+ you already get with ~1320 haste.
    So at this point we can compare the value of 184 Armor Penetration and 153 haste (STS proc is better than the passive 200 AP u get from Herkuml btw).
    Melee alone will do 30-35% of total damage done by shaman as Spellhance, (40-45% as Windfury, don't get where you got your numbers from), so any argument that Armor Penetration is completely useless falls in the water, especially if we were to compare 277 or lower vs 284 item level item.
    1 third of your damage done gets buffed by that stat for sure, you do not want more Hit or Haste, what else is there to go for?
    Herkuml and Treads are 208 haste, while STS and Footfalls are 244 Armor Penetration (Footfalls give you extra minor agility and crit rating).

    As for Reign, I never tryed it, so I cant talk much, but I doubt it will be better than STS.

    Overall I can agree that Spellhance gives a more stable DPS when it comes to 0 movement fights, for both single target and multitarget fights, but what I want to know is how would Spellhance and Windfury totem go against one another on a fight like Lich King 25m HC, taking in to the account only damage done to LK, Valks and Ragings (removing the Fire Nova aoe from Ghouls in p1).

    I never did sims for Enha, nor can I get to a friend (sadly) that did the latest tests for Windfury builds when it comes to minmaxing.
    He was the one that said in the sim, Windfury does ~500-1000 dps more than Spellhance.

    Timmy, I also don't get how can Melee White damage be on a such low % in your pictures for Windfury build.
    It legit does not go below 40% on all the dummy tests I did, with or without buffs.
    On top of that, is the DPS on those pictures: 5120 / 4634?

    Edit:
    https://imgur.com/a/lc71xET
    This was the best attempt with Spellhance for tonight, other attempts ended at ~2400k damage done.
    % of damage done by abilities did not change at all, Melee being top with ~35%+.
    Fights lasted for 3min, as you can see by the "Flurry" up time.
    If you cant see the numbers well in the first imgur link, just open pictures one by one in the new tab like this:
    https://i.imgur.com/JHuoNNX.jpg
    https://i.imgur.com/nB9sZIB.jpg
    https://i.imgur.com/ia8waQQ.jpg
    Edited: September 11, 2020

  8. i see the point with STS and yes you probably right.

    i thought it was clear when i said its my 4k gs shamans stats i put into ENHSIM.
    today at the dummy, only selfbuffs, dont see whats wrong with the calculations or numbers - look at the composition:
    https://ibb.co/XLsZTG8

  9. Well, Timmy, we are bik bois playing with bik guns, no place for a lil boi here!

    I am joking of course, I was mainly talking about BIS and end game only, it is kinda interesting to see those spellhance early game numbers, I never tested that or tought about it, was too concerned about the end game build.
    But I can agree that early game you do indeed want to avoid Armor Penetration like the plague, if you can.

    Haha, u will make me waste even more points on my Herald of the Titans set (that I probably wont ever use), in attempt to build a 226 bis list for spellhance now. xD

    I will be posting the numbers of Windfury build tonight, hopefully I make the time to test that thing with Combat Rogue and Elemental Shaman buffs/debuffs, but I doubt it will do more than spellhance sadly...

  10. Okay its interesting to see the differences between 284 and poopy 213 ilvl. Since im playing frostmourne i wont be able to test BIS gear in any near future.

    One think i would consider to swap in your BIS list tho, or atleast try a different approuch:

    - Shadowvault's Slayercloak instead of Burning Dusk.
    - Treads of the Wasteland instead of Returning Foodfalls
    - Seal of Many Mouths instead of Band of the Bone Coloss

  11. Finally did the test with Windfury and all the raid buffs/debuffs, part from 5% spell crit one.

    https://imgur.com/a/jFsu3Sa
    As you can see by the Totem buff (Furious) duration on "details" addon, the length of fights was exactly the same, difference in Heroic Presence and Well Feed duration for example is there because Rogue and Warrior started applying debuffs sooner/latter.

    Damage is almost exactly the same, even tho Windfury ended on 13.3k DPS while Spellhance ended on 13.7k dps.
    Also, DBW did proc Agility 2nd time, instead of Attack Power or Haste, so some damage was lost there, if we were to take in to the account the possibility of the "best" DBW proc and highest damage done from it (altho I doubt the overall damage would get over 2500k).

    I also believe that Aldrianas gloves choice might be better, because I was testing the "soft crit cap" also, and it seems that from 421 - 490 hit (the numbers I used couple of times) you always end up on 0.3-0.9% Normal Hits, aka, couple of hits will be normal, probably due to the fact that you lost Elemental Devastation, or maybe its one of the first auto attacks where you don't have it.
    Also, miss % were completely random, even if I take having 421 rating for example, on one attempt I had 8.6% missed auto attacks, other I had 11.6%, on this I linked 8.3% even tho my miss chance with 421 hit should be 7.16%, fight duration is always the same (on the previous spellhance attempt, same hit, but only 5.8% missed).
    This means that you don't need that Crit from Mail Gloves from my pov.
    You would lose 71 intelect and gain 16 attack power, 11 haste and 90 armor penetration by the gloves swap.
    The feet are different from the list I linked above, mainly to compare hit % of missed white hits and to see if that sub 1% normal hit will increase or decrese.

    Overall I think they will do the same amount of damage if RNG is good towards Windfury build.
    If you want to remove all RNG from the table on a static single target or multitarget fight, you want to go for Spellhance build.

    I will test how does removing Fire Elemental/Magma Totem and Fire Nova from DPS table affect overall DPS and damage done, and deliver my final judgement on the two different specs and builds.

    Both are viable for raids from my pov, and if you can get both builds, you should.

    Also, if you can see, both builds have exactly the same amount of Lightning Bolts, so it seems that faster weapon wont affect Maelstrom stacks at all.

    As for the gear suggestions, Burning Dusk is mainly taken due to higher item level and more haste/crit, for spellhance, as said, you kinda dont want more than 421 hit and 1321 haste so Treads are also a waste there from my pov, and the Crit u gain from Seal of Many Mouths is also useless as you can see from my Aldrianas vs Anub'ars argument.
    Overall I think that the only thing in the lists above that can be changed and tweeked a bit is ArP build where you drop the hit to 421 and get Returning Foodfalls and Aldrianas for more armor penetration (640 total, ~46%).

  12. How did u get rid of crit random in your tests?
    Cause i tried to do some sp ap comparison with real data:
    https://imgur.com/a/ULLYC4G
    Idea was to compare sp ap improvements: 1) no buffs enha 2) 842ap from might 3) 412 SP from demo (looks pretty close).
    Also, as far as nor sp nor ap doesn't increase/decrease spell count, it should be pretty close. So i normalized it to same number for al numbers. (example: 177, 204, 178 aa for each test. I choose 180aa as average and recalculate all my numbers with "[damage done / aa count] *180" ). And did that way for each spell.
    According to my data (2 min fight, no trinqets, no 4_t10 bonus) SP won. But data obviously bad cause i see AA improvement in "extra spell power test".
    That's why, i have question about crit procs, mb u figured out how to get rid of it. Cause just training dummy tests are seriously affected by it.

  13. Lets compare shadowvault vs burning desk:

    Burning Desk:
    123 SP
    83 AP
    1.42% Crit
    73 Haste

    Shadowvault's:
    68 SP
    226 AP
    2.58% crit
    68 haste

    Note: This is b4 the 10% AP increase or Kings-Buff.
    The raw AP provided by the shadowvault's slayercloak should already outweigh the higher spellpower you obtain from burning dusk.
    It's a common misconcept to swap out Attack Power Gear for Spellpower Gear, while playing spellhancment. at BIS there are some items that provide better stats because their 277 counterparts having stats that grants lower EP (mainly ARP items) but a difference of 7Ilvl might be not enough to outvalue an AP item.
    --------

    Furthermore I dont get the argument with hit being an avoidable stat once reached spellhitcap because its still rise your critcap and increase the amount of sucessful whitehits.
    At this point i might need to realize that in FULL BIS gear you're probably way above soft critcap.
    --------

    Sadly I cannot test this by myself because at BIS range its completly different itemization compared to ulduar content but my BIS gear would look like this:

    4p T10
    Anub'ar Stalker's Gloves
    blood queen's choker or the hit/haste caster neck.
    umbrage armbands
    split shape belt
    treads of the wastelands
    signet of twilight
    seal of many mouth or band of bone coloss
    CTS
    HWT or STS (depends if you can get the maximum of the uptime of STS but then yes, its better then HWT)
    284 mace (Berserk)
    284 axe (Berserk)
    bizuris
    ---------

    but at the other had i would say its not even worth to debatate about it because the difference in DMG is that low, that it gets lost in the confidence range of your dmg output anyways...


    EDIT:
    BTW have you ever tried using WF on MH spellpower mace and compared it to double FT output?
    I could imagine its not too far away from the double FT output.

    EDIT2:
    I've got another question regarding haste for you:
    I know there is some kind of Haste DR but unless your GCD is close to 1s, i dont see why you want to avoid haste.
    Edited: September 14, 2020

  14. @frozzypix
    I have no clue what you are talking about, sorry.

    @TIMMY!
    I don't know why you are stacking agility with Crit when comparing cloaks.
    If you really want to compare the crit part of those 2 items, split it in spell and melee. :D
    For me it just seems right to use a higher item level item in cloak case, especially since it comes from RS since items from that place have "OP" written all over them.
    Also, Cloak, Neck and Rings are the items you lose the least amount of attack power for the most amount of spell power gain (especially if the Spell Power item is higher in item level, again).
    Gunship neck is a no brainer, and you kinda don't have better rings.

    Since RNG is a huge part of this game, I tend to reach my caps, and go for most stats "overall" that will buff at least 1/3 of my total damage done.
    That is not only how I build my "bis" choice for Enha, but for all other classes and specs I play, and why I don't like: "SIM SAID THIS!" argument.
    Most of the fights last for 2-4min when talking about BIS raids, while people usually sim **** for 10 hours straight, and you cant sim Lich King 25m HC or Halion.

    As for Haste, you need 1269 rating to get the 1sec spell gcd cap, while being on 1321, I am way over that point.
    As for Hit, as said, while being on 422 hit rating, which makes me have 7.16% miss chance on melee, I sometimes miss 5% of my total auto attacks, and sometimes miss 11% of my total auto attacks on a 3-5min fight.
    Why would I want to go for more hit, when I can be unlucky and never gain a single extra auto attack from it?

    This is again the reason why I prefer the RS feet, that gives a flat non RNG boost to your Physical damage done and has more agil, ap and crit on top of that.
    You can argue that you can swap hit from gems in to haste and still be at 422 hit rating, but why would you want more than 1321 haste?

    Also, if you go for more Hit, you lose Haste, and other way around.
    At bis you are limited to the total amount of Haste and Hit, and you kinda work it out to have the best balance (especially as Windfury build).
    Haste gives you 30% extra value which is why you don't want more Hit over Haste.
    And as said, soft crit cap seems to be a big mystery since as I lowered my Haste to reach higher Hit on my Windfury build, my Miss and Crit % of auto attacks while having all those buffs and debuffs on the dummy, remained the same, while Auto Attack overall count was different.

    As for the "bis" list you are suggesting again, STS and CTS stack almost perfectly if u have high uptime on your target, which is where spellhance shines.
    If you dont have high uptime on the target, might as well swap to Windfury and remove the ICD on Windfury enchant completely and gain even more burst damage.
    Seal of Many Mouths is not a good ring.
    You gem Hit and/or Expertise as Enha.
    With Seal you gem more Hit, with Signet you gem more Expertise. Signet has more overall stats than Seal, you already lost this battle.
    As for Band of Bone Colossus, there is legit no better Ring for this spec as a whole, it is made for Enha, why would you want to swap it and get Crit that would be useless because you lose hit in the process making your soft crit cap lower is blowing my mind. :D

    I did not try to use Windfury on spell power weapon since I really don't see the point or understand why would you want that. :D

    I also tryed out no Magma/Searing/Fire Elemental totem and no Fire Nova on a dummy without any buffs or debuffs part from personal and totems.
    The result was kinda funny where Windfury did ~5%+ overall more damage after 3minutes (damage going higher if 2x DBW procs were NOT agility procs).
    I expected Windfury to do a lot more than Spellhance in this scenario but it seems I was wrong.

    I still think that for Fights with A LOT of running, target swapping, lower uptime on the target, will make Windfury shine more, but Spellhance does win, from the dummy tests with and/or without the buffs and debuffs I had, to be a little bit better on sticky fights, and especially 2+ target fights.
    Unless Windfury build gets huge RNG boost from good DBW proc and Windfury insta off ICD procing. That burst is worth it for sure!

  15. We can all agree that main mechanic of Enh shamans are Maelstrom stack procs right?

    So why in the world do people priorotize Earth Shock over SS and LL? If you don't have x5 stacks yet, Flame shock dot is up, and you have Lighting shield, you should always go for SS/LL to generate Maelstrom stacks even faster. Even if ES does more damage it will pale in comparison to getting more/faster Maelstrom procs

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